Augmented, Alternate and Virtual Realities in Education
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Augmented, Alternate and Virtual Realities in Education
Technology mediated reality and multi-user virtual environments collide and present teachers and learners with unprecedented learning possibilities..
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Scooped by Kim Flintoff
August 15, 2012 12:24 AM
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Disney Research's gloveless REVEL system adds virtual textures to physical objects

Disney Research's gloveless REVEL system adds virtual textures to physical objects | Augmented, Alternate and Virtual Realities in Education | Scoop.it
Disney Research's new REVEL system uses reverse electrovibration to provide physical objects with virtual textures.

 

KF:  This is an amazing development.  Once it is able to be shifted into mainstream use it has the potential to transform many practical "hands-on" learning activities.

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Scooped by Kim Flintoff
August 8, 2012 11:12 PM
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25 Awesome Virtual Learning Experiences Online - Virtual Education Websites | Ace Online Schools

25 Awesome Virtual Learning Experiences Online - Virtual Education Websites | Ace Online Schools | Augmented, Alternate and Virtual Realities in Education | Scoop.it
25 websites featuring awesome virtual learning experiences.

 

Just because you’re online doesn’t mean that you can’t experience the world first-hand — or as close to first-hand as possible. Here are websites that feature virtual learning experiences, exposing online visitors to everything from history to geography, astronomy to anatomy, literature to government.

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Scooped by Kim Flintoff
August 6, 2012 6:29 AM
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CAVE2: Next-Generation Virtual-Reality and Visualization Hybrid Environment for Immersive Simulation and Information Analysis

CAVE2: Next-Generation Virtual-Reality and Visualization Hybrid Environment for Immersive Simulation and Information Analysis | Augmented, Alternate and Virtual Realities in Education | Scoop.it

CAVE2™, the next-generation large-scale virtual-reality environment, is a hybrid system that combines the benefits of both scalable-resolution display walls and virtual-reality systems to create a seamless 2D/3D environment that supports both information-rich analysis as well as virtual-reality simulation exploration at a resolution matching human visual acuity.

 

CAVE2 creates new opportunities for users to collaborate using both 2D and 3D. Today, all science is e-science: computers capture, filter, analyze and visualize data from instruments and simulations. CAVE2 serves as the lens of a virtual “telescope” or “microscope,” enabling users to simultaneously see and analyze one or more e-science datasets that reside in cyberspace.

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Scooped by Peter Mellow
August 2, 2012 9:09 PM
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3 Tips for Going Beyond the Virtual Field Trip -- Campus Technology

3 Tips for Going Beyond the Virtual Field Trip -- Campus Technology | Augmented, Alternate and Virtual Realities in Education | Scoop.it
Videoconferencing is gaining traction in the college classroom as more professors realize the value and simplicity of using this A/V technology to achieve myriad course objectives. Using two way video and audio, individuals, small classes, and large groups alike can interact with a wide range of experts, authors, environments, and sites without leaving campus.

 

Virtual field trips, expert speakers, classroom-to-classroom collaboration, and online/distance education are just some of the ways that videoconferencing is currently being used in higher education. Here are three different ways to use the A/V technology in the classroom and some useful tips for each setting.

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Scooped by Kim Flintoff
August 1, 2012 3:26 AM
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Predicting Transmedia and Augmented Reality Futures | PERSONALIZE MEDIA

Predicting Transmedia and Augmented Reality Futures | PERSONALIZE MEDIA | Augmented, Alternate and Virtual Realities in Education | Scoop.it
Gary Hayes, Futurist and New Media Evangelist - The media and storytelling landscape is constantly changing but in the last six years we have never seen such monumental change.

 

"I was invited to present to a small public group last month on Media Futures up in the Northern Territory here in Australia – this followed an ABC only presentation. I generally don’t do the Futurist thing, I feel uneasy, stepping into tarot, astrology or doom sayer territory, where many factors such as user behaviour, new devices or new format/marketing development are on unpredictable shifting sands. So I prefer to call my approach to future ‘no brainer’ism’. There are some things that are so obvious, in terms of where we are heading, that simple trends analyses will give us some clarity in around a 2-5 year timeframe."

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Scooped by Kim Flintoff
July 28, 2012 10:26 PM
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How to make an augmented reality pop-up book | Electric Archaeology

How to make an augmented reality pop-up book | Electric Archaeology | Augmented, Alternate and Virtual Realities in Education | Scoop.it
We made an augmented reality pop-up book in my first year seminar last spring. Perhaps you’d like to make your own? 1. Go to Junaio and register as a developer. 2. Get some server space that ...

 

KF:  Consider the possibilities of the 3D pop-ups - these could be visualisations of complex data, simulated animations of processes, and much more.  The educational possibilities are really only just beginning to be realised.  In a health setting the 3D could be used to explain therapeutic approaches and assist with patient autonomy.

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Scooped by Kim Flintoff
July 22, 2012 9:51 PM
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Choosing the virtual reality experience that’s right for you

Choosing the virtual reality experience that’s right for you | Augmented, Alternate and Virtual Realities in Education | Scoop.it
We're still several decades away from developing completely immersive computer simulations, but it's not too early to dream about the ways we'll be able to use them.
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Rescooped by Learning Futures from Simulation in Health Sciences Education
July 22, 2012 6:21 AM
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Why use Virtual Worlds in Education? - Milton Broome's Virtual ... | Electronic Health Information Exchange

Why use Virtual Worlds in Education? - Milton Broome's Virtual ... | Electronic Health Information Exchange | Augmented, Alternate and Virtual Realities in Education | Scoop.it
Why use Virtual Worlds in Education? A really nice presentation given to the Department of Information Studies, University of Sheffield, in April 2010 by John from Virtual World Watch (VWW). They produce regular reports on ...
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Rescooped by Peter Mellow from 21st Century Learning and Teaching
July 18, 2012 8:54 PM
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Seeing the future through an augmented reality (video)

Seeing the future through an augmented reality (video) | Augmented, Alternate and Virtual Realities in Education | Scoop.it

Watch this video on CNET TV: Companies like Google and Qualcomm are diving head first into
augmented-reality tech. Molly Wood grabs a smartphone and meets up
with Hewlett-Packard's Aurasma to see how San Francisco looks through
an AR lens.

 

Gust MEES: check out also my curation about AR here http://www.scoop.it/t/la-realite-augmentee-augmented-reality-ar

 

 

Read more:

http://cnettv.cnet.com/seeing-future-through-augmented-reality/9742-1_53-50128016.html

 


Via Gust MEES
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Scooped by Kim Flintoff
July 15, 2012 9:45 PM
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The Federal Consortium for Virtual Worlds CON2012

The Federal Consortium for Virtual Worlds CON2012 | Augmented, Alternate and Virtual Realities in Education | Scoop.it

The Information Resources Management College (iCollege) of the National Defense University established the Federal Consortium for Virtual Worlds (FCVW) in July 2007. The consortium was created to explore multi-agency and intra- agency collaboration using the robust capabilities of virtual worlds, examining best practices across multiple sectors. The objective of the consortium is to help government agencies to share resources, training, and experience; leverage outreach capabilities and practices; connect to new partners and business opportunities; and demonstrate the benefits for virtual worlds’ collaborative capabilities

 

KF:  This link provides access ot the keynotes and other presentations from this year's conference - "FCVWCON2012 Inspire the Future"

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Rescooped by Kim Flintoff from Simulation in Health Sciences Education
July 12, 2012 8:05 PM
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Experiential Learning in Virtual Worlds 2013 Conference Call for Papers

Experiential Learning in Virtual Worlds 2013 Conference Call for Papers | Augmented, Alternate and Virtual Realities in Education | Scoop.it
The call for papers for the 3rd Global Conference: Experiential learning and Virtual Worlds interdisciplinary project.

 

KF:  Many strands in this conference relate directly to Health and Medical Sciences (clinical practice, training and education).  There are also streams related to general education, training and research.  A fairly unique conference by the look of things.

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Scooped by Peter Mellow
July 10, 2012 8:20 AM
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Virtual campus: online universities are the future of higher education

Virtual campus: online universities are the future of higher education | Augmented, Alternate and Virtual Realities in Education | Scoop.it

In higher education, we’ve been talking about “e-learning” for years. But, in practice, we have mostly been teaching in the same way just through different mediums; that is, delivering one-way lectures online, posting digital lecture notes and occasionally “innovating” with quizzes.Instead of students passively learning from a lecturer, imagine immersive online “serious” games where students can learn through practice.

 

Virtual patients now allow medical students at the University of New South Wales (UNSW) to develop diagnostic and clinical skills through online scenarios. They can learn from their mistakes with no adverse consequences for real life patients and without the need to be at the university.

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Scooped by Kim Flintoff
July 7, 2012 7:54 PM
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AR SPOT: An Augmented-Reality Programming Environment for Children | Augmented Environments Lab

AR SPOT: An Augmented-Reality Programming Environment for Children | Augmented Environments Lab | Augmented, Alternate and Virtual Realities in Education | Scoop.it

AR SPOT is an augmented-reality authoring environment for children. An extension of MIT’s Scratch project, this environment allows children to create experiences that mix real and virtual elements. Children can display virtual objects on a real-world scene observed through a video camera, and they can control the virtual world through interactions between physical objects.

 

KF: As always the Kindergarten is the precursor to quality higher education. This little application is terrific way to introduce wary adult educators and learners to the principles of augmented reality. The simple functions take away the technology concerns while they focus on thinking about the interactions that they can create.

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Scooped by Kim Flintoff
August 13, 2012 9:23 PM
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Emergent Learning Commons: OiED 2012 (inc. Call for Proposals)

Emergent Learning Commons: OiED 2012 (inc. Call for Proposals) | Augmented, Alternate and Virtual Realities in Education | Scoop.it

CFP : The Emergent Learning Commons (ELC) and the Applied Research in Virtual Environments for Learning Special Interest Group (ARVEL SIG) of the American Educational Research Association invites you to present your teaching and learning innovations either live, in person or remotely at the Oregon Immersive Education Days (OiED).

 

We invite proposals for sessions and demonstrations of educational projects, methods, and research centered on teaching and learning via immersive environments and emerging technologies. Immersive environments include virtual worlds, 3D platforms, simulations, caves and domes, and video games. Emerging technologies include mobile augmented reality, mixed reality, social media, and technologies we may not have heard of yet. Oregon immersive Education sessions are discursive and interactive; proposals will be judged partly on their likelihood for engaging participants (i.e. as opposed to paper reading) and grounded in sound learning principles.

Scooped by Kim Flintoff
August 7, 2012 7:43 PM
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Ikea's Augmented Reality Catalog Will Let You Peek Inside Furniture | Gadget Lab | Wired.com

Ikea's Augmented Reality Catalog Will Let You Peek Inside Furniture | Gadget Lab | Wired.com | Augmented, Alternate and Virtual Realities in Education | Scoop.it
Ikea prints 211 million copies of its product catalog every year. That's more than 20 times the population of Sweden, the home of the build-it-yourself furniture empire.

 

"In early 2011, Ikea enlisted McCann to help bridge the gap between paper and digital. Replacing the paper catalog with an entirely digital catalog made little sense, Linus Karlsson, Global Chief Creative Officer of McCann, told Wired. “If you had a magazine that had 211 million copies in circulation, you just would’t end it. That would be crazy,” he said."

 

KF:  perhaps this same thinking is required in the area of educational books.  Textbooks are slowly chaning into eBooks but there seems to be no real headway made in finding a middle ground.  Could it be that augmented layers are the key to this?  Imagine in Engineeering where a picture of a processing plant could be augmented by layers that highlight function, electronics, structure, etc?  Imagine health science apps that extend the anatomical image with motion, pathology, etc. 

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Scooped by Kim Flintoff
August 2, 2012 11:05 PM
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MA course: Education in Virtual Worlds - UWE Bristol

MA course: Education in Virtual Worlds - UWE Bristol | Augmented, Alternate and Virtual Realities in Education | Scoop.it
Education in Virtual Worlds :...

 

This is a flexible programme of study, which will be taught entirely online in the virtual world Second Life. It enables educators to explore the potential of virtual worlds to enhance learning.

 

'Virtual worlds' (VWs) is the term used to describe online, 3D environments that enable users to interact with the environment and each other through the use of avatars. Virtual worlds now contain many rich and diverse environments, created by users from around the world. They allow users to explore environments and experiences in a way that would be impossible in the real world, but in a way that enhances rather than replaces real world experience. For the purposes of education and training the ability to use these virtual simulations as a teaching tool is proving to have great potential.

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Rescooped by Kim Flintoff from Digital Literacy: a conversation
August 1, 2012 3:27 AM
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The Potential of Augmented Reality in Education SXSW | SlideRocket

The Potential of Augmented Reality in Education SXSW | SlideRocket | Augmented, Alternate and Virtual Realities in Education | Scoop.it

Augmented Reality's potential in education


Via k3hamilton, Denise Turner, David Bevington
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Scooped by Kim Flintoff
July 28, 2012 10:32 PM
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AUGMENTED REALITY BASED MAINTENANCE WITHIN VIRTUAL ENVIRONMENTS

Augmented Reality (AR) is a technology used for maintenance support of existing products. The service instructions are depicted directly into the operator's vision and enhance his product view while maintaining the item. In order to provide high-quality maintenance support the manuals have to be created and tested at the development stage of the product.


This paper describes a possible solution for testing AR instructions on virtual prototypes by combining AR and Virtual Reality (VR) technology. Technical aspects for combining VR and AR displays are outlined and a combined system is presented. Furthermore, the paper shows the development of a specific test scenario for evaluating the created system and contains design patterns for depicting AR instructions in Virtual Environments (VE). Finally, the usability of the solution is tested by a user study.

 

The realized research started in March 2010 and was part of the project "Augmented Reality in Virtual Environments" STE 1451/6-1 promoted by the German Research Foundation (DFG).

The Paper was presented at ESDA2012 and is published in the ASME Digital Library (ESDA2012-82594 ).

 

KF:  Potentially, this is a really consumer oriented approach to AR.  Imagine your servcie and user manual for your new technology, new car, or piece of laboratory equipment arrives as an application downloaded to your mobile device.  Imagine that you look at your new item with the camera and it overlays all ther necessary actions and explantions that allow you to learn it's use, maintenance and service requirements.

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Rescooped by Kim Flintoff from Simulation in Health Sciences Education
July 26, 2012 11:45 PM
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Google opens code for building interactive experiences in physical spaces

Google opens code for building interactive experiences in physical spaces | Augmented, Alternate and Virtual Realities in Education | Scoop.it

The framework, which is called Interactive Spaces, is distributed under the permissive Apache license and is available for download from a Mercurial repository hosted on Google Code. The search giant announced the new framework in a post on its official open source software blog.

Interactive Spaces is implemented primarily in Java, but it has a scripting bridge that supports JavaScript and Python. The framework provides a high-level architecture for building "activities" that respond to events in a room..

 

KF:  I suppose looking over the horizon that these developments will likely lead to new ways of thinking about training environments and simulations. 


Via Gary Hayes, Kim Flintoff
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Scooped by Kim Flintoff
July 22, 2012 6:29 AM
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Norwich students explore environment in OpenSim – Hypergrid Business

Norwich students explore environment in OpenSim – Hypergrid Business | Augmented, Alternate and Virtual Realities in Education | Scoop.it

The model allows students and staff, represented as avatars, to explore the reception, atrium and corridors inside the building. Only the external landscaping in the virtual model intentionally does not match its real life counterpart (who needs a car park in a virtual world!). To fuse the physical and virtual worlds Daden has created a navigation system for students and visitors to find room locations using a large interactive touch screen in the real life reception area of the new Academy.

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Scooped by Kim Flintoff
July 19, 2012 10:10 AM
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Call: ICCE 2012 Workshop On ‘Real Education in Virtual Worlds: Foreign Language Learning and Teaching’

Call: ICCE 2012 Workshop On ‘Real Education in Virtual Worlds: Foreign Language Learning and Teaching’ | Augmented, Alternate and Virtual Realities in Education | Scoop.it

Description: The practices of educational applications in virtual worlds have obtained many concerns among educators and researchers over the past few years. To respond the increasing demands of practitioners applying virtual worlds in educational settings, the first workshop on Real Education in Second Life was held in conjunction with The 18th International Conference on Computers in Education (ICCE2010). To expand the participations and influences, the second workshop on Real Education in Second Life was renamed as Real Education in Virtual Worlds on 19th ICCE2011. We had a fruitful harvest in the workshop last year. The theme of this year will focus on foreign language learning and teaching (FLLT). All the researchers and educators of language learning and teaching or educational applications in virtual worlds such as Second Life, online games, virtual reality, augmented reality, etc. are very welcome to join us. A forum will be provided in this two-hour workshop for international participants to share knowledge, experiences, and concerns on related issues in Virtual Worlds and explore the directions for future research collaborations.

 

See:  http://www.lsl.nie.edu.sg/icce2012/

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Scooped by Kim Flintoff
July 17, 2012 10:19 PM
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Teacher Camp | 3D GameLab Guildsite

Teacher Camp | 3D GameLab Guildsite | Augmented, Alternate and Virtual Realities in Education | Scoop.it
3D GameLab turn your classroom into a living game!

 

"3D GameLab, a quest-based online learning platform re-opens our closed beta on August 1st, as we kick off with a 3 week synchronous online summer camp for teachers and instructional designers, providing you the tools and the training to turn your class into a living game, or just a very cool place to learn! After it's over, you'll have a teacher dashboard and can invite up to 60 students to play their way through the curriculum, as well!"

 

KF: The 3DGameLab provides a 3 week immersive professional learning opportunity for educators wanting to shift to effective games-based approaches in their teaching and learning. The project seems to have a good track record and will challenge educators by taking them to learnign environments they've probably never considered.

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Scooped by Kim Flintoff
July 13, 2012 12:06 AM
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Avatars, live actors and audience members reenact an authentic Egyptian ceremony

Avatars, live actors and audience members reenact an authentic Egyptian ceremony | Augmented, Alternate and Virtual Realities in Education | Scoop.it

KF:  An approach that could be used in a range of disciplines to actively engage learners in cultural practcies from the past, preset and future.  Seems to have relvance to History, Anthropology, Sociology, and many more.

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Rescooped by Kim Flintoff from Pervasive Entertainment Times
July 12, 2012 7:54 PM
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How to Play "The Miracle Mile Paradox" homemade Alternate Reality Game

How to Play "The Miracle Mile Paradox" homemade Alternate Reality Game | Augmented, Alternate and Virtual Realities in Education | Scoop.it

alternate reality game...The beauty of Alternate Reality Games is that, because the story is spread across multiple platforms, it doesn’t matter where you get started. You can discover the story world at your own pace, regardless of your entry point.

That being said, The Miracle Mile Paradox consist of two main components: the online world and the live experience. All you need to do is follow what happens with our main character: Rexford Higgs.

 

KF:  An interesting model for education.  I proposed a model I called DramatARGy some years ago, a model for leveraging ARG structures and Process Drama for learning.  These refined ARGs have more accessible and flexible strategies forengagement than the less mature versions of only a few years ago.


Via Gary Hayes
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Rescooped by Peter Mellow from Digital Learning - beyond eLearning and Blended Learning
July 10, 2012 1:10 AM
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Tech for teaching: five trends changing higher education

Tech for teaching: five trends changing higher education | Augmented, Alternate and Virtual Realities in Education | Scoop.it
More than 1,000 years of formal university learning and teaching does not change quickly, or without a struggle.
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