Incredible projects, cutting-edge innovations, and industry trailblazers...Unreal Build: Virtual Production 2020 showcased the next-generation of tools and techniques set to transform filmmaking. Get a glimpse of the future here.
Limelight and a team of collaborating artists illuminated the Club Tower of the Tropicana of Las Vegas for the 4th anniversary of Garena Free Fire
In collaboration with one of the world's most popular mobile games, Free Fire, we created magic for their 4th anniversary celebration. Over 1.6 million lumens produced by 52 Barco 30k+ lumen projectors made sure the neon capital shone a lot brighter on August 19.
The history-making private celebration at the Tropicana went down with an amazing show and a crowd of world-renowned gamers as guests. Together with Free Fire, and World Stage, we not only delivered a breathtaking artwork combining our signature architectural mapping with favorite Free Fire characters, but also broke the Guinness world record of the largest projected video game display by more than double.
In addition to the Free Fire collaboration, we created our own artwork for the event titled “Revival” – after a long, painful break of events due to Covid, the Limelight family of artists, again, created something powerful together. Revival, created by artists of a diverse mix of multinational backgrounds and genders, explores the dichotomy of celebrating the emergence from a painful time in our history while still being aware of the ongoing health crisis and remembrance of the tough year. We are still here, together, standing, and with the help of art, we can share how we feel. It doesn’t get better than this.
Executive Producer Scott Hallock
Creative Directors Viktor Vicsek Csaba Világosi
Artists Alex Riczkó Tommaso Rinaldi Ivó Kovács Kevin Campean EPER
Derengo Animation Studio// Bálint Benkovits Norbert Berta Levente Fekete Bernadett Góga Nóra Magyari László Nyikos Ágnes Örményi-Molnár
Revival artists Anna Bacheva Kati Katona Susan Kosti Svitlana Reinish Alex Riczkó Tommaso Rinaldi Soma Sárffi Csaba Világosi
Producers Adam Brener Nate Hedges Chosita Phoolsuksiri Ignacio Malinovsky István Dávid
Project Manager Donovan James
Projection tech & engineering Raul Herrera Tom Roland Farkas Fülöp
Executive Consultants Ed Wasserman Michael May
Special thanks to Garena Free Fire The Tropicana Las Vegas WorldStage, Inc. 24seven Productions Clark County & The City of Las Vegas
Formation immersive et interactive, initiation au montage live, au VJing, apprendre à écrire avec la vidéo pour la scène, mise en place d’un workflow vidéo live avec une introduction à la vidéo par IP sur le NDI, mise en situation VidéoMapping sur maquette, connexion Syphon et Spout. Comprendre les contraintes liées à la projection et l’installation de matériel d’une régie vidéo.
Le concept de spectacle homme-machine oriente le spectacle vivant vers une transformation temporelle augmentée en temps réel. Le Vidéo Mapping crée des multivers graphiques audiovisuels ou le spectateur est au cœur même de l’œuvre projetée.
CamTrackAR is a groundbreaking iOS app that can capture video and 3D tracking data simultaneously using Apple’s AR technology, and the most recent update brings powerful new features for on-set previsualization, including live Chroma Key and real-time 3D model import.
In my search for building a complete toolset for virtual production, I have finally found a camera tracking system that works for me. In this video, I will talk about my experience with the Antilatency Tracking System as well as touching on other parts of my virtual production studio(https://www.virtualstarstudios.se) like the Glassmark Encoders and general setup I have right now.
Antilatency did not pay me to do this video but if you're interested feel free to check them out at https://www.antilatency.com
Feel free to ask questions in the comments. This is hard stuff and I love to help when I have time. Thanks to Johan Folke, The Grandmaster, for being a wizard.
A high-speed projection system with a dynamic focal tracking technology based on a variable focus lens was illustrated. The traditional projection was limited on 2D space, due to their narrow depth-of-field projection range. Our system included a high-speed projector, a high-speed variable focus lens, and high-speed visual feedback, so that the depth and rotation information would be detected and then served as feedback to correct the focal length and update the projection information in high-speed. As a result, the information would be well-focused projected even on a 3D dynamic moving object.
Furthermore, it is expected that any physical surface in the real world are possible to be repaint with projection, the appearance is freely manipulated, and interactive information is dynamically presented. Our system provides the essential technology for expanding such dynamic projection mapping applications.
Lihui Wang, Hongjin Xu, Satoshi Tabata, Yunpu Hu, Yoshihiro Watanabe, and Masatoshi Ishikawa: High-Speed Focal Tracking Projection Based on Liquid Lens, ACM SIGGRAPH 2020 Emerging Technologies (SIGGRAPH '20) (Virtual Event, USA, 2020.8.24-28)
A new breed of Unreal Engine-powered live action film and series are about to rise: here is Hive Division's take on led wall virtual production, a technology that's bound to change the industry, including indie-sized producers and VFX studios such as us!
Thanks to our tech partner 3P Technologies (https://www.trepi.it/) for the support!
Powered by @Unreal Engine @Epic Games
Director: Giacomo Talamini Director of Photography: Mattia Gri Virtual Production Supervisor: Erik Caretta Virtual Production artist: Simone Menegatti Set designer: Corrado Battorti e Mattia Menegotto Production Coordinator: Claudia Davalli Costume designer: Nadia Baiardi Make-up artist : Dilys White Assistant Camera Operator: Adrian Danci Backstage : Matteo Battellino Led wall operator: Sergio Borgo e Andrea Engaldini Sound designer: Glenn Goa Subtitles: Valentina Paggiarin
PASSAGE is an artistic short movie involving elements of dance and new technologies. The first of its kind, it has been shot with a special mixed reality technique developed specifically by THEORIZ studio. In this movie, we follow the journey of two individuals uploading their minds in surreal worlds and getting lost in the layers.
We have realized the combination of wide dynamic projection mapping and rhythmic gymnastics performance. "VarioLight 2" system can realize dynamic projection mapping onto a moving ball surface without any projection misalignment. Sticky and high-resolution projection is possible even for dynamic, irregular, and wide ball motion. We can observe clear and contrasted projected content, and visually grasp the ball rotation. Lively rhythmic gymnastics and wide dynamic projection mapping create a beautiful visual harmony. This technology will lead to further live applications such as media art, entertainment, and sports training.
Discover how Panasonic helped to provide breathtaking experiences through projection mapping to the 700,000 visitors in Budapest, on August 20 2021, for the largest national holiday in Hungary.
The projection technique turned the most important buildings in Budapest (Parliament building and Buda Castle), into display surfaces.
It took 6 animation teams and 17 visual artists 2 years to design the experience; 50 Panasonic projectors were used for the projection mapping experience (2.2 million lumens) while fireworks, a light show and a drone show were also happening.
Centrum production chose Panasonic projectors following 3 main needs:
1- Reliability and image quality: the spectacular contrast and brightness of Panasonic laser projects outperform other similar high-performance projectors on the market, especially with the kind of special long optics 2- The size of the projectors 3- The energy consumption required
The complete production area was 4,3 km and 200 km of electric wiring has been used.
------- Technical details: - 40 projectors ensured the 3D video mapping on the Parliament building: 15 pieces of PT-RZ31K with 7,3 - 18,8:1 lens + 25 pieces of PT-RQ35K with 4,6 - 7,4:1 lens
-10 projectors have been used on the Buda castle: 6 pieces of PT-RZ31K standard lenses + 4 pieces of PT-RQ50K standard lenses
Care of Ncam, here’s a fun video which shows how the production on the film Extraordinary Event utilized some virtual production techniques to film train carriage scenes
A compilation of all 2,400 renders from my Alternate Realities 3D community challenge. Feel free to browse the various themes, artists and music below:
If you don't see your render, it's either because your submission had too many frames, too little frames, a competely off frame rate, severe camera issues, or a corrupted file/codec. Please follow the rules as closely as possible next time.
In this video, I recreated the virtual production technology used on The Mandalorian set. It was a cool project, there are many things that I would love to fix and improve, like using a Vive instead of an Oculus to improve the quality of the tracking, but I really enjoyed it! Let me know what you guys think!
We propose a method of illusion named ``ElaMorph projection", in which a rigid object appear to be deformed by dynamic projection mapping. In this example, a plaster of human head appears to have elasticity. The proposed method enables deforming the geometry and rendering in less than 2 ms; this is so fast that human cannot notice the delay of the system. In addition, we refined conventional rendering algorithm which based on the principle of human perception to present effective illusions for 3D solid. Moreover, since environmental lighting is estimated in real time, it is possible to keep the illusion where lighting changes over time, such as party or concert halls. ElaMorph projection expands the range of entertainment of projection mapping.
Kentaro Fukamizu, Leo Miyashita, and Masatoshi Ishikawa: ElaMorph Projection: Deformation of 3D Shape by Dynamic Projection Mapping, Int. Symposium on Augmented and Mixed Reality (ISMAR 2020) (2020.11.9-13)
Discover a new visual medium with Sony’s Spatial Reality Display. Our legacies of cutting-edge visual and spatial realities combine in an incredible 3D optical experience where detailed texture, high contrast, and luminous brightness come together to create a portal to another world.
I live just a few steps from the forest. I went there thousand times, to read, to run or just for a walk... I even painted it on canvas. Nothing special: trees, leaves, lights...
Summer is the time of adventures. The time to discover the new places, meet new people.
And yesterday I just met her in the same forest. The blue flowers growing in her head issued an unusual fragrance. Her cute pointing ears where aware of any sounds. She stopped singing (in some strange language) and greeted me as a old friend. She has seen me many times already and could tell millions details about me. And I? I was somewhere else: already in my next step, in the next place, meeting someone else...
But summer is now... Life is now... The elf is right in front of you... Be magic, do magic, feel magic Summer is yours!
Winner of the Siggraph 2016 Award for Best Real-Time Graphics and Interactivity.
Using their previously shown virtual human technology, a complex scene from Ninja Theory’s upcoming game, Hellblade: Senua’s Sacrifice, was shot, captured and edited to final quality in minutes, a process that would normally take weeks or months.
This project was developed by Epic Games, Ninja Theory, Cubic Motion & 3Lateral.
Hellblade Senua's Sacrifice is releasing August 8th. Pre-order now for $29.99/£24.99/€29.99!
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