This is a classic view of Bill Scott and June Foray. Bill sadly is no longer with us but June still is! This has local Boston content June has roots in Bosto...
This rare video, which we're guessing is vintage late 70's-early 80's, was recorded during a visit these two voiceover geniuses made to a Boston radio station that to promote a fan fest in which they were appearing at the time..
How rare is it? We've viewed literally 1000's of voiceover related videos over the past 2 1/2+ years since we've started InsideVO, and have never seen anything similar to this that provides a glimpse of how the two worked together and developed their now classic, character voices.
Sadly, Bill Scott, who also voiced Mr. Peabody, Dudley Doright and George of the Jungle passed away in 1985. (For more about Mr. Scott, who considered himself an animator first and foremost, here is a link to a fascinating, detailed interview with him from 1982: http://cartoonician.com/bullwinkle-speaks-an-interview-with-bill-scott/)
The amazing Ms. Foray as many of you know, is still going strong and working at the age of 95! In fact, she will be presented with the Governors' Award at the Creative Emmy awards this Sunday. Certainly gives the rest of us something to aspire to!
"Every day, we're surrounded by potential customers and clients who don't buy from us simply because they have no idea what we do. That's our fault, and a good "elevator pitch" is the antidote. ...literally anytime you meet someone new, you're going to get asked within five minutes, and there's no excuse for not having a succinct and compelling answer."
One of the better articles on this topic that we've seen recently. author/consultant, Dorie Clark gives clear, simple, unique suggestions on how to craft a concise, effective, answer to the question "What do you do for a living." As she rightly points out, this is probably the most common question we are asked in social situations, so it makes sense to have a thoughtful response ready-to-go.
We especially like her "27-9-3" suggestion. While it's a challenge to fit in all you want to say about your business in 27 words, 9 seconds, and three points, it's a good goal to shoot for. Just be aware that it may take take you several passes to get your pitch down to nine seconds.
Another way to think about this is as developing a verbal logo for your business, because the process is similar. You start with a lot of information and keep stripping away all the extraneous stuff until you get to the core of what you really want to convey.
"Ever wonder what makes a great video game sound designer? We go through a number of actionable tips that will improve your skillset...
...one of the hardest things that new sound designers fight with constantly. They think "if I buy this piece of gear I will be a better sound designer or mixer". Not true. Sure, you need tools to get the job done, but the set of tools that are the most valuable to you are your ears."
A surprisingly enjoyable and easy (non-technical) read with smart advice that voice actors can benefit from, even if you have zero aspirations to become a sound designer. Since voiceover is a major component of game sound design, it makes you a better collaborator if you have some understanding of a sound designer's process and priorities, and how you fit into the grand scheme of things,
In addition, almost all of these same tips can be very helpful for game voice actors, too, For instance, carrying a digital recorder to capture interesting sounding people or accents to study is a very useful idea as are investing in an education; broadening your horizons; studying the masters; practicing and studying your craft; avoiding cliches; not getting hung up on gear; leaving the ego at home; and learning from mistakes.
This article adds a simple and easy read about voice asking and simplicity of knowledge in editing and sound design. It shows another innovative way to bring new sounds for a player by bringing in new voices.
Mics and preamps are the first pieces of equipment that will pick up and process the sound of your voice. Remember, any piece of studio equipment you buy is meant to capture the true sound of your voice in your recording space, so don’t buy an expensive microphone to improve or compensate for the sound quality in the room. We’ll cover how to get great room sound in a future post.
Very basic information on mics and amps, but worth reading if you're interested in finding out which work best for audiobook recording according to the post-production specialists at Audible Studios.
They provide recommendations for every budget---starting from $150 mics and pre-amps all the way up to the $3000+ Neumann U87, and pre-amps in $1000 range----however Audible strongly recommend that you steer clear of all USB mics, because they necessitate "various 'fixes' during post production."
"This industry is full of naysayers, people so jaded they’d rather spend their time complaining about life instead of doing something substantial that might advance their careers. I guess it’s easier to whine in a coffee shop than fight the dragons that stand in your way.
Well, that’s not my bag. I believe in being productive. Nothing is gained by doing nothing."
Excellent advice from this LA agent that taking positive action---even if it's a longshot---is a whole lot better than doing nothing at all, and certainly better than wallowing in bitterness or self-pity, because things aren't working out quite as well or as quickly for you as you had expected.
If it's something that doesn't require a huge investment, why not give it a shot? You can't pre-determine whether something is going to work or not, and even if it doesn't, if you go in with realistic expectations and a good attitude, you may learn something. If nothing else, just the fact that you are pushing yourself and challenging yourself to try new things will help bolster your self-confidence, which every actor needs a healthy dose of to succeed.
Additionally, sometimes things that don't appear to pay off in the short term can yield unexpected dividends down the road that you couldn't have foreseen....those friends that you make in the Casting Director workshop decide to self-produce a project next year and invite you to be in it...your demo lands in an agent's mailbox just after someone in your same category has switched to another agency. As the article correctly points out, the odds are that nothing will come of it, but one thing is for sure...iIf you never try, you'll never know.
I’ve seen actors fired from commercials for tweeting things like, “Hey, I just booked a (fill-in-the-blank) commercial!” Same goes for television shows. The producers, networks, studios see this sort of thing as a leak of information. This news should ONLY come from the production if and when they see fit and in the venue that they want it to come from. If after reading this you still feel compelled to share this kind of information, you should clear it with the producers first.
Casting Director, Marci Liroff has written much on the topic of how actors should (and shouldn't) use Twitter and social media in the past, but you really need to pay close attention to this post, because she explains how and why you can actually be disqualified for or even fired from acting gigs for tweeting/posting about them too soon. This advice applies equally to voice actors and on-camera actors.
So what is a actor/voice actor to do and when can you talk about a project that you've auditioned for or booked online?
Just stick to the following simple rules and you'll be fine:
1. If you aren't sure whether you are allowed to discuss a project you've auditioned for or been cast in on social media (or anywhere for that matter), DON'T.
2. If you've signed an NDA (AKA Non-Disclosure Agreement), you should absolutely NOT discuss it. In fact, don't even post "hints" about what the project might be on social media, no matter how badly you want to let everyone know. (We tried to warn Ben Affleck about this a couple of weeks ago, but did he listen..?)*
3. Wait until the production company makes a public announcement, or in the case of commercials, internet project or audiobooks, when the video or audio is broadcast or available on the internet; then you can tweet about it or shout it from the rooftops.
Filmmaker Casimir Nozkowski has a new short out about Hal Douglas, one of the most famous movie trailer voices ever. It's absolutely wonderful. Douglas is immediately recognizable as the voice of thousands of trailers, commercials and television promos...he reflects on his body of work, his technique and the current state of his instrument.
An interesting, offbeat 9-minute documentary about the legendar promo/trailer voice actor, Hal Douglas, who, at age 89, is still working regularly from his home in Virginia.
Ironically, though the film is entitled "A Great Voice," you may be surprised to learn that after a decades-long wildly successful career in voiceover, even Hal Douglas finds fault with his own voice, as most voice actors do, though he seems to have made peace with it.
And in case you are wondering, Hal was 17 years older than the late, great Don LaFontaine and on the voiceover scene long before him. In fact, many in the industry contend that it was Hal, not Don, who immortalized the phrase,"In a world...
BRAVO SEAN PRATT! We love this absolutely brilliant method veteran audiobook narrator, Sean Pratt, has devised for determing which people who ask him for advice on how to get into the business are genuinely serious about learning the craft and worth his time...and which aren't.
By the way, Sean. You've made your test way too easy. It doesn't take into account all the hours spent auditioning BEFORE you are selected to get to sit in a closet for two weeks.
"When hiring the talent, agents and casting directors prefer these voice actors to not only have a good voice and be able to switch up characters or do accents, but also act. And quite often, voice over work requires some serious acting chops from their performers. The widely popular video game The Last of Us comes as a good example of this, having great voice over work that at times required the actors to turn their dramatic skills way up.
Another tricky part when aspiring to do voice over for video games is that actors usually never see their sides ahead of the audition or work day, which means they have to be able to nail down the voices in a very short amount of time, on the day."
A good, general overview of what it takes to get cast in video games, but by the blogger's own admission he is not an expert on the topic, so there are a couple of errors and omissions...
For example, the game industry has already surpassed the movie industry. Revenues generated from games have exceeded global revenues from film since 2006.
You should also know that in addition to mastering the following abilities listed in order of importance---acting, acting, acting, dialects, cold reading, versatility, excellent vocal technique---the ability to visualize/imagine is right up there with acting. You have to be able to read a script and "see" the scene(s) on order to play it.
And finally, while it's true that there are many opportunities for voice actors in games, and that the work for voice actors will only increase as games become more character- and plot-driven (similar to movies), as the industry matures, game companies are becoming more discriminating and sophisticated about their casting decisions and the level of actors they cast in their games as well.
If you've ever felt frustrated by the challenges of learning how to voice act at a professional level, watch this and count your blessings.
A truly amazing and inspirational story of how legally blind, Pete Gustin, has managed to achieve a busy career as a voice actor despite not being able to read copy. Talk about determination, hard work and perserverance.
By the way, some of you out there may be competing head-to-head with Pete for gigs. If you're not pushing yourself, and working as hard, we'd strongly suggest that you rethink that strategy.
Jacquie: Be prepared to mime and work completely within [your] imagination in the scene. Knowing just a little bit about [the game], like who the actors might be or if it has zombies in it or if it’s a shooting game, really helps us communicate. Asking questions also shows me that there’s interest in the project other than just coming in to get the part."
Many of our regular followers have been lucky enough to take workshops with Jacquie in the past, and if any of the rest of you ever get a chance to work or study with Jacquie, we'd highly recommend it. She's the real deal---smart, knowledgeable, funny, knows her stuff inside and out and is well-regarded in the industry.
If you have any interest in auditioning for motion-capture work pay careful attention to her advice. If you're primarily a voice actor and this is work you seriously intend to pursue, it may require additional training. But for those of you trained as stage actors, who've been hearing "you have to rein it in" for years, it looks as though your time has finally come!
As an actor it is your job to make the character you are playing, either on stage or screen, a fully rounded human being. This takes time and effort. Here are the ten questions you should be able to answer before playing any role:
Who am I?Where am I?When is it?Where have I just come from?What do I want?Why do I want it?Why do I want it now?What will happen if I don’t get it now?How will I get what I want by doing what?What must I overcome?
Do I really have to do this kind of thorough, thoughtful analysis if I am "just" playing a voiceover character? In a word, yes, but with some modifications..
Clearly when you're developing a character for a commerical or video game, you don't normally have weeks and weeks of rehearsals and in-depth analysis to figure this all out, as you would were you playing a character on stage or on-camera; sometimes you only have 5-10 minutes.
The good news is that games and commercial characters normally use the same "types" of characters of characters over and over again. Once you have developed a go-to "harried mom" character, you don't have to reinvent the character next time you audition for this type of role. If you have a "brash, cocky, confident hero character" you bring out for video games, you can recycle the character for different video game auditions, by adding a few 'cosmetic" modifications, like adding an accent or using a slightly different vocal placement.
Bottom line is though that you still need to do the work and answer the basic questions. you just learn to do it at an accelerated pace by recognizing the character types when you're a voice actor.
"An acting career is a strange thing. You spend more time looking for work than actually doing it. By that standard, you’re going to be dealing with a lot of disappointment in your life. Auditions will not always lead to bookings. Agents and managers will pass on you. Critics will attack your work. That’s just the way it is. So learn to accept rejection as a way of life, and keep moving forward.
Don’t ignore your feelings. When someone rejects you, it’s natural to feel bad. You can’t just shrug your shoulders and groove on down the road to your next disappointment. That’s how spree killers are born. So feel free to wallow in misery for a little while. Knock back a few drinks. Shake your fist at the sky. Do whatever it takes. But then you have to move on. Nothing is gained by dwelling on the negative."
Excellent, straightforward advice from an LA-based agent that ALL actors and voice actors need to hear. Dealing with rejection is one of the toughest parts of the acting business, but you cannot succeed as a professional actor without learning to handle it.
Truth be told, we don't think that any actor ever really, truly learns to "accept" rejection, but rather develops an understanding of how he/she deals with rejection and eventually learns to cycle through those feelings more quickly.
Every single professional actor and voice actor we've ever met---no matter how successful he or she has become---always has war stories about how they were turned down for this or that role...or fired by an agent or client...or advised to give up because they didn't have what it takes to be successful.
When it happens to you―and yes, if you stick with this for any length of time, one or more of these things will inevitably happen to you―brush yourself off, keep going and focus on the work.
"What’s wrong with us agents? Why are we so picky about who we sign? Would it kill us to take more chances?
Well, the sad truth is, we can’t sign every talented actor we meet. It’s just not possible. So we have to pass on good actors all the time. That’s just the way it is. Knowing when to say no is a big part of our job."
You need to read and really UNDERSTAND what this agent is saying. Talent agents may not alway be able to sign you, even if they like you and think that you're talented, because they have other considerations and are obligated to honor existing relationships.
This is a concept that diificult to understand (and not take personally) for someone who is a new, up and coming, hard-working talent, but very much appreciated by anyone who is a represented voice actor.
Let's be clear. No professional voice actor worth his or her salt should mind strong competition in the marketplace. In fact most smart, successful actors welcome it, because it prevents them from getting dull, repetitive and complacent and pushes them to keep their chops up. On the other hand, most actors think of their agent as their advocate, and while they understand and accept that their agent may have several people in their same category in order to offer variety to clients, no one wants to be with an agency where they're basically interchangeable with 20-30 other actors.
There is an upside, though...For the same reason it's also important to not get discouraged and keep submitting to agents periodically. The agency that told you to "check back in six months" may have actually liked you, but had too many people similar to you at the time. A couple of their clients may have left since then, so that's why you need to follow up, especially when an agency leaves the door open for you to re-submit down the road. You never know when an agency might be looking to fill a you-shaped hole in their roster, so keep trying.
Back to the Future inspired commercial for General Electric called “The Future is Now”, will be airing...With a voice over from everyone’s favorite Hill Valley time traveler, himself, Michael J Fox provides the perfect narration to this :30 second themed commercial that any fan of the BTTF film trilogy will appreciate."
Even if you're not normally a fan of celebrity voiceovers, we promise you that you'll love this one...Welcome back, Marty McFly!
This appears to be the second ad in GE's movie-inspired "Brilliant Machines" campaign. The first was the Matrix-themed commercial featuring "Agent Smith," AKA actor, Hugo Weaving.
Understanding Voice Over Lingo...helpful explanations of voice over lingo and terms. Those who are considering using voice actors for their projects would do well to learn a few key terms and definitions that are commonly used to talk about the voice over field.
An excellent reference guide to of the many terms/lingo that are frequently used in voiceover recording sessions. You may know many, but there are a probably a few that may be new to you.
We also noticed that there are also a couple of terms that are slightly different in the UK than they are in the US. For instance, "series of three" is more commonly referred to as "three in a row" in the US.
"ACCEPT THAT NERVES ARE A NATURAL PART OF THE ACTING EXPERIENCE:
Nervousness is simply proof that you are alive and ready to act. Embrace that perspective! Start thinking about your nerves as an indicator light that you are ready to act! You are doing what most people on this earth only dream about doing, for Pete’s sake. You’re attempting to act for a living. It’s a risky career. It is living on the edge. It’s scary.You’re risking stability and a normal life to pursue your dreams. Of course you’re going to be nervous. It’s stressful and outside of most people’s comfort zone. Starting today, welcome nerves as your friend. Learn to love them.
When you don’t get nervous at an audition, that is when you really need to worry."
We happened to run across this excellent advice from NYC acting coach, Mark Atteberry, on learning how to best "manage" your nerves in an audition situation. And he's exactly right that you can't ever fully control or rid yourself of your nerves, and that even if you could, you wouldn't really want to.
That underlying energy is what makes you interesting to watch or listen to, and you'll often hear your coaches refer to it, "what's bubbling underneath." What you want to be able to do, as Mark suggests, is to understand, harness and make friends with your nerves, so that they don't overtake and derail you.
We also love the brilliant referenced quote from Bono about insecurity. If you're not feeling out of your depth, you're not trying and you're definitely not growing. Complacency is an actor's, or any creative person's, worst enemy.
"There no innate Dentists or Tennis Players, why should there be innate actors? Success or greatness in acting, like any other field, comes as a combination of factors, some controllable such as the skills you learn through actor training and coaching, and some that are not."
The always interesting Mark Westmore, aka "Acting Coach of Scotland" considers whether great acting ability is the result of nature or nurture?
Mark comes down strongly on the side of nurture and contends that great acting can be taught; however he also recognizes that there are limiting conditions that have to more to do with early upbringing than whatever "natural" talent you were, or weren't, born with.
For instance, if you weren't encouraged to fully and actively use your imagination when you were 3, 4 or 5, it's going to be a huge challenge for you to develop this skill when you are 35 or 40.
One additional linguistic note...Writer George Bernard Shaw had it right when he famously noted that, "The United States and Great Britain are two countries separated by a common language." The use of the word "graft" is used to connote "hard work" in the UK, but has an entirely meaning in the US, where it's used tin conjunction with a criminal activity and corruption, i.e., "to extort." It took us a minute to understand that Acting Coach of Scotland was suggesting that actors put in a lot hard work to achive greatness; not advocating that actors go out and break a lot of kneecaps.
"During a shoot for the pilot of "Boardwalk Empire,"... the actor Stephen Graham was running through lines when he heard a crew member muttering to himself.
Mr. Graham, an Englishman known for his accents and dialects—he played Chicago's Baby Face Nelson in "Public Enemies" and Tommy, a dim cockney tough, in "Snatch"—was standing next to Martin Scorsese, who was one of the show's executive producers and was directing the pilot. They waved him over.
"What's the problem?" asked Mr. Graham.
Charlie Sherron, the show's key grip, looked at Mr. Graham and Mr. Scorsese, who knows something about New York accents, and said, sheepishly, "Stephen's accent—it's not quite authentic Brooklyn."
We've said it before and we'll say it again...there is absolutely no better way to learn a dialect than by going right to the source. Evidently Martin Scorsese agrees with us.
Great story of how British actor, Stephen Graham and Mr. Scorsese recruited a member of the "Boardwalk Empire" film crew to tutor Mr. Graham on the finer nuances of authentic Brooklynese for his portrayal of Al Capone.
If you want to get an accent as close to authentic as possible, record yourself and ask a native speaker to critique you. You'll have to set your ego aside, because you may not always like or agree with the feedback, but if you keep an open mind and ears, it's probably the best and quickest way to improve.
"John DiMaggio, world-renowned, Emmy-nominated, and Annie Award winning voiceover actor, dishes the details about how to break into the voice acting industry and climb to the top...the Hollywood star [reveals] what it takes to win over both casting directors’ and fans’ hearts, how to book gigs, and who to maintain relationships with to reach success in the acting and voiceover industry."
This interview with voice actor, John DiMaggio, goes into much more detail about the business and marketing end of voice acting than your usual celebrity voice actor interview. While there's a bit of confusion around the "one thing you must do to succeed in voiceover"---John actually names four or five things as the "one thing you must do" over the course of the half-hour interview---he still makes several excellent points. Among these, the mindset you need to develop to handle a lot of rejection; having all your demos and marketing produced, ready-to-go and easily accesible; and the importance of having key people inside the industry (casting directors, agents, etc.) who are willing to go to bat for you.
Our favorite quote from the interview: "If you're doing this for the money or because you want to be famous, I don't want to know you."
John also gives a status update on the soon-to-be-released "I Know That Voice" documentary he's producing, or as he refers to it, a "love letter to the incredible professional voice actors I have the privilege of working with with every day."
I interviewed John at San Diego Comic-Con in July for Adventure time, where he plays Jake the Dog. This man is an absolute professional, and a really cool guy. I can't wait to see his documentary, I Know That Voice.
Anthony created this extremely useful tutorial for anyone who records on an iPad/iPhone and needs to upload the files to websites such as Voices.com or Voice123.com. NICE WORK!!
If you ever use an iPad or iPhone to record your auditions (or plan to) and want to learn a neat trick for uploading your auditions directly from your device to online casting websites or clients' FTP sites---without having to transfer files to your computer first---this short video shows you how to do it easily with the help of an inexpensive app.
[Thanks to voice actor, Anthony Gettig for taking the time to produce and share this video, and to the guys at East-West Audio Body Shop for posting first.]
"...the commercial gigs that tend to offer the biggest paychecks; those are still very much the province of men. For every Julia Roberts inviting us to “Join the nation” and Catherine Keener wondering “Would you buy your van again?” there are scores of guys doing top-end voice-over work, including John Krasinski (Esurance), Jon Hamm (Mercedes, American Airlines), Robert Downey Jr. (Nissan), and many, many, many others."
Don't feel too sorry for Julia Roberts...she's an exception to the rule and is supposedly pulling in seven figures for Nationwide Insurance, but it's otherwise true that most of the high profile, super-lucrative voiceover jobs are still going to male celebrities. For the most part, as the article points out, female celebrities are still relegated to doing voiceover for industries that have traditionally tended to be cast "female," such as the “'women's products' ghetto of wrinkle creams, food products, and drugstore chains."
It finally looks as though that might be changing a tiny bit, to which we say "Hallelujah!" but while we've definitely noticed more females voicing ads for investment firms lately, that may have more to do with investment firms trying to rehabilitate their predatory, "win at all costs" image post-Great Recession, than Wall Street's suddenly undergoing a feminist awakening.
We'd also be remiss if we didn't add that we are strongly opposed to changing voice actors from male to female (or female to male...or male to male...or female to female) purely for the sake of change when the person being replaced is clearly so much better than the person he/she is being replaced with.
And, yes, we are talking to you, Acura. While we totally get that the new actor who is doing your new SUV voiceover is likely being directed to sound depressed and sullen, and that it's probably not her choice, we really have to question your decision to replace an actor of James Spader's caliber and skill with that joyless delivery. Seriously guys, if you're trying to persuade affluent women---your MDX target audience---to drop 50-60K on a car, shouldn't it at least sound like a positive experience? And if you doubt that Mr. Spader can make a compelling case for just about anything, you really need to go back and rewatch old episodes of "Boston Legal," or better yet, "Sex, Lies and Videotape."
"We’ve just returned from Tinseltown, meeting producers and actors at That’s Voiceover, the one-day voiceover acting career expo..in Hollywood. Over the course of a whirlwind day, guests attended panels on how to work the mic, presenting from the red carpet, and making a living with audiobooks...
Audible VP and head of ACX Jason Ojalvo moderated narrators Scott Brick and Shelby Lewis as they gave their best tips for breaking into the audiobook business and succeeding. If you couldn’t attend, here are a few of our favorite insights..."
Some very helpful, practical "how to" tips for getting through a long audiobook recording session from audiobook pros Scott Brick and Shelby Lewis, such as taking a sip of water after every page to stay hydrated, whether you're thirsty or not; and limiting yourself to just a couple of pages at a time to maintain a level read and consistency.
While Scott recommends printing out the text, If you prefer to read off your iPad for convenience and to avoid wasting paper, there's a good suggestion in the comments section on how to set up book marks to remind you stop every coupld of pages.
"With any drama school training you will have learnt all about the anatomy of the voice...how sound is made and in which part of the body the resonating is happening. All of this knowledge could help you to reproduce an accent using a technical approach. For example some accents should be placed at the front of the mouth or far back, maybe the jaw doesn’t move with certain accents or others have wide open jaws."
We highly recommend and agree this excellent list of the various different ways to approach learning dialects/accents, including the point made repeatedly that the dialect is one aspect of the character; not the character itself. A good reminder that acting always comes first in any characterization.
Also make sure to watch the extremely informative video which provides lots of great advice for learning an accent, but is easy to miss. You have to click on "Actor Hub Video" BENEATH "Play Me" to see it.
Additionally, bear in mind that there is no "one size fits" all when it comes to learning dialects or any acting skills, for that matter. A method that one persons swears by may not work at all for someone else, so the only way that you can find out which works best for you is to experiment. For most actors it ends up being a mix of approaches.
All the excellent coaches we've ever worked with understand this and will adjust their method of instruction accordingly for each student. If you happen to encounter a "my way or the highway" instructor who is inflexible and tries to convince you that there is one one right way to do anything, i.e., theirs, it's best to look for another instructor.
(NOTE: We linked to this article before, but they've since updated with new valuable information and video well worth reading/watching.)
Deep down we all know we shouldn't crank our music or listen to headphones with the volume really high, but we still do. And if you've ever wondered if years of hard rock has done any serious damage, here's an easy way to find out.
A fun, quick test but don't take it as gospel...too many variables that can't be controlled for---such as quality of your headphone or sound card---can affect the tones of the frequencies.
Nevertheless, a good reminder that if you're a voice actor, your listening skills are as important as your speaking skills, and your hearing should be as carefully protected as as your vocal cords. Make sure that you are taking good care of yours. (No more listening to Death Metal on your Beats with the volume cranked up to 11, m'kay?) If you haven't been to audiologist lately, make an appointment or maybe it's time to go see your ENT for that long overdue check-up..?
An extra added bonus...if you're not familiar with the "volume cranked up to 11" reference, you MUST WATCH this short clip from "THIS IS SPINAL TAP": http://www.youtube.com/watch?v=EbVKWCpNFhY
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This rare video, which we're guessing is vintage late 70's-early 80's, was recorded during a visit these two voiceover geniuses made to a Boston radio station that to promote a fan fest in which they were appearing at the time..
How rare is it? We've viewed literally 1000's of voiceover related videos over the past 2 1/2+ years since we've started InsideVO, and have never seen anything similar to this that provides a glimpse of how the two worked together and developed their now classic, character voices.
Sadly, Bill Scott, who also voiced Mr. Peabody, Dudley Doright and George of the Jungle passed away in 1985. (For more about Mr. Scott, who considered himself an animator first and foremost, here is a link to a fascinating, detailed interview with him from 1982: http://cartoonician.com/bullwinkle-speaks-an-interview-with-bill-scott/)
The amazing Ms. Foray as many of you know, is still going strong and working at the age of 95! In fact, she will be presented with the Governors' Award at the Creative Emmy awards this Sunday. Certainly gives the rest of us something to aspire to!