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Rescooped by
michel verstrepen
from Educación a Distancia y TIC
October 19, 2023 4:03 PM
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El metaverso se ha desinflado bastante durante los últimos meses, pero la tecnología continúa siendo extremadamente válida para impulsar diferentes sectores. Ahora, las tecnologías de metaverso como la Realidad Virtual (VR) y la Realidad Aumentada (AR) están abriendo nuevas puertas en el ámbito educativo, y desde Facebook nos cuentan cómo. El metaverso es una evolución Via Wilmer Ramírez, juandoming, LGA
Virtual Reality typically evokes futuristic connotations, with talk of the metaverse and high-priced headsets feeling distant for most consumers. But in recent years, VR has gained a foothold in an area with far more practical implications: job training. Via Edumorfosis, LGA
Edumorfosis's curator insight,
August 10, 2023 7:13 PM
Este artículo evidencia nuestros planteamientos. Están sacando el DI, eLearning, EdTech, IAG y Metaverso de las Universidades. La Educación Corporativa de las empresas está moviendose al ritmo de cambio global. Mientras, la mayoría de las Universidades se mueven muy lentas y lo que hacen es mejorar su infraestructura existente...
Juan Domingo Farnós Algunas universidades han lanzado una plataforma de aprendizaje digital de vanguardia que permite a los estudiantes trabajar, estudiar y vivir en un mundo virtual e inmersivo: ¿Como son estas plataformas? Visión general de cómo podrían ser estas plataformas en diferentes aspectos si se desarrollaran o se implementaran en el futuro. Entorno virtual… Via juandoming
Pero, ¿qué es exactamente el metaverso?Atendiendo a su etimología, metaverso es la combinación resultante del término “meta” (más allá) y “verso” (derivación del universo), es decir, se definiría como la convergencia entre el mundo físico y el digital.La tecnología, la innovación y la apuesta de las grandes plataformas son fundamentales en este proceso. Para poder adentrarnos en esta realidad paralela son necesarios, en primera instancia, un avatar como representación digital del usuario físico y unas gafas de realidad virtual (VR) con las que obtener una experiencia más sensorial y realista.España tiene claro este concepto. Un estudio elaborado en 29 países por Ipsos, en colaboración con el World Economic Forum, le sitúa como el primer país europeo con mayor conocimiento del metaverso -el 63% de la población está familiarizado con el término-, once puntos por encima de la media en todo el mundo, fijada en un 52 %.Entre las oportunidades que genera, el mayor impacto en España se prevé en el ámbito de la educación y formación virtual (63%), seguido por el entretenimiento (61%), los videojuegos (57%), las reuniones de trabajo (55%) y los recursos relacionados con la salud (54%).No obstante, dicho informe fija a Europa como el continente con menor conocimiento sobre las oportunidades relacionadas con este nuevo ecosistema, algo que llama la atención en potencias económicas como Alemania y Francia, donde apenas un 30 % y un 28 % de su población, respectivamente, comprende la implicaciones que puede generar el mundo virtual. Via Juan Carlos Valda, Ricard Lloria, juandoming
Imagining how the future might unfold, especially for emerging technologies like AR and VR, can help prepare for what does end up happening. Via Peter Mellow, juandoming
Norma Lopez's curator insight,
September 16, 2023 7:39 PM
The exploration of augmented and virtual reality (AR and VR) technologies in higher education is a fascinating and timely subject. It's encouraging to see institutions like UC Berkeley critically assessing the potential of these technologies while also considering important factors such as privacy, accessibility, and security. As AR and VR continue to evolve, their integration into education could lead to transformative experiences for both students and educators, opening up new horizons in teaching, learning, and research. It will be exciting to see how these technologies shape the future of higher education.
Un programme d'entraînement en réalité virtuelle a démontré une efficacité étonnante pour la formation de jeunes élèves infirmiers. Via Doc-Ifsi-Narbonne, juandoming
The gig economy has become a prominent and rapidly growing segment of the modern workforce, with millions of people around the world now relying on gig work as their primary source of income. From ride-hailing drivers to freelance writers, gig work offers flexibility and autonomy, allowing individuals to choose when and how they work. However, the emergence of the metaverse - a virtual world where users can interact with each other and digital objects in a shared space - is poised to disrupt the gig economy in profound ways, both positive and negative. Via EDTECH@UTRGV
AI and VR technology will transform education, offering personalized and immersive learning experiences. However, successful implementation requires consideration of ethical and equity issues, and a focus on human interaction. This article explores the potential impact and necessary steps for success. Via EDTECH@UTRGV, juandoming
La semana pasada, Apple reunió a un grupo de sus cien principales directivos - el llamado Top 100 - en ... Via LGA
It’s become abundantly clear that the metaverse is a longer way off than those who renamed their companies as if it were just around the corner, had initially assumed. Though it is forecast to be worth $1 Tr by the end of this decade, what and how exactly the metaverse will come to fruition is still open to question. Via Edumorfosis, LGA
In the tech scene, the metaverse is considered the future of the internet. Yet the term is still largely unknown in German business and society. To close this knowledge gap, Bitkom has published “A guidebook to the metaverse”, which provides an overview of of the metaverse: the concept, technologies, possibilities and business models as well as the relevance to society.
The guidebook introduces six theses on the metaverse before showing the current state of the technology. It then looks at the question of which actors and business models make up the metaverse and what use cases it offers. Another chapter discusses legal and tax issues. Furthermore, the relevance of the metaverse to society is discussed, such as the opportunities for digital participation and the challenges around accessibility. Finally, the authors provide their personal forecasts for the metaverse in five and ten years. Via Edumorfosis, LGA
Los líderes del espacio Web 3.0 se reunieron en el Foro Económico Mundial de Davos para debatir los primeros resultados de la iniciativa "Definir y construir el metaverso". Via Edumorfosis, juandoming |
Before implementing these powerful learning technologies, schools should make it safer for students to use them. Via LGA
Hologram lessons outperformed virtual reality and web lessons on 3D printing at the Florida Institute of Technology. Via EDTECH@UTRGV
"Cybersickness affects more than half of those who use virtual reality experience to some degree. Here’s what educators need to know about cybersickness and how to prevent it ..." Via Leona Ungerer, LGA
Did the “creative class” learn anything from buying into a product that was obviously destined to flop? Via Bruno Renkin
Apple has acquired Mira, a Los Angeles-based AR startup that makes headsets for other companies and the US military, according to a post from the CEO’s private Instagram account yesterday seen by The Verge and a person familiar with the matter. Apple confirmed the acquisition.
Learn more / En savoir plus / Mehr erfahren:
https://www.scoop.it/t/21st-century-innovative-technologies-and-developments/?&tag=Acquisitions
Via Gust MEES
Gust MEES's curator insight,
June 6, 2023 5:42 PM
Apple has acquired Mira, a Los Angeles-based AR startup that makes headsets for other companies and the US military, according to a post from the CEO’s private Instagram account yesterday seen by The Verge and a person familiar with the matter. Apple confirmed the acquisition.
Learn more / En savoir plus / Mehr erfahren:
https://www.scoop.it/t/21st-century-innovative-technologies-and-developments/?&tag=Acquisitions
Technological terms are frequently imprecise. Different people mean different things by them – and the metaverse is a case in point. For many, it’s a word that describes a virtual reality (VR) or augmented reality (AR) world inhabited exclusively by gamers or early adopters on social media platforms.
The problem with this conception is that it limits the scope of what the metaverse is, or of what it might be. These virtual or augmented worlds need not be constrained by current, consumer-oriented applications. They also have significant commercial potential. The metaverse can transform the way business works.
If the metaverse is an imprecise term, let’s begin by attempting to define it. What does it mean?
In a survey conducted by HFS Research, for more than 20% of respondents, the metaverse was the same as VR and AR, and 5% had no idea what it is... Via Edumorfosis, juandoming
Edumorfosis's curator insight,
April 22, 2023 10:14 AM
Si bien es cierto, que el Metaverso no tiene aceptación en el ámbito educativo superior. Aunque, hay algunas escuelas y universidades realizando interesantes eventos inmersivos. No obstante, el sector laboral está viendo oportunidades empresariales en la industria de la capacitación, adiestramiento, upskilling y reskilling. La Metaverse University es la primera institucion de educación superior en descentralizar el metaverso educativo. Los datos hablan más que las percepciones...
From
cursus
Après la démocratisation des LMS et leurs multiples ressources, il semble que les conditions soient réunies pour accueillir les casques ou les lunettes de réalité virtuelle et la 3D pour de nouvelles découvertes pédagogiques. Via Doc-Ifsi-Narbonne, juandoming
Generative AI is digitizing skillsets, making them programmable and upgradeable. As a result, a new class of Generalists will dominate the era of generative AI. As expertise and experience are no longer needed to perform with proficiency in new fields, those with a breadth of experience and passionate curiosity will rise to the top. With AI, individual creators can become armies of one. Via Edumorfosis, EDTECH@UTRGV
Como tendencia en educación para este 2023 está la inmersión y progreso en la implementación de la realidad extensiva. En particular cada vez más se leen propuestas y casos prácticos de la realidad aumentada y la inmersiva tanto en la educación primaria, secundaria, formación profesional y superior, universidades así como en la formación corporativa. Pero… ¿sabemos en qué son y en qué se diferencian? Pensamos que es importante definirlas y alinear el discurso para generar conversación acerca de sus posibilidades y futuro. Via Edumorfosis, juandoming
"VR therapy has been studied since the 1990s. But as of 2023, we're still talking about its potential ..." Via Leona Ungerer, juandoming
Is a metaverse classroom as exciting as it sounds? How can students and teachers benefit from it, and what are the potential downsides? Via EDTECH@UTRGV
Microsoft is laying off 10,000 employees, and with it the company is axing social VR platform AltspaceVR and its XR interface framework, Mixed Reality Toolkit. We’ve written about the death of AltspaceVR once before. In the summer of 2017, the company announced it was shuttering the social VR platform due to lack of funds. In a Hail Mary that … Via David W. Deeds |
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