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February 26, 6:31 PM
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Ever since OpenAI’s ChatGPT launched on November 30, 2022, it has compelled pretty much everyone to tinker around with it and regale their near and dear ones with its impressive capabilities. Around February of this year, ChatGPT set the record for being the fastest-growing consumer application in history, having reached a staggering 100 million monthly active users merely a couple of months post its launch- a resounding testimony to its efficiency at capturing imaginations at large. While admittedly generative AI tools are still at a nascent stage, the immense possibilities that they pack have urged businesses, small, medium, and large, to incorporate it into their email copywriting scheme of things.
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Gust MEES
February 15, 6:24 AM
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Reaching out to younger audiences If you want to achieve content optimization with young audiences, then it shouldn’t be too surprising that interactive content is a key component. With TikTok, Instagram, Snapchat and the like rife among the youth of today, a newspaper ad in black and white that your grandmother might have spotted when she was looking for garden center deals ain’t gonna cut it.
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March 13, 3:13 PM
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For owners of Sinclair ZX Spectrum computers in the ‘80s, few games were more desirable than Matthew Smith’s Manic Miner. It is very much a classic and has official and unofficial ports available for just about every console and computer released since. There was even a port made for Microsoft’s Zune MP3 player. And now you can play it on an Arduino UNO thanks to Scott Porter’s custom game engine and port. Learn more / En savoir plus / Mehr erfahren: https://www.scoop.it/t/21st-century-learning-and-teaching/?&tag=ARDUINO
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March 4, 3:44 PM
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February 24, 8:24 AM
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In 1996, Bill Gates wrote an essay entitled “Content is King” where he stated:
“Content is where I expect much of the real money will be made on the Internet, just as it was in broadcasting.”
That maxim is as true, if not truer, today than it was in 1996. In the intervening 27 years, the internet has expanded dramatically, and we have seen the rapid growth of social media, ecommerce, and other content-focused ventures. In fact, there are now 5.1 billion internet users and over 1.8 billion website users can access. In the last decade, social media platforms and apps have rocketed in popularity across all groups in society. Smartphones have made it possible for the average person to access the web almost constantly. Learn more / En savoir plus / Mehr erfahren: https://gustmees.wordpress.com/?s=curation https://gustmees.wordpress.com/?s=blogging https://globaleducationandsocialmedia.wordpress.com/2014/01/19/pkm-personal-professional-knowledge-management/ https://www.scoop.it/topic/21st-century-learning-and-teaching/?&tag=Blogging https://www.scoop.it/topic/21st-century-learning-and-teaching/?&tag=content+marketing https://www.scoop.it/topic/21st-century-learning-and-teaching/?&tag=SEO
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Gust MEES
February 9, 4:23 PM
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image2cpp is a simple tool to change images into byte arrays to use with (monochrome) displays suchs as OLEDs, like those from Adafruit or Sparkfun.
While searching for a way to generate these arrays, I mostly found links to a piece of Windows software. Both the flakey results and the hassle of having to boot a virtual machine just to convert an image lead to me writing this pure html + javascript solution.
Alternatively you can also enter a byte array as input to turn it back into an image. This might be useful for debugging, or when you want to write the byte array yourself. I don't know.
Running the tool
You don't need any special dependencies / internet connection; all the necessary parts sit in a single .html file. So just open this index.html page in a (recent) browser to run the tool.
Or you can use the online version at:
http://javl.github.io/image2cpp/
Learn more / En savoir plus / Mehr erfahren:
https://www.scoop.it/t/21st-century-learning-and-teaching/?&tag=ARDUINO
BTW: Above shown image is my "MAUSI", which was the "Mascot" for my Cyber-Security courses in Luxembourg EDUcation in 2003-2007. Those courses were mandatory for students up from 12 years old (7èmes).
Learn more about Cyber-Security in Luxembourg (Europe):
https://gustmees.wordpress.com/2017/11/22/luxembourg-and-cyber-security-how-did-it-start/