Leona: "How can digital games support conceptual learning? And how can games be made accessible and useful for teachers?" Possible Worlds, a five-year research and development project aimed at addressing these questions. The project developed four modules of supplemental materials, each built around a digital game. Each module focuses on a persistent scientific misconception. This video provides information about how the games were developed and summarizes the theory and research behind the project.
Leona: Using social media requires some responsibility. Irresponsible social media conduct could potentially ruin students' education and negatively impact their career. Other people may also be hurt if some basic guidelines for proper social media use are not kept in mind. Most negative consequences, however, can be prevented if the 'ethics' of digital citizenship is kept in mind.
Leona: The mere presence of technology in a classroom does not guarantee student motivation and student success. Teachers still play a pivotal role in education and they should decide whether using the flipped classroom will increase their availability to students.
"From Link Trainers in World War II to complex simulations for pilot and space shuttle training programs, we have seen technology used for more and more learning experiences..."
Leona: The digital world is indeed changing our model of schools and learning.
CHILDREN now at secondary school have been described as the Martini generation – anytime, any place, anywhere – because they have never known a world without the internet at their...
Leona: It is suggested that Twitter can help students fomulate their thoughts concisely because it limits tweets to 140 characters per tweet.
Leona: Five tools that teachers can use to create infographics. It is suggested that infographics may serve a wide variety of learning objectives. They can further assist teachers in presenting information in such a way that it catches students' attention.
Leona: It is suggested that video projects, when organized properly, require students to write, research, produce, and revise in the same way as when they are writing a story or research paper.
Gaming in education is a really big deal, and a very fun way to get students more involved and interested in education.
Leona: A list of 50 videos for gaming teachers, including information about what experts, teachers, and some students have to say about using games for education – a new space for learning.
Interesting research from University of Manchester highlight that twenty-first century maths lessons in English secondary schools are generally much like those of decades ago, with the teacher standing at the front of the class asking questions and..
Leona: A tentative finding was that “students engage more with maths in less transmissionist learning environments.” This corresponds to findings in previous research that “transmission” teaching can turn pupils off maths.
In the spirit of the NMC Horizon reports, a group of scholars at the Open University has prepared a thorough and thoughtful analysis of what is coming in pedagogy. The 36 report is available he...
Leona: A complete report. Only for interested readers.
Sharples, M., McAndrew, P., Weller, M., Ferguson, R.,
FitzGerald, E., Hirst, T., Mor, Y., Gaved, M.and Whitelock, D. (2012). Innovating Pedagogy 2012: Open University Innovation Report 1. Milton Keynes: The Open University.
Leona: It is suggested that Haiku Deck has two particulalry appealing features.
It intentionally limits how much text can be put on each slide.
It is possible to find Creative Commons licensed images for presentations. (Images can also be uploaded from your iPad or be imported from Instagram and Facebook).
Skype is a free and easy way for teachers to open up their classroom. Meet new people, talk to experts, share ideas and create amazing learning experiences with teachers from around the world.
Leona: Worth looking into. Some of the parties involved focus on sharing information and connecting classrooms across the world in innovative ways.
Leona: Vodacom, in partnership with the Department of Basic Education in South Africa, launched the Eastern Cape chapter of the Vodacom Mobile Education Programme. This programme should transform classroom teaching by means of the use of technology.
A company that shows its social responsibility by empowering teachers with technology and making possible education to students in remote areas. Neat.
"Augmented reality is exactly what the name implies — a medium through which the known world fuses with current technology to create a uniquely blended interactive experience".
Leona: Augmented reality indeed opens up new spaces for teaching and learning.
Technology has revolutionised the teaching and learning experience.
Leona: Wonder what the case would be in emerging countries. How many and what type of devices would students use? Do they also find professors unengaging?
Leona: It is suggested that cloud computing can be utilized to improve education standards and activities, for instance:
Capitalizing on economies of scale
Improving collaboration
Improved access to education resources and sharing
It appears that colleges/universities can enhance some of their functions by using the cloud. It may, however, require adequate planning and investment to do so.
Izzui is a social media app uniquely focused on E-Learning in Facebook. Izzui made its debut to the technology start-up community at TechCrunch Disrupt on Monday, September 10th, in San Francisco.
Leona: A tool which brings social learning and E-learning to the wider public. A new space for teaching and learning.
challengebasedlearning.org is a social networking site for educators and students interested in Challenge Based Learning (CBL). Find other educators interested in CBL, propose challenges and share solutions.
Leona: Challenge-based learning to make math and science matter (including some resources)
Learnist, a new educational tool, is betting that there exist more people with the hunger to teach others than there are classrooms in the country to accommodate them — and the venture is aiming to draw those wannabe … (#Learnist: What if...
Leona: People with the hunger to teach others share their knowledge – a new space for teaching and learning.
Online universities are expanding quickly in Asia, where growth in technology and internet use is matched by a deep reverence for education...
Leona: Reflecting a number of benefits of online learning such as increased interactivity, reduced rote learning, and increased access. Creating a feeling of human warmth and sociability, however, is also important in maintaining positive relationships in a virtual environment. Students' feelings of isolation may point to the need to enhance the level of social presence in an online teaching and learning environment.
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