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Scooped by
Nikita Ivanchikov
November 29, 2014 6:46 AM
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Since iOS app extensions run as part of a host application rather than as part of their containing app (i.e. your app's extensions run in somebody else's app), data sharing isn't automatic. Finding standard locations like the documents directory doesn't work for shared data. In this post Tom Harrington goes through the details of how to make it all work.
http://www.atomicbird.com/blog/sharing-with-app-extensions
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Scooped by
Nikita Ivanchikov
November 29, 2014 6:38 AM
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Handoff is introduced in iOS 8 and Mac Yosemite. In this Swift programming tutorial, you will learn how to integrate handoff in your iOS 8 apps.
http://www.appcoda.com/handoff/
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Scooped by
Nikita Ivanchikov
November 7, 2014 12:41 PM
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Scooped by
Nikita Ivanchikov
October 31, 2014 6:25 PM
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Scooped by
Nikita Ivanchikov
September 26, 2014 1:03 PM
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Scooped by
Nikita Ivanchikov
September 25, 2014 2:52 PM
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Scooped by
Nikita Ivanchikov
August 3, 2014 6:30 PM
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What the Clang Static Analyzer is to your code, Faux Pas is to your whole Xcode project. Faux Pas inspects your iOS or Mac app’s Xcode project and warns about possible bugs, as well as about maintainability and style issues.
http://fauxpasapp.com/
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Scooped by
Nikita Ivanchikov
July 25, 2014 12:08 PM
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Scooped by
Nikita Ivanchikov
July 17, 2014 5:37 AM
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realm-cocoa - Realm is a mobile database that runs directly inside phones, tablets or wearables. Features - Mobile-first: Realm is the first database built from the ground up to run directly inside phones, tablets and wearables.
- Simple: Data is directly exposed as objects and queryable by code, removing the need for ORM's riddled with performance & maintenance issues. Plus, we've worked hard to keep our API down to just 3 common classes (Object, Arrays and Realms) and 1 utility class (Migrations): most of our users pick it up intuitively, getting simple apps up & running in minutes.
- Modern: Realm supports relationships, generics, vectorization and even Swift (experimental).
- Fast: Realm is faster than even raw SQLite on common operations, while maintaining an extremely rich feature set.
https://github.com/realm/realm-cocoa
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Scooped by
Nikita Ivanchikov
July 11, 2014 1:00 PM
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Scooped by
Nikita Ivanchikov
June 27, 2014 11:15 AM
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Just before WWDC I answered an interesting question on Stack Overflow asking where to update the model value when following Core Animation best practices. It may sound like a simple question but it touches on deep topics like implicit vs. explicit animations, stand-alone vs. backing layers, and multiple animations.
http://ronnqvi.st/multiple-animations/
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Scooped by
Nikita Ivanchikov
July 3, 2014 4:56 AM
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Scooped by
Nikita Ivanchikov
May 20, 2014 6:17 AM
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Scooped by
Nikita Ivanchikov
November 29, 2014 6:41 AM
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Physics-based animations and interactions are becoming more common in UI. This page goes through some basic physical models and the kinds of interactions and animations that can be constructed from them.
http://iamralpht.github.io/physics
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Scooped by
Nikita Ivanchikov
November 20, 2014 3:19 PM
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Scooped by
Nikita Ivanchikov
November 7, 2014 12:39 PM
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Scooped by
Nikita Ivanchikov
September 26, 2014 1:09 PM
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What does it mean to design for thumbs? It means building interfaces that are the most comfortable to use within our thumb’s natural, sweeping arc. But this gets complicated. We unconsciously adjust the way we hold our phones to reach certain controls in various areas of the screen. During any given day, I’ll wager that you stretch your grip, choke up on the phone, or angle it in ways that make reaching difficult areas easier.
http://scotthurff.com/posts/how-to-design-for-thumbs-in-the-era-of-huge-screens
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Scooped by
Nikita Ivanchikov
September 25, 2014 2:56 PM
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With iOS 8 came an exciting new API for creating interactive notifications. These allow you to provide additional functionality to your users outside of your application. There's currently a lack of clear examples online so Nick Jensen had done a post to show how easy it is to implement.
https://nrj.io/simple-interactive-notifications-in-ios-8
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Scooped by
Nikita Ivanchikov
September 19, 2014 5:41 PM
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Have you been stung by Core Location when you ported your iPhone app to iOS8?
All calls to locationManager:didUpdateLocations: stopped occurring (eg no more location events came in), and the prompt to the user asking for permission for location access stopped popping up. Something was definitely up.
Unfortunately, there's no mention of any changes to CoreLocation in the Xcode6 release notes. Indeed, at the time of writing, even apple's class reference does not describe what you need to be doing yet: CLLocationManager.
http://www.splinter.com.au/2014/09/14/ios8-corelocation/
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Scooped by
Nikita Ivanchikov
August 3, 2014 6:27 PM
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Alamofire is an HTTP networking library written in Swift. Think of it as AFNetworking, reimagined for the conventions of this new language. Of course, AFNetworking remains the premiere networking library available for Mac OS X and iOS, and can easily be used in Swift, just like any other Objective-C code. AFNetworking is stable and reliable, and isn't going anywhere. But for anyone looking for something a little more idiomatic to Swift, Alamofire may be right up your alley.
https://github.com/Alamofire/Alamofire
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Scooped by
Nikita Ivanchikov
July 25, 2014 12:06 PM
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Many developers had trouble using Gaussian blur as an overlay when iOS 7 first came out. It was kind of unintuitive — you had to snapshot a view, apply a filter to the image and then add this image to the view hierarchy, for example with the UIImageView. It’s gotten better in iOS 8, thanks to UIVisualEffectView. Unfortunately, creating custom UIVisualEffect subclasses isn’t documented, so I (Arkadiusz Holko - N.I.) had to use the old-fashioned way to create the motion blur effect.
http://holko.pl/2014/07/21/motion-blur/
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Scooped by
Nikita Ivanchikov
July 11, 2014 5:20 PM
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Scooped by
Nikita Ivanchikov
July 11, 2014 12:42 PM
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Luca Bernardi and Alberto De Bortoli started working on this book on best practices in Objective-C late last year and naturally Swift changed everything for them. They have been kind enough to release the work in progress on the Objective-C one publicly while they work on the Swift edition.
https://github.com/objc-zen/objc-zen-book
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Scooped by
Nikita Ivanchikov
June 12, 2014 3:58 AM
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Scooped by
Nikita Ivanchikov
May 30, 2014 10:20 AM
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