I just pushed a new Parsley extension project to GitHub – support for the tag.
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I just pushed a new Parsley extension project to GitHub – support for the tag.
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The Unity development UI is understated, responsive, and deceptively spare. The menus and panels are few, but deep. No timeline, playback in separate window from stage. The stage is called the Scene, views are locked down to your basic cardinal and 45 angles. Scripts get attached to game objects – Flash AS2 throwback to MovieClip scripts. The hierarchy view is actually very useful, compared to the one nobody remembers even existing in Flash.
Read more: http://davidjmcclelland.com/eLearning/?p=1429#ixzz1SX9lTmWD
Every one should write code that performs well. Do you use loops in your code? This is a simple trick everyone could apply to his loops.
As part of the work related to my upcoming how-to book, Adobe Molehill Game Programming Beginner's Guide which will be published in a few weeks by Packt...
A few months ago I worked on HxSL which is a 3D shader language. I wanted people to be able to see how HxSL works and give it a try without installing haXe and writing code.
Problem
You would like to display a map with the current location of the device. Solution Use Google Maps and the GPS Flex api to show a map and display current position.
From
dougr
Robotlegs with Test Driven Development and Unit Testing skeleton project with explanations and links to additional documentation and resources...
Signals. Heard of them? What’s the big deal you say?
Simple. The event system in AS3 is both limited and antiquated. True, native AS3 events offer a convenient way of messaging (bubbling) withinUI hierarchies. Yet, at an abstract API level, they more often as not restrict the developer than aid them.
I just uploaded a new tutorial that shows you how to create a fast photo scroller for the tablet devices. The application uses blitting techniques to ensure fast performance across devices. You can check out a browser version (no preloader) to see the performance and watch a video below to see it on an iPad2.
What's the latest from Adobe on when CS6 and future versions of Creative Suite will be released? How about for Photoshop CS6? ...
When doing games intended for viral distribution on the web, integrating with Facebook can be a bit cumbersome. Here are a few tricks that will help you overcome those issues.
In the second part of this series I showed you how to cut Box2D objects.
Unfortunately I was working in the debug draw environment, so the whole process can’t be applied in a real-world example, unless you want to publish a game with the debug draw graphics. So it’s time to see how to cut your own sprites. |
After recently diving into Flex 4.5.1 and starting several mobile AIR-based projects, I ran into an issue with the Google Maps SDK when testing under iOS...
The Robotlegs book I’ve been collaborating with Joel Hooks on is finished!
The first thing that you will want to do is download the latest MongoAS3 SWC file from GitHub here: https://github.com/s9tpepper/MongoAS3. Place the SWC file in your libs folder in Flash Builder, or your IDE of choice, and you’re ready to get started.
Learn more about Wowza Media Server 3, the extendable platform for products and services and sign-up for preview release...
Help for OOP/DP Beginners: Rewind the State Pattern I started working on the State design pattern, and I realized how easy it is to quickly get lost.
You would like to be able to have an object move when the device is repositioned...
Creating a mobile mp3 player is easy with the classes available within Flex 4.5 for mobile.
In this tutorial, we will browse a mobile device with a filter for only mp3 file types, select and load the mp3 file, read the meta data about the mp3 file, play, pause, resume, and restart the mp3 file.
Integrating .NET applications with other client technologies (or even .NET to .NET) may not seem to be a trivial task. I believe Microsoft has done a great job providing a fairly closed technology stack where things work as long as you stick to Microsoft’s prescription of how to go about solving problems. Take for example the task of creating a multi client messaging system between a .NET application and Flex, AIR, Android or iOS client and you will shortly feel the pain. The real challenge is the .NET messaging framework is not very open to accomodate client applications of other than native .NET or ASP.NET. As a result, you will need a messaging server which will serve the purpose of routing broker and messaging “translator” between heterogeneous client applications.
Cross platform application connectivity is to be a frequently requested and talked about feature. A lot of enterprise and consumer-facing applications require robust data exchange mechanism between application instances running on mobile devices. On top of this, many applications depend on real-time updates and notifications pushed from the server to the clients. One of the approaches for cross platform data exchange is a feature called Remote Shared Objects. The video below provides an explanation of the feature as well as a demonstration of iPhone, iPad and Windows Mobile phone communicating with each other as well as a browser-based Flex application.
It’s been awhile since I posted anything about as-blocks actionscript3 project. My last year or so has been a little bit about survival on other fronts. The as-blocks project started out as a simple as3 parser that converted it’s parse data into an AST. The original intention was to be able to parse actionscript3 for use with a new documentor I was developing (the original parser and lexer was written in Java). As time progressed, I felt a nagging desire to see if I could port this Java parser and lexer to as3. Well months later I had unit tests confirming it would work.
First we heard that Adobe would no longer develop AIR for Linux and now they've quietly dropped Molehill on the Linux FlashPlayer.
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