The DJs of the world can breathe a sigh of relief, because if this video is any indication, it's going to be a long time before they're in jeopardy of losing gigs to robots.
Over the next decade, we are only going to see the internet get more immersive and capable of filling more of our day-to-day needs. Whether that be working, relaxing, playing, shopping or socializing with friends. By 2035, the concept of “being offline” probably won’t mean a lot. Even if we aren’t staring at a screen (an interface that’s becoming less common), we’re interacting with virtual and online environments through data flowing to us via a myriad of devices, possibly even including chips implanted into our brains.
The latest McKinsey research shows that the Metaverse has the potential to generate $5 trillion in value by 2030. It can’t be denied that virtual reality isn’t going anywhere.
The Metaverse is the yet-unsettled Wild West of the digital world. Its potential for brands to reach new audiences in unprecedented ways is unmatched.
It’s crucial that your plans for 2024 include a content strategy in Metaverse marketing initiatives.
A new study from the University of Bath has found that it is the emotional response, rather than high quality graphics or a wide field of view, that makes people feel immersed in a believable VR environment.
In their study, researchers from the University of Bath's Departments of Computer Science and Psychology investigated for the first time how technical and human factors interact to influence users' sense of presence in a VR environment.
"Immersive reality technologies have emerged as transformative tools for enhancing learning experiences. Virtual reality (VR), augmented reality (AR), and mixed reality (MR) are three distinct but interrelated technologies, each of which offers unique and effective opportunities for supporting learning."
"Immersive reality technologies, including virtual reality (VR), augmented reality (AR), and mixed reality (MR)... offer a wide range of applications that enhance engagement, comprehension, and practical skill development."
We’ve all heard about how the metaverse is this otherworldly place that will transport us out of reality. But what if the true impact of the metaverse will be how it changes the real world?
Think Again is a Gartner Original Series that explores breakthrough trends and reveals new ways to think about the future. This episode, Think Again: The Metaverse, features:
The Gartner definition of the metaverse in simple terms
Research showing that by 2026, 25% of people will spend at least one hour a day in the metaverse
Real-world impacts on key industries and consumer behaviors
Insights from Gartner experts Marty Resnick, Tuong Nguyen and Ankita Khilare
Three things executives and their teams can do now to prepare
El metaverso se ha desinflado bastante durante los últimos meses, pero la tecnología continúa siendo extremadamente válida para impulsar diferentes sectores. Ahora, las tecnologías de metaverso como la Realidad Virtual (VR) y la Realidad Aumentada (AR) están abriendo nuevas puertas en el ámbito educativo, y desde Facebook nos cuentan cómo. El metaverso es una evolución
Meta continúa su incursión en el mundo de la realidad virtual (VR) y mixta (MR) con el lanzamiento oficial de Meta for Education, un ecosistema diseñado para transformar la enseñanza a través de experiencias inmersivas. Tras su anuncio en abril de 2024, esta iniciativa ahora está disponible para el público en general, brindando a educadores
A new generation of virtual reality (VR) training simulations is poised to transform legacy just-in-case classroom training in the US Navy into just-in-time training on ships and submarines. Affordable stand-alone VR can multiply reps and sets of immersive practices before sailors apply real-life skills.
"Learning through hands-on exercises at the moments of need, people can build muscle memory and cognitive mastery in the presence of peers and experts. XR promises to accelerate learning at scale, saving lives, sharpening skills, and flattening the learning curve."
I wished that in 1995 when I was in active duty and going through submarine school (VR) technology training programs that aim to provide a more realistic and effective training scenarios were available. A significant advantage of VR training is its ability to simulate complex and hazardous situations in a safe and controlled environment. VR provides scenarios for firefighting, damage control, navigation, and operating machinery without the risks associated with real-world training exercises. The ability to tailor specify roles and skills levels will allow sailors to train at their own pace with the focus in areas needing improvement leading to more efficient and effective training outcomes.
Przykład tego czemu inwestycja w technologie vr może przynieść korzyści w treningach żołnierzy którzy mogą symulować różnorakie sytuacje które mogły by się wydarzyć.
Technology is not a replacement for great teachers but technology in the hands of great teachers is transformational. #edtech #education #technologyineducation
A host of new devices hitting the market this year could provide a shot in the arm for an industry that saw sluggish sales in 2023 as buyers awaited Apple’s entry.
In the world of educational technology, Augmented Reality (AR) stands out as a groundbreaking tool with the potential to transform traditional classrooms into hubs of interactive and immersive learning.
Instructional designers continue to explore virtual reality (VR) and augmented reality (AR) technology, as the applications become more common and practical.
"The important thing for L&D practitioners is to start learning now about the tools and techniques that support virtual reality and augmented reality, and to begin applying them. To delay this is to delay the benefits."
Gen Z is driving a consumer culture that’s more focused on experiences than things and is willing to pay a premium for them, too. The advancement of AR/VR technology will remove the barriers created by time, money, and physical constraints of the natural world.
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