Con herramientas de realidad virtual los estudiantes visualizan sus creaciones de diseño en una forma inmersiva y descubren qué sucede cuando mejoran, modifican o incluyen nuevas formas en sus diseños.
“ It may seem self-evident that providing an effective education, the type of educational experiences that lead to a useful bachelors degree and serve as the foundation for life-long learning and growth, should be a prime aspirational driver of Colleges and Universities (1). We might even expect that various academic departments would compete with one another to excel in the quality and effectiveness of their educational outcomes; they certainly compete to enhance their research reputations, a competition that is, at least in part, responsible for the retention of faculty, even those who stray from an ethical path. Institutions compete to lure research stars away from one another, often offering substantial pay raises and research support ("Recruiting or academic poaching?"). Yet, my own experience is that a department's performance in undergraduate educational outcomes never figures when departments compete for institutional resources, such as supporting students, hiring new faculty,”
Via Mark E. Deschaine, PhD
"Online education is popular. So why do so many learners drop out? Enrollment in online education continues to rise, with more and more learners each year signing up as part of their college program, for professional training, or simply for personal fulfillment. Yet despite its popularity, many learners fail to complete their courses."
What was once considered a monumental alternative to a standard instructional model is now encountering many issues. I still believe the benefit many students receive with online course offerings far outweighs some of the issues we are encountering.
Most people think about ethics, at least some of the time. Ethics comes to mind during ethics training, ethics conversations, when people are thrown into ethically complex situations, and when trying to understand current events.
While we may think about ethics from time to time, ethical thinking is different. It is the process of actively considering how our choices align with ethical principles, and how those choices could impact our constituents. It is proactive, intentional and consistently applied.
Ethical Thinking Isn’t Automatic Staying competent in our leadership includes moving from thinking about ethics to thinking with ethics – in day-to-day decisions and actions. Most things we handle will have an ethical component at some point, and we’ll need to be ready for it. We’ll need to recognize it, think through the implications, and ultimately make an ethical choice.
“2021 was not an easy year, but post, international systems expert Michael Fullan says we have reason to be more optimistic in 2022.”
Via Tom D'Amico (@TDOttawa)
The critical concern for any metaverse beginner would pertain to the ways in which metaverse can change education. How will the metaverse change education? The big question brings many doubts to mind alongside emphasizing particularly the specific parts of the metaverse, which might play a role here.
A broader classification of the metaverse would bring you face to face with four important concepts such as augmented reality, lifelogging, virtual reality, and mirror worlds. All of these concepts provide a detailed impression of using metaverse technology to drive use cases in the education sector. Let us learn about these four aspects of the metaverse with a brief overview of each of them.
The critical concern for any metaverse beginner would pertain to the ways in which metaverse can change education. How will the metaverse change education? The big question brings many doubts to mind alongside emphasizing particularly the specific parts of the metaverse, which might play a role here.
A broader classification of the metaverse would bring you face to face with four important concepts such as augmented reality, lifelogging, virtual reality, and mirror worlds. All of these concepts provide a detailed impression of using metaverse technology to drive use cases in the education sector. Let us learn about these four aspects of the metaverse with a brief overview of each of them.
The New Normal isn’t new anymore. The world of eLearning has changed forever, and it’s not going back. Even if students are returning to school, and eventually it happens - the model of a teacher, a whiteboard, and dozens of students sitting on chairs has changed forever. Instead, multitudes of new learning tools have entered the classroom. Technologies such as conversational AI, which were used mainly in textual interfaces and for commercial purposes, have entered this field.
Chatbotsbecame a commodity only by the mid-2010s, but for lots of people they’re already falling out of favor. Honestly, I don’t blame them. Most of the conversations with them are robotic (no pun intended), mundane and limited in their scope. Most of their uses are commercial. Most of the bots are textual, and in a world turning to video, they are being left behind like educators who haven’t mastered the usage of online platforms.
As a lifelong learner, your research has led you here. While you may have a solid foundational understanding of your learning style, perhaps the best minds have something to offer you today. Wisdom is a timeless treasure,. Dive deeper into the discussion with your connected community, as you rise above the fight.
“Free resource of educational web tools, 21st century skills, tips and tutorials on how teachers and students integrate technology into education”
Via Tom D'Amico (@TDOttawa)
MIRA ESTE VIDEO Y APRENDE A UTILIZAR POWER POINT COMO PIZARRA, Y QUE TUS CLASES SEAN MUY DINAMICAS EN ZOOM, MEET, SUPER FACIL.
Gonzalo Sandoval Carrión's insight:
Interesante tutoría sobre una de las funciones escondidas de PowerPoint. Ahora ya puedes utilizarlo como pizarra para graficar tus explicaciones durante la clase. Integra todas las funciones de PPT y es muy versátil, pero especialmente útil en ciencias y en ese gran desafío que son las matemáticas, geometría y otras ciencias exactas. Al aprender estas funciones también las puedes utilizar en Word y Excel. Para clases virtuales sincrónicas o videoconferencias se integra con Zoom, Meet y otras plataformas. Muy recomendable.
“Invertir” el aula digital o presencial, permite que los estudiantes se sientan más conectados a los cursos porque de manera temprana conocen los temas que se abordarán en la clase, lo cual tiene varios beneficios.
“ We tend to think of project-based learning as focused on research, planning problem-solving, authenticity, and inquiry. Further, collaboration, resourcefulness, and networking matter too–dozens of characteristics “fit” into project-based learning. Its popularity comes from, among other characteristics, its general flexibility as a curriculum framework. You can do, teach, assess, and connect almost anything within the context of a well-designed project. But what if we had to settle on a handful (or two) of itemized characteristics for modern, connected, possibly place-based, and often digital project-based learning? Well, then the following might be useful. ”
Via Jim Lerman, Mark E. Deschaine, PhD
Awe is described as the powerful emotion we feel when we experience something so vast that we can’t completely wrap our minds around it. In the words of techno-philosopher, digital poet, and YouTube sensation Jason Silva, awe is “an experience of such perceptual vastness you literally have to reconfigure your mental models of the world to assimilate it.”
At first, many faculty sought to replicate online what they normally do in a classroom. They soon discovered this was not a strategy that was practical, as not all students could access synchronous classes reliably and many had challenges, such as other siblings or parents needing access to the technology, the costs of broadband Internet access exceeding their ability to pay, or were in different time zones. Nor was it efficient.
In fact, what faculty began to discover is what has been known for some time. There is “no empirical evidence that says that classroom instruction benefits students (compared to alternatives) from a learning achievement perspective”, a finding from the Centre for the Study of Learning and Performance at Concordia University. Faculty began to experiment with personal challenges, small group work, project-based learning and the recording of short videos. They began to explore pedagogy, the science and art of instruction based on design.
Faculty sought help from colleagues with previous experience teaching online, looking for evidence for what worked in their discipline. They were inspired by examples for creative arts and music, where Zoom rehearsals and performances produced remarkable and life-changing events. Some discovered open education resources, materials, labs, videos, simulations, games, that helped them find new ways of engaging their online learners. Some truly innovative design ideas emerged, such a course on COVID-19 in which a different “angle” (epidemiology, economics, psychology, virology, politics) became the focus for each week taught by a faculty member from that discipline.
At first, many faculty sought to replicate online what they normally do in a classroom. They soon discovered this was not a strategy that was practical, as not all students could access synchronous classes reliably and many had challenges, such as other siblings or parents needing access to the technology, the costs of broadband Internet access exceeding their ability to pay, or were in different time zones. Nor was it efficient.
In fact, what faculty began to discover is what has been known for some time. There is “no empirical evidence that says that classroom instruction benefits students (compared to alternatives) from a learning achievement perspective”, a finding from the Centre for the Study of Learning and Performance at Concordia University. Faculty began to experiment with personal challenges, small group work, project-based learning and the recording of short videos. They began to explore pedagogy, the science and art of instruction based on design.
Faculty sought help from colleagues with previous experience teaching online, looking for evidence for what worked in their discipline. They were inspired by examples for creative arts and music, where Zoom rehearsals and performances produced remarkable and life-changing events. Some discovered open education resources, materials, labs, videos, simulations, games, that helped them find new ways of engaging their online learners. Some truly innovative design ideas emerged, such a course on COVID-19 in which a different “angle” (epidemiology, economics, psychology, virology, politics) became the focus for each week taught by a faculty member from that discipline.
As a lifelong learner, your research has led you here. While you may have a solid foundational understanding of your learning style, perhaps the best minds have something to offer you today. Wisdom is a timeless treasure,. Dive deeper into the discussion with your connected community, as you rise above the fight.
“Loom is an excellent screen and camera recorder to use to create educational screencasts and step-by-step tutorials. Read to learn more.”
Via Tom D'Amico (@TDOttawa)
Teachers are you going take a much needed day off don't worry about having your students fall behind. Record a couple of videos on Loom and have the substitute show them for your lesson.
Summary: A new method, based on narrative theory, helps spark creativity and innovation in people.
Source: Ohio State University
Researchers have developed a new method for training people to be creative, one that shows promise of succeeding far better than current ways of sparking innovation.
This new method, based on narrative theory, helps people be creative in the way children and artists are: By making up stories that imagine alternative worlds, shift perspective and generate unexpected actions.
Summary: A new method, based on narrative theory, helps spark creativity and innovation in people.
Source: Ohio State University
Researchers have developed a new method for training people to be creative, one that shows promise of succeeding far better than current ways of sparking innovation.
This new method, based on narrative theory, helps people be creative in the way children and artists are: By making up stories that imagine alternative worlds, shift perspective and generate unexpected actions.
Education 4.0 involves machine learning in education to align with future trends in order to develop and improve individualized education, which will eventually define how future generations of children will work and live.
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