Flash & Flex Developer's Magazine is a monthly magazine publication distributed in English language in the USA.
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Flash & Flex Developer's Magazine is a monthly magazine publication distributed in English language in the USA.
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Eclipse or IntelliJ? NetBeans or Eclipse? IntelliJ or NetBeans? The dispute about the IDEs is the most popular among the software developers and hardly will ever end. I consider myself being a big IntelliJ fan, but I do realize that there are a lot of things that IntelliJ could do better and that NetBeans and Eclipse are better in some ways. In this post I’d like to make an overview of IntelliJ’s features which I like the most, and and beyond that. Also I’d like point out some of the aspects in which IntelliJ could do better.
Continuing on from Part Three of the Exporting for iPhone using Air 2.7 and FlashDevelop Tutorial You should should now have your Apple Developer account and certificates ready to package up your app. In this part we will compile the .swf into an .ipa file ready to transfer onto an iOS device for testing.
There’s more to AS3′s break and continue statements than you might think. Chances are, you’ve used them to skip to after a loop (break) and skip the current loop iteration (continue), but they can do so much more. Today’s article will cover some of the advanced ways to use the break and continue statements in AS3 resulting in nicer—and maybe even faster—code.
Build an app which requires on-line retrieval from an HTTP data source eg. Google Finance API using Flex 4.5 mobile.
The Vector3D class debuted in Flash Player 10.0 as Adobe’s official implementation of, well, a 3D mathematical vector (not the pseudo-Array class Vector). Weirdly, it has a w component and is therefore technically a 4D vector, but its API inconsistently make use of the fourth dimension. There are also strange oversights, inefficiencies, and functionality it really should have always had. Read on for my custom Vector3D derivative—Vector3DExt—that fixes all of these problems by extending and improving on the original.
[NDC] (via @matanube)
As you guys may know, Adobe Max is coming up on October (October 1-5, 2011). Like last year this will happen in Los Angeles (L.A. Convention Center & Nokia Theatre). As usual, you will be able to attend a lot of cool sessions and I was tasked like last year to come up with some sessions for Flash Player and ActionScript 3.
Jeffry Houser's Blog: The entity name must immediately follow the '&' in the entity reference.
There has been past a long time since my last post, so today I’m gonna share with you a nice component that was initially developed by me to use in a training. It covers many Flex 4 concepts such as states, FXG and Spark Skinning. Besides, the component is a nice example about where to use the design pattern Singleton.
Let me first wish you all an enjoyable weekend! With that said, let’s begin. The other day I was reflecting on ways to properly distort the bottom half (for instance) of an application’s Stage, with elements animating, etc.
Squeeze some extra frames per second out of your app with some basic optimizations.
On a couple of occasions, we've discussed working without conditional statements.
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...First things first, Robotlegs is awesome. I’ve been using it now for around 9 months and it really has simplified my workflow whilst at the same time allowed me to more deeply explore OOP and design patterns. If you are reading this post because you’re curious about the framework itself, there are some great resources out there to get you started, the following of which really helped me:
Robotlegs is a fantastic micro-architecture for ActionScript. One pattern used with Robotlegs is the command pattern. Commands are generally short-lived objects that execute a segment of code in response to an event. By encapsulating code in a command, you can maintain low coupling in your app (the view and the command don’t need to be aware of each other) and reduce duplicate code. See the Robotlegs Best Practices page for more info regarding commands.
You may run into situations where you wish to batch commands. Macrobot simplifies this process and provides two ways to batch commands:
Sprite Sheets and Blitting - Part 3 - In this part I show you how to create a reusable blit sprite class and incorporate the JSON data.
Gentle Readers: Every now and then Chandima and I have a guest post.
Scenario: Using Flex 4.5 and the default Spark theme, you provide a button with both a “chromeColor” setting and assign it an Icon. The Icon is rendered almost transparent and looks nothing like what you’ve exported from Photoshop, Fireworks, or whatever.
With the recent release of Air 2.7 Adobe has stepped up the performance of Flash on the iPhone, so here’s a quick guide on installing the new SDK for use with FlashDevelop.
Here’s a tiny little got’cha that could muck up your app in the marketplace. In the -app.xml manifest file there is a setting for . If you leave that set to the default of true then when you put your app in the Android Marketplace it will not show up for people who have a phone without a trackball – most of them.
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htwins
The website of the Huang Twins!...
[NFC] Really nice ! Simple and efficient.
In this day and age, the importance of securing SWF executables seems to have become a prominent topic.
A common problem I've noticed, even on the SDK team, was when you have one property dependent on another property (or a set of other properties), and you need that property to be Bindable. For example, in spark.components.VideoPlayer, volume is dependent on the videoDisplay.volume property. Usually to make such a property bindable, you add an event listener to know when your dependent property changes. In this case, if you check out VideoPlayer.partAdded(), you can see code like that. However, when I started using the presentation model pattern, this issue seemed to keep coming up quite frequently.
The release of Flash Builder and Flex SDK 4.5.1 adds support for iOS and BlackBerry Tablet OS in Flex mobile projects in addition to the current Android support. With 3 total mobile platforms to target, platform-specific design and usability considerations become more important.
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