Devops for Growth
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Devops for Growth
For Product Owners/Product Managers and Scrum Teams: Growth Hacking, Devops, Agile, Lean for IT, Lean Startup, customer centric, software quality...
Curated by Mickael Ruau
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Scooped by Mickael Ruau
November 6, 2019 6:12 AM
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Celebrity Priorisation, jouez à prioriser –

Celebrity Priorisation, jouez à prioriser – | Devops for Growth | Scoop.it

Après quelques recherches, je suis tombé sur un jeu de priorisation comme il en existe plusieurs (Nasa Game et sa variante Le Désert pour ne citer qu’eux) mais contrairement à ces exemples, le but n’est pas de démontrer la puissance de l’intelligence de groupe qui n’est d’ailleurs plus à démontrer mais d’expliquer quelques notions agiles et d’autres utiles au rôle de Product Owner.

Mickael Ruau's insight:

Un joli paquebot où voyagent quelques célébrités triées sur le volet (et sur mes goûts personnels) se la joue croisière s’amuse dans le nord de l’atlantique, d’un seul coup la croisière rentre dans un iceberg et s’amuse beaucoup moins (toute ressemblance avec un fait historique ayant engendré un des films les plus rentable de l’histoire du cinéma serait totalement fortuite). Votre travail: décider l’ordre dans lequel vous allez sauver vos célébrités sachant que vous n’avez qu’un seul canot, du temps limité et qu’il faut faire rentrer une par une les célébrités dans le canot.

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Scooped by Mickael Ruau
October 23, 2019 5:08 AM
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KANBAN BOOTSTRAP : un jeu de coaching Kanban

KANBAN BOOTSTRAP : un jeu de coaching Kanban | Devops for Growth | Scoop.it
Comment améliorer son système kanban au quotidien ? Découvrez Kanban Bootstrap, un jeu de coaching Kanban permettant de guider les équipes dans leur amélioration de leur système Kanban.
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Scooped by Mickael Ruau
October 23, 2019 4:58 AM
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Le pas japonais

Atelier le pas japonais sur 2h joué en 2018 à Agile tour Lille, Agile Grenoble et Agile tour Rennes.
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Scooped by Mickael Ruau
October 22, 2019 8:41 AM
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Cupcake Story –

Cupcake Story – | Devops for Growth | Scoop.it

Depuis presque 3 ans maintenant, j’utilise un outil imaginé par Matthieu Salikhov mais que bien sur j’ai aménagé à ma sauce: le Cupcake Story.

Le principe est simple: à partir d’une recette de cupcake trouvée sur le site https://recettedecupcake.fr/ les participants doivent créer des User Stories.

Bien sur, dans sa version simple, les participants ne font pas vraiment la différence en tâches et User Story et se retrouvent à découper la recette en fonction des actions et non de la valeur créée ou même des personas…

Assez rapide, vous pouvez utiliser ce simple principe pour montrer à une équipe agile comment réellement découper une User Story (feature ou epic) en plusieurs sous US (techniques ou pas) qui ont du sens?.. Mais j’aime aussi l’utiliser autrement…

Mickael Ruau's insight:

Mais j’aime aussi l’utiliser autrement…

Depuis quelques temps maintenant, je l’utilise lors de l’accompagnement de Product Owner, et j’avoue que je rajoute une petite histoire en introduction:

“Je suis le propriétaire d’une petite boutique spécialisée dans les Cupcakes et je cherche à ajouter une nouvelle recette à mon catalogue. Je vous demande, en utilisant une recette du site https://recettedecupcake.fr/, de me créer les US me permettant d’ajouter cette recette.”

Avec juste cette petite introduction les choses deviennent vraiment interessantes. Certes, la plupart du temps, au démarrage, les participants font la même chose que tout le monde: on découpe en tache et pas en US. Mais après une première session de création complètement ratée, j’attaque ensuite les sujets plus profonds:

  • Qui sont vos personas?
  • Quelle valeur apportez vous à chaque US?
  • Comment identifier vos MVPs?
  • Comment garantir les notions de fail fast…

Si vous animez vous même des product owners, vous imaginerez facilement où ce genre de questions peut amener…

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Scooped by Mickael Ruau
October 15, 2019 5:54 AM
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Scrum, le guide du maître

Scrum, le guide du maître | Devops for Growth | Scoop.it

J’espère que vous avez aimé lire cette petite analogie entre le jeu de rôle papier et scrum, une analogie qui nous a conduit bien loin de manière surprenante.

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Scooped by Mickael Ruau
August 20, 2019 10:06 AM
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40 Seconds of Scrum: A Fun Scrum Game - The Liberators

To help teams better understand the terminology and how everything ties together, Barry Overeem and I have created ’40 Seconds of Scrum’. Inspired by the Dutch boardgame ’30 Seconds’ and based on the first version of Barry Heins. Its a simple cardgame that you can use to practice with Scrum in a fun and quick manner.

Mickael Ruau's insight:

http://bit.ly/2CCpkZw

 

https://drive.google.com/file/d/1U8t4PoObk02cPyeFgtVlEztjsOh1o1mO/view

 

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Scooped by Mickael Ruau
July 29, 2019 7:24 AM
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Scrum from Hell

Practice standup meetings with a dysfunctional one. Continue reading Scrum from Hell→
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Scooped by Mickael Ruau
July 24, 2019 4:42 AM
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It ain't over till it's done

It ain't over till it's done | Devops for Growth | Scoop.it

Sample definition of DONE:

Have all the acceptance criteria implemented as specified in the story. Sufficient unit test around the code (let's say 80%). Code's peer review is done if necessary. The story is deployed on the testing environment using CI. The story is deployed in production. Functional tests are written for the story. Story is signed off by the product owner.

Mickael Ruau's insight:

The Xebia Essentials Cards

This page is part of the Xebia Essentials, a pack of flash cards about Software Development Done Right. You can get your own deck of Essentials cards in the Xebia store.
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Scooped by Mickael Ruau
July 23, 2019 7:24 AM
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CRAFT CHALLENGES

CRAFT CHALLENGES | Devops for Growth | Scoop.it
Partagez les pratiques associées au savoir-faire logiciel et à l’agilité : Encourager certaines pratiques, Promouvoir la collaboration et le partage…
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Scooped by Mickael Ruau
July 17, 2019 1:11 PM
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Agile Coaching: A Kanban Exercise



There are two things very sacred about using Kanban:

Limit Work in progress: WIP could be 1 item or 2 items or at most 5-7 items but definitely not 100.
Have a signaling system that implicitly communicates upstream bottlenecks downstream. Never exceed your WIP limit even if this means that you have to idle (wait) for upstream process steps to free up their kanban bucket.

Most Kanban implementations either blatantly disregard their WIP limit or invent new workflows for exception handling which soon becomes the norm. Instead it would serve the organization better to plain and simply idle, twiddle thumbs. Of course this would make the organization optimizers concerned for fear of underutilization. A better alternative is to utilize unused capacity to find continuous improvement experiments that will prevent similar disruption of flow in future (a Kaizen event!)
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Scooped by Mickael Ruau
July 2, 2019 12:05 PM
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Tuckman Game - agile42

Tuckman Game - agile42 | Devops for Growth | Scoop.it

A game to explain the Tuckman model, Dr. Bruce Tuckman's 4-stage model for teams.

Mickael Ruau's insight:

Ask the participants to join you on the floor and make sure there is a lot of space for moving around.

Say that, first of all, you want to illustrate the Forming phase and give the participants the following instructions:

Forming (Attack & Defence): Secretly, without telling anyone, pick one person from the group as your enemy (person A) and another as your shield (person B). On my signal, position yourself so you always have your shield (B) between you and your enemy (A).

It is good facilitation practice to illustrate it with two people in the group. Also, note that when you have positioned yourself, and your persons A and B start moving around, you, of course, have to re-position yourself.

You will notice that the formation is unstable and the group is wandering randomly around. Stop them after a while and give them the following lecture:

In the Forming phase, the team is looking for answers more than questions: Who participates? What are we going to do? How shall we do it? and Who are we referring to? Here, the ScrumMaster or Agile Coach should help with the introduction of participants to one another and the clarification of basic terms, objectives, vision, and values. We are at the Shu-level, it is "wax on, wax off" (reference the Karate Kid movie). We give guidance and instructions instead of asking questions like: "What do you think?".

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Scooped by Mickael Ruau
May 29, 2019 3:12 AM
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Estimation and Release Planning with Fruit Salad —

Estimation and Release Planning with Fruit Salad — | Devops for Growth | Scoop.it

Serving in the role of Product Owner (and development team) for a fruit salad requires you to make many decisions that parallel real life. It’s amazing how something as simple as a fruit salad brings up all the hard things a Product Owner will have to deal with and make tradeoff decisions about. Here are some decisions that had to be made in order to develop this fruit salad from a Product Owner’s perspective

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Scooped by Mickael Ruau
April 23, 2019 10:50 AM
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12 jeux hors du commun pour favoriser l'esprit d'équipe

12 jeux hors du commun pour favoriser l'esprit d'équipe | Devops for Growth | Scoop.it
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Scooped by Mickael Ruau
October 29, 2019 9:17 AM
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Présentation

Présentation | Devops for Growth | Scoop.it

Révéler le besoin de changement de votre équipe !

Le jeu permet de travailler sur plusieurs objectifs de façon distincte ou complémentaire

7 Objectifs !!

-Définir, aligner et interroger ses valeurs
-Faire un état de lieux de la cohérence entre “qui vous êtes” et “ce que vous faites”.
-Identifier les forces d’une équipe.
-Aligner les attentes d’une équipe avec celle de son leader
-Se donner un objectif de changements
-Renforcer la motivation pour le changement

-Interroger les capacités de changement

 

Le jeu est constitué de 120 cartes regroupées selon de groupes de domaines : ce que l'équipe fait au quotidien, comment elle se perçoit.

 

L'équipe est autonome face à son diagnostic par la sélection d'affirmation qui la concerne puis peut, chercher des axes de transformation pour devenir l'équipe rêvée !
Le jeu peut se dérouler en 1 heure et peut en prendre 3 selon la profondeur du travail recherchée.

Démarrer maintenant >>

 

La spirale agile

Le complément

Le jeu "la Spirale Agile" permet le même fonctionnement et les mêmes objectifs que "La spirale" en contextualisant certaines cartes dans l'objectif d'une transformation agile.

"La spirale" est le jeu générique qui traite de transformation (au sens large)

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Scooped by Mickael Ruau
October 23, 2019 5:00 AM
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Découvrez vite le serious game Agile Bubur Quiz !

Découvrez vite le serious game Agile Bubur Quiz ! | Devops for Growth | Scoop.it
Agilistes ! Vous connaissez Burger Quiz ? LE jeu MYTHIQUE présenté par Alain Chabat ! Après le talk "Agile Burger quiz", il revient au format Serious Game !
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Scooped by Mickael Ruau
October 22, 2019 8:56 AM
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Stressss!!! –

Stressss!!! – | Devops for Growth | Scoop.it

Le principe du jeu? Endosser un rôle dans une équipe de gestion de projet et épuiser, en équipe, toutes les cartes du jeu, sans épuiser son équipe.

Chaque carte jouée ajoute ou enlève du stress subit par un individu ou par toute l’équipe.

Le but du debrief? Amener l’équipe à choisir une ou deux actions d’amélioration de leur gestion du stress / charge de travail, ensemble, à appliquer dans leur vie quotidienne.

Après plus de 70 animations, je peux malheureusement vous dire que l’outil n’est pas vraiment auto-porteur et qu’il vaut mieux connaitre le jeu sur le bout des doigts et s’être entrainé avant afin de pouvoir en tirer le maximum avec l’équipe.

Voici les ressources du jeu.

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Scooped by Mickael Ruau
October 16, 2019 4:20 AM
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Un atelier rapide pour parler de Complexité –

Il m’est aujourd’hui assez difficile de parler d’Agilité sans parler de complexité et du framework Cynefin. Malgré mon fort intérêt théorique pour le modèle, j’ai bien conscience qu’un atelier pratique serait bienvenu pour introduire le sujet de manière plus légère. N’étant pas particulièrement fan du Cynefin Lego Game (à tort ou à raison), je me suis lancé à la recherche d’une alternative que j’ai finalement trouvée sur le site de Dandy People.

C’est ce que je vous propose de découvrir dans cet article ! 

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Scooped by Mickael Ruau
October 9, 2019 10:09 AM
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Download Recipes

Here are a few things you might want to download.

 

Mickael Ruau's insight:

Download “PRINT 1 Team XP Game” >> serves 1 team of 4 to 6 people

A fun and interactive way to introduce XP / Scrum to a team. I am always happy to run these sessions, for all types of audience. Give me a shout if you want to organise something like this within your organisation.

I am working on a Hints and Tips to go along with the download. Should be available here soon too.

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Scooped by Mickael Ruau
August 20, 2019 9:42 AM
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Scrum crossword

Click on the Crossword for clues

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July 24, 2019 7:43 AM
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You build it, you run it!

You build it, you run it! | Devops for Growth | Scoop.it

Motivation

Often development teams are totally unaware on how their software behaves in production and what the effect is on the end users. All problems are experienced by the operations department and any complaints are handled by first and second line support. The pain of low quality software is not felt by the developers.

Application

Create autonomous systems and build multidisciplinary teams around them that are responsible for the system in production.

Mickael Ruau's insight:

The principle "you build it, you run it". was used by Werner Vogels to explain the organisation of the development teams at Amazon.

The Xebia Essentials Cards

This page is part of the Xebia Essentials, a pack of flash cards about Software Development Done Right. You can get your own deck of Essentials cards in the Xebia store.
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Scooped by Mickael Ruau
July 24, 2019 4:30 AM
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Prepare Definition of Done together

Prepare Definition of Done together | Devops for Growth | Scoop.it
How to prepare the definition of done, core agile practice to deliver products with high quality. ScrumDesk makes agile transformation easier!
Mickael Ruau's insight:

Definition of Ready Description.pdf
Definition of Ready Exercise Cards.pdf
Definition of Done Exercise Cards.pdf
-- by David Koontz

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Scooped by Mickael Ruau
July 23, 2019 7:23 AM
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Agilistes, testez le serious game DAILY SCRUM FROM HELL

Agilistes, testez le serious game DAILY SCRUM FROM HELL | Devops for Growth | Scoop.it
« DAILY SCRUM FROM HELL » est un serious game destiné à expérimenter/analyser le déroulement d’un… Daily Scrum ou Stand-Up !
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Scooped by Mickael Ruau
July 3, 2019 5:25 AM
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Scrum Ceremony Puzzle

This is a "game" I played as a kick-off activity with a new team. Thought I would share in case someone might find it useful :) The basic idea is to match the correct Purpose, Outcome(s) and Output(s) to each Scrum ceremony.

Mickael Ruau's insight:

Resources:

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Scooped by Mickael Ruau
June 5, 2019 10:13 AM
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Cynefin A&E game workshop – latchana.co.uk

Cynefin A&E game workshop – latchana.co.uk | Devops for Growth | Scoop.it
To help teams understand the Cynefin framework and consider how it can relate to their work, Dean Latchana has created the Cynefin A&E game workshop.

The workshop’s game is based on a fictitious Accident & Emergency ward (aka medical emergency room). The players are presented with different scenarios where patients arrive in different medical conditions.

The players use the Cynefin framework to decide how best to manage each situation; this is challenging because of the limited time and resources. Complexity arises from their decisions and from an interaction of events. Therefore players need to use the dynamics of the Cynefin framework to handle emerging scenarios.
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Scooped by Mickael Ruau
May 2, 2019 1:07 PM
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Prioritizing Features and Projects: The Coin Toss Exercise

Prioritizing Features and Projects: The Coin Toss Exercise | Devops for Growth | Scoop.it
Debrief:

Facilitator debriefs participants and other witnesses on the exercise. This will vary significantly depending on people’s experiences. The intention of the three rounds is:

Round 1 sets up the organization to deliver fixed value (total monetary value of coins). Team members usually are working at a frantic pace to get most through put with the CEO/Product owner cheering them on.

Round 2 is still about delivering fixed value, however after the retrospective team members intuitively reduce the batch size. So instead of passing 20 coins at a time, they hand off 2 to 3 coins at a time to the next person in line. I have observed that as compared to round 1, the team takes much lesser time to deliver on the same. Improved time to market!

Round 3 is about delivering maximum value with in fixed timebox. This is significantly different than Round 1 and Round 2, since in this case the product ship date is fixed. Somewhere in round 3, injecting customer feedback that “all dimes are useless”, induces additional uncertainity since no one can predict customer behavior/trend. At the end of the round 3 timebox, the team often delivers higher value than round 2 and round 1 even with the uncertainity induced through customer feedback. Debrief points are around product owner prioritization, injection of customer feedback and fixed release dates.

The coins in this exercise may represent features or projects within a portfolio. It is very hard to kill projects/features even after we know that they are not worth the effort. There is tremendous value in killing low-value high-cost projects.
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