4D Pipeline Visualizing Reality Blog - trends & breaking news in 3D Visualization, Metaverse, AI,Virtual Reality, Augmented Reality, and eXtended Reality.
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4D Pipeline Visualizing Reality Blog - trends & breaking news in 3D Visualization, Metaverse, AI,Virtual Reality, Augmented Reality, and eXtended Reality.
The Visualizing Reality 3D/AR/VR Blog is curated by Jed Fisher <a href="https://www.linkedin.com/in/jedfisher/"; rel="nofollow">https://www.linkedin.com/in/jedfisher/</a>;  from 4D Pipeline <a href="http://www.4Dpipeline.com" rel="nofollow">www.4Dpipeline.com</a> Our blog covers trends and breaking news in 3D Visualization, Realtime 3D, Virtual Reality, Augmented Reality, and eXtended Reality. We seek to share insights in product strategy and emerging technology for #Digital, #3D, #VR, #AR, #XR, #metaverse #AI #Mobile, CAD, PLM, BIM for use by Automotive, Manufacturing, AEC, and Enterprises. Follow on twitter @4Dpipeline  4D Pipeline - We Help You Make Digital Experiences People Love - <a href="http://www.4Dpipeline.com" rel="nofollow">www.4Dpipeline.com</a>.
Curated by Jed Fisher
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Facebook’s AR Studio blows the market wide open

Facebook’s AR Studio blows the market wide open | 4D Pipeline Visualizing Reality Blog - trends & breaking news in 3D Visualization, Metaverse, AI,Virtual Reality, Augmented Reality, and eXtended Reality. | Scoop.it

Last week at Facebook’s F8 conference, Mark Zuckerberg went all in on augmented reality (AR). 

What’s (probably) in the box?

If we analyze for a moment what was introduced during the talk, the technologies that are inside this new platform are probably the following:

Cross platform monocular SLAM. This is what gives you the ability to walk around an object placed in the environment.

Monocular structure from motion. This builds a 3D representation locally of some portions of the real world inside the phone, allowing you to do things like occlusion  (putting virtual things behind real things).

Robust loop closure. When Mark talked about “leaving notes” for others, robust loop closure is what you need to enable that. Effectively it lets the system “remember” where these notes are left simply by looking at the environment.

Object recognition. Understanding what objects are in the real world and then allowing you to give contextual data around them.

Authoring and development tool. This is the biggest piece of the puzzle and would potentially allow anyone to create AR experiences with a very low bar of entry.

For any group of developers, any one of these tasks is monumental but tractable with the right team, funding, and partnerships. But rolling out all of these tasks in a seamless package that can work at scale is nearly impossible.

 

Read more

Jed Fisher's insight:

This is pretty phenomenal, probably the biggest boost to AR since AR started. It's got SLAM and 3D effects, it's got a lot. It means marketing solutions  are going to flock to this platform. Well done Facebook. Your move Apple! 

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Virtual reality: the 1990s technology set to change the design world

Virtual reality: the 1990s technology set to change the design world | 4D Pipeline Visualizing Reality Blog - trends & breaking news in 3D Visualization, Metaverse, AI,Virtual Reality, Augmented Reality, and eXtended Reality. | Scoop.it
As Facebook buys Oculus and Sony reveals its own VR device, Dezeen investigates what the resurgence of this old school technology means for designers.


Oculus VR was already big before Facebook bought the virtual reality headset maker for $2 billion. "Oculus has the potential to be the most social platform ever," said Mark Zuckerberg in a call to Facebook's investors, while his announcement post painted a picture of the world donning headsets to watch tennis, study in classrooms and consult with doctors.

Facebook sees Oculus Rift as a chance to profoundly transform communication, and to the gaming industry it's a generational leap in electronic entertainment. But there's more to virtual reality. It's as much a creative tool for designers and architects, as it is a new medium for designers to explore, and a close and personal way of experiencing the creations of others...


Via Lauren Moss
Jed Fisher's insight:

Another nice Oculus article focusing on using it for Design.

Here are two others on the recent sales which are worth a quick read.

Musings on the Oculus sale
http://www.raphkoster.com/2014/03/25/musings-on-the-oculus-sale/

and

Oculus was the future of gaming. Now it’s the future of Facebook.
http://boingboing.net/2014/03/25/oculus-vr-could-have-changed-b.html

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John Carmack breaks silence on Facebook's Oculus acquisition

John Carmack breaks silence on Facebook's Oculus acquisition | 4D Pipeline Visualizing Reality Blog - trends & breaking news in 3D Visualization, Metaverse, AI,Virtual Reality, Augmented Reality, and eXtended Reality. | Scoop.it
After almost a week of silence, legendary game developer and Oculus CTO John Carmack has finally voiced his opinions on Facebook's planned acquisition of the virtual reality headset maker....
Jed Fisher's insight:

In case you had not heard - Facebook recently bought Oculus VR for $2 Billion dollars, a pretty penny.

Reactions are divided, there are two camps,

1. Those who think Zuckerberg has gone crazy and has bought a prelaunch/pre-real-revenue high risk company that has nothing to do with Facebook/Social. Add to this group all the people who invested in their huge Kickstarter and got nothing from the buyout (some of these guys are sending the Oculus death threats!)

2. Those who think this is a brilliant move with Zuckerberg reacting to Google Glass and see Oculus as a great platform to extend Facebook.

 

Many folks have asked me what I think. In short - I think Oculus is an excellent asset for Facebook to have, I just don’t think it’s currently worth anywhere near $2B. There are other alternatives that are technically equal or superior but are just less “cool”, most would be buyable for millions not billions. For example: http://technicalillusions.com/ (these guys also have had a great Kickstarter).

Reasons I see it making sense for Facebook:

- it’s social

- it’s wearable (trending and responding to other VR/AR goggles/glasses) 

- it’s great for gaming and Facebook increasingly is doing more in gaming

- it’s great for VR experiences such as shopping, virtual worlds

- plenty of business uses too - in AEC/Manufacturing and more.

 

In short - it’s great for 3D+VR+Social+Cloud and people of all walks of life - especially those who had stock in Oculus ;-)

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Facebook Unleashes VR-Style 360 Videos For Ads And iOS

Facebook Unleashes VR-Style 360 Videos For Ads And iOS | 4D Pipeline Visualizing Reality Blog - trends & breaking news in 3D Visualization, Metaverse, AI,Virtual Reality, Augmented Reality, and eXtended Reality. | Scoop.it
Zuck says VR is the future and Facebook is wasting no time building it into the News Feed and starting to make money off it. By embracing the format, Facebook can stay fresh for consumers by offering the most vivid way to connect with places you can’t go. Meanwhile, attracting organic VR videos will provide cover so it can slip VmaRketing into the feed.

Facebook brought 360 video viewing support to web and Android in September, and you can now watch these VR-style videos on iOS. Facebook is also opening up the format to advertisers, the first “immersive stories” coming from brands including AT&T, Corona, Nescafe, Ritz Crackers, Samsung and Walt Disney World.
Jed Fisher's insight:

This is massive for the support of VR and 360 videos

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What VR Could, Should, and Almost Certainly Will Be within Two Years.

What VR Could, Should, and Almost Certainly Will Be within Two Years. | 4D Pipeline Visualizing Reality Blog - trends & breaking news in 3D Visualization, Metaverse, AI,Virtual Reality, Augmented Reality, and eXtended Reality. | Scoop.it
The Path to the Metaverse I'm tremendously excited to join Oculus, and when I think back, it's astonishing how unlikely the path to this moment is. I've told most of the parts of this story before, but never all together, and the narrative, now spanning twenty years, just keeps getting more remarkable.   Image credit Steve Grever, PC Perspective Palmer, Michael, and John @ QuakeCon 2012 Sometime in 1993 or 1994, I read Snow Crash, and for the first time thought something like the...
Jed Fisher's insight:

Carmack and Abrash are two of my hero's. Their games and their finger (protocol) (pre-twitter, pre-blog! :-)) got me into development and coding. They are both now at Oculus and the future looked so bright! Now that Facebook owns Oculus it should be brighter but man, Facebook.... really... ug...

Anyway, if you didnt read the earlier slide deck i posted from Abrash, you should - called - What VR Could, Should, and Almost Certainly Will Be within Two Years.

It is indeed an amazingly bright future.

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