You've made a great game, and it's time to spread the word. And we've listened to the hundreds of developers using our tools to bring you three of the most requested social features- Facebook, Twitter, and Mail- all in one awesome iOS Social Networking Native Extension for Adobe AIR!
// Unfortunately, you have to spend 55 bucks for this... //
Spaced Away is the first Stage3D 2D game on the Apple App Store. I did an interview with Jakub Svoboda (Director of Falanxia – the company behind the game) here at Game Developers Conference 2012 in San Francisco.
In part one of this series, you created the Actionscript 3 library, Objective C static library and wrapped it all together in a beauteous Adobe Native Extension (ANE) for use in your Flash mobile app.
In my current client project, we’re developing an AIR application targeted for iOS (Android will follow) and we wanted to make use of some iOS SDK features, so I had to write my first NativeExtension. Developing the Objective C part is pretty straight forward (If you know C++ and Objective C) and so is the Actionscript part. There are some good examples and tutorials on the Adobe site about all kind of extensions.
The Dream Machine is a point & click adventure game made out of clay and cardboard. You play as Victor and Alicia, a couple who've just moved into a new apartment.
Previously it was not possible to achieve hardware decoding of streaming H.264 video in AIR-made apps on iOS, perhaps served in a multi-bitrate manner . I KNOW, huh? It is, in fact, a very specific requirement for achieving quality video playback on devices. And it is now possible because of AIR 3 and a few other technologies that have been released recently by Adobe.
A very cute Adobe AIR based book for iOS about a little monster trying to find its socks. Even though short, the visuals are great, and developed by the famous wefail.com team (based on a tweet from Lee Brimelow).
Wait what? Isn't that a bit too enthusiastic, it's just a Solitaire game? It is indeed, it's not much different from any other Solitaire game, and technically there is no need to use Stage3D for something so simple.
I thought of sharing some of the latest stuff I stumbled upon while making a kinda Papertoss or Flick Soccer clone with FDT 5 and iOS and Adobe AIR 3.2...
In AIR 3.0, Adobe released a capability called Native Extensions. This allows you to directly extend the capabilities of the AIR Runtime on any platform supported by AIR (iOS, Android, Windows, OSX, etc...).
Here are a couple pretty interesting looking books that could be of use for anyone getting into the world of Flash and/or Flex mobile development for Android and iOS. Some of these titles are newer than others and one is yet to be published. They all look like they’re worth checking out a bit though either online or at your favorite brick and mortar bookstore.
Put your ActionScript 3 skills to work on iPhone and iPad apps. This hands-on book walks you through the process of creating an Adobe AIR application for iOS devices from start to finish, using the Flex 4.5 framework.
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