Holoflector is a unique, interactive augmented-reality mirror. Graphics are superimposed correctly on your own reflection to enable a novel augmented-reality...
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Holoflector is a unique, interactive augmented-reality mirror. Graphics are superimposed correctly on your own reflection to enable a novel augmented-reality... No comment yet.
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Scanner 3D Identica de Medit proposé par KALLISTO permettant le numérisation 3D de petites pièces pour l'industrie, l'électronique, la bijouterie, la joaille...
This project is a depth-sensing and projection system that enables interactive multitouch applications on everyday surfaces. Beyond a shoulder-worn system, t...
Beamatron is a new, augmented-reality concept that combines a projector and a Kinect camera on a pan-tilt moving head. The moving head is used to place the p...
Mobile Augmented Reality visualization of architectural plans. Building of a new hotel complex is being planned at Raseborg town in Finland. Municipal decision makers go on a walking tour at the site and view the 3D plans using N900 mobile phones.
Articles about AUGMENTED REALITY http://www.scoop.it/t/science-news?tag=Augmented%20Reality
Via Sakis Koukouvis
Certes, les lunettes à réalité augmentée conçues par Will Powell sont plus encombrantes que celles de Google, mais elles ont le mérite d'avoir été conçues entièrement par le développeur. Nommé Project Glass : One day et ...
Piloté par un proche à distance, le résident lui donne des ordres Le "Foyer du romarin" a l’esprit d’innovation dans le domaine des nouvelles technologies et l’équipe se montre très vigilante à ne pas laisser se creuser un fossé intergénérationnel dû à la place que celles-ci prennent à toute vitesse dans la vie quotidienne de tout un chacun aujourd’hui. Via Mission numérique CG33
Introducing the next stage in the evolution of the guitar game. Rocksmith™, the first and only game where you can plug into any real guitar. Via epredator
Chris Davies "Google's Project Glass has been through the usual story arc - rumors, a mind-blowing concept demo, rabid excitement, practicality doubts and then simmering mistrust – in a concentrated three month period, but the back story to augmented reality is in its fifth decade. The desire to integrate virtual graphics with the real-world in a seamless way can be traced back to the days when computers could do little more than trace a few wireframes on a display; it’s been a work-in-progress ever since. If Google’s vision left you reeling, the path AR has taken – and where it might go next – could blow your mind..." Via k3hamilton
Le 8 mars 2012, Inria Grenoble - Rhône-Alpes a inauguré son « Espace Transfert ». 1200 m⊃2; dédiés au transfert pour l'innovation en sciences du numérique. Cet événement a permis de retracer 20 ans de présence d'Inria à Grenoble. Visionnez le film en 3D, en vous munissant de lunettes anaglyphes Via Audrey Bardon
Aldebaran Robotics vient tout juste d'annoncer NAO Next Gen, la dernière génération de son robot humanoïde programmable. Via masa
The future of mobile gaming will merge the virtual and real worlds.
Uncle Sam wants you to make a military robot capable of walking on two legs, handling power tools and even driving vehicles. Luckily, the U.S.
Articles about ROBOTICS: http://www.scoop.it/t/science-news?tag=robotics
Via Sakis Koukouvis |
Actualitté.comSortie du premier Marvel avec réalité augmentée.Actualitté.com(Voir notre actualitté) Régulièrement citée parmi les fabricants d'applications pour comics les plus rentables, la firme s'est spécialisée dans la réalité augmentée.
Presented at Microsoft TechForum 2012 Behind the Screen Overlay Interactions: Behind-the-screen interaction with a transparent OLED with view-dependent, dept...
KinectFusion Real-time 3D Reconstruction and Interaction Using a Moving Depth Camera This project investigates techniques to track the 6DOF position of handh...
Au dessus de la France - gratuit, universel - est une sublime invitation au voyage : des centaines d'images aériennes venant des quatre coins de France, avec une qualité artistique propre aux sujets du National Geographic, associé à Fotopedia pour...
Pour les patients, le recours à la chirurgie permet de se sentir plus à l'aise avec son corps. Mais changer radicalement d'apparence peut aussi avoir des effets dévastateurs sur la perception de sa propre identité.
Piqure de rappel sur les technologies qui feront de l’humain, un possible surhomme…..est ce bien raisonnable? Aujourd’hui les progrès de la science sont tels qu’ils nous permettent d’imaginer un humain « augmenté ».
In fact, the first real example of augmented reality was demonstrated back in 1968, with Ivan E. Sutherland of the University of Utah in Salt Lake City showing off a head-mounted three dimensional display. Via Knud Skov
Après le succès des démonstrations sur le Salon du livre, l’animation « Les nouveaux gestes de lecture » s’installe pour trois mois dans le Labo BnF.
According to market research from RNCOS, physician adoption of mobile devices in healthcare is expected to reach 81-85 by the end of 2012 as a result of device improvements, increased data speeds and decreased costs. To meet this explosion in device usage and adoption in the healthcare industry, developers and independent software vendors (ISVs) must understand the key similarities and differentiators between an app for the consumer audience and one for the clinical audience. As you begin the design process, keep in mind that just because an app is useful for the consumer user doesn’t mean it’s going to resonate within the confines of the medical community. For example, while you and I may use Siri as our daily digital assistant, the reality is this same technology doesn’t resonate with the everyday practitioner because of distinct differences in ontology and basic support needs as it relates to their specific job duties. For these reasons, I have outlined some important things ISVs and developers should be honing in on as they develop their medical applications. These recommendations are meant to ensure the best possible experience for medical professionals as they embrace mobile technology. Does this app fit into the clinical workflow? Addressing these issues will aid in the design of your app. For example, if you’ve designed a mobile point-of-care documentation solution, you might want to explore alternate data input capabilities, such as cloud-based medical speech recognition, that will help your end users document on-the-go in a more efficient manner. Will this appeal to the physician’s consumer side as well? Where will the app be hosted? On the other hand, developing and deploying web apps is more cost-effective and offers universal, cross-platform usability. However, this universal approach comes at the cost of user experience and access to well-established distribution channels. Given the benefits of both, a hybrid approach may be the perfect answer. At the end of the day, these three app design considerations need to be put on a pedestal as you work to create mobile applications that will help clinicians do their job (providing care for patients like you and me) in a more intuitive, timely, tech-savvy fashion. Via dbtmobile
A team at Georgia Tech hopes to make it easier to create and use augmented reality applications. |
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