Devops for Growth
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Devops for Growth
For Product Owners/Product Managers and Scrum Teams: Growth Hacking, Devops, Agile, Lean for IT, Lean Startup, customer centric, software quality...
Curated by Mickael Ruau
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Scooped by Mickael Ruau
December 25, 2023 2:52 PM
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UX Agile : intégrer l’UX/UI aux sprints agiles

UX Agile : intégrer l’UX/UI aux sprints agiles | Devops for Growth | Scoop.it
#Le Growth Sprint, késako ?

L’idée du Growth Sprint est d’intégrer toutes les fonctions business et produits dont l’UX/UI, le marketing, le support client, etc., dans un même backlog pour travailler dans des sprints courts sur lesquels on va itérer et apprendre.

L’agilité n’est alors plus réservée aux équipes de développement, elle est intégrée au niveau même de l’organisation, de manière que toute l’entreprise travaille selon les méthodes agiles. Toutes les équipes qui travaillent sur un produit fonctionnent selon les sprints et les méthodes agiles.
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Scooped by Mickael Ruau
October 7, 2021 8:34 AM
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Quelles sont les choses appréciées par les utilisateurs finaux, mais qui ne le sont pas forcément des développeurs ?

Quelles sont les choses appréciées par les utilisateurs finaux, mais qui ne le sont pas forcément des développeurs ? | Devops for Growth | Scoop.it

Les choses appréciées par les utilisateurs finaux mais qui ne le sont pas forcément des devs

Mickael Ruau's insight:

Barres de progression pour les opérations lentes / asynchrones
47 %


Dire quoi faire pour résoudre une erreur
39 %


Dire ce qui va se produire avant que l'utilisateur ne clique dessus
34 %


Interface utilisateur réactive lors d'opérations lentes
32 %


Bonne description des erreurs
32 %


Demander avant de supprimer
29 %


Facile à installer
29 %


Déployer sur des versions anciennes / non prises en charge
26 %


Facile à mettre à jour
26 %


Importer depuis Excel / CSV
24 %


Contraste automatique du texte si je choisis un fond sombre / clair
21 %


Importer / exporter des thèmes de couleurs
18 %


Intégration avec les comptes système
18 %


Support des Emoji
16 %


Utiliser les polices dont je me sers dans Office
13 %


Possibilité d'importer son thème
13 %


Déployer / exécuter sans connexion Internet
13 %

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Scooped by Mickael Ruau
September 21, 2021 1:39 AM
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Free e-book The User Experience Guide Book For PM

Free e-book The User Experience Guide Book For PM | Devops for Growth | Scoop.it
Consumers don't care about engineering tricks anymore. Now experience is the product and Product Managers bear the pressure of this paradigm change. This book is here to help Product Managers triumph in the age of user experience design.
Mickael Ruau's insight:

Get Free The User Experience Guide Book For Product Managers By Marcin Treder

  • theory and practice of delivering remarkable experience with any product
  • wireframing and prototyping for Product Managers
  • extensive list of UX design tools
  • life-based advice of nurturing effective design aware culture
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Scooped by Mickael Ruau
June 28, 2021 8:15 AM
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L’intégration des canaux de distribution en contexte de transition digitale : une relecture par la théorie des ressources

Mickael Ruau's insight:

 L’expérience d’achat sans couture offerte au client ne constitue que la partie visible de l’intégration des canaux.

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Scooped by Mickael Ruau
June 10, 2021 3:33 AM
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Les biais cognitifs : Comment notre cerveau agit sur nos choix ? (1/2) | OCTO Talks !

Les biais cognitifs : Comment notre cerveau agit sur nos choix ? (1/2) | OCTO Talks ! | Devops for Growth | Scoop.it

Au même titre que tout individu, les métiers en charge de la conception numérique sont concernés par les biais cognitifs au quotidien. C’est ce que nous allons voir dans cet article, en faisant un petit tour d’horizon de ce que le cerveau est capable de mettre en œuvre pour nous faciliter la prise de décision ou encore influencer nos avis. D’abord étudiés dans le domaine économique, la notion de biais cognitifs a été exploitée dans de nombreux secteurs, notamment marketing, publicitaire ou design d’expérience utilisateur.  C’est cette connaissance des biais cognitifs que l’UX designer peut utiliser pour mieux anticiper et comprendre l’expérience de l’utilisateur et ainsi l’améliorer. 

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Scooped by Mickael Ruau
October 4, 2020 12:09 PM
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Détecteur de biais au quotidien: commencez à utiliser les informations comportementales dans votre travail | Apolitical

Détecteur de biais au quotidien: commencez à utiliser les informations comportementales dans votre travail | Apolitical | Devops for Growth | Scoop.it
Testez vos connaissances sur les biais cognitifs et apprenez comment atténuer leur impact sur le gouvernement
Mickael Ruau's insight:

 

Atténuation efficace du biais d'ancrage, du biais de projection et du biais de représentativité de la formation basée sur le jeu sérieux

Une étude montrant comment la sensibilisation aux biais cognitifs peut atténuer leurs effets sur la prise de décision.

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Scooped by Mickael Ruau
February 27, 2020 5:46 AM
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The ultimate guide to proper use of animation in UX

Nowadays it’s hard to impress or even surprise with an interface animation. It shows interactions between screens, explains how to use the application or simply directs a user’s attention. While…
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Scooped by Mickael Ruau
February 13, 2020 4:59 AM
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Agile usability engineering - Wikipedia

Agile usability engineering

From Wikipedia, the free encyclopedia Agile usability engineering is a method created from a combination of agile software development and usability engineering practices. Agile usability engineering attempts to apply the principles of rapid and iterative development to the field of user interface design.

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Scooped by Mickael Ruau
February 13, 2020 1:02 AM
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The 1-page usability test plan

The 1-page usability test plan | Devops for Growth | Scoop.it
The Usability Test Plan is a critical document to help you manage and organise a usability test. But it can sometimes appear too documentation-heavy in agile environments. What would a usability test plan look like if it was re-envisioned as a single page?
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Scooped by Mickael Ruau
January 4, 2020 4:19 AM
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How to Motivate Users to Complete a Difficult Task

How to Motivate Users to Complete a Difficult Task | Devops for Growth | Scoop.it
UX design tricks from behaviour design and gamification to motivate users to complete difficult tasks: a Step-by-Step guide using Airbnb as a Case Study written by Lorena Vargas.
Mickael Ruau's insight:

So if you have a task in your interface that your users refuse to finish, or where you usually lose those users for good – especially if it is a long and boring form- applying these steps can be very beneficial for your application.

As you can see on this Airbnb case, I have chosen a very specific solution for the problem, but you may find that just some of my recommendations are suitable for your own product.

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Scooped by Mickael Ruau
December 2, 2019 9:28 AM
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User Experience Deliverables

User Experience Deliverables | Devops for Growth | Scoop.it
It's an exhilarating time for the user experience community. Rising awareness of our value plus emerging technologies and transmedia trends have created conditions for a step change in ou
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Scooped by Mickael Ruau
October 23, 2019 4:21 AM
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Cheap user testing

Talk donné à Blend Web Mix 2015 et Agile France 2016
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Scooped by Mickael Ruau
September 18, 2019 3:53 AM
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IEC 62366-1 and Usability engineering for software - Software in Medical Devices, by MD101 Consulting

IEC 62366-1 and Usability engineering for software - Software in Medical Devices, by MD101 Consulting | Devops for Growth | Scoop.it

Usability is a requirement, which has been present in regulations since a long time. It stems from the assessment of user error as a hazardous situation.

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Scooped by Mickael Ruau
October 27, 2021 4:45 AM
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Service Design Tools | Communication methods supporting design processes

Service Design Tools | Communication methods supporting design processes | Devops for Growth | Scoop.it
The open collection of tools and tutorials that helps dealing with complex design challenges.
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Rescooped by Mickael Ruau from Empathic Design: Human-Centered Design & Design Thinking
October 4, 2021 4:53 AM
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The Creative Empathy Field Guide

The Creative Empathy Field Guide | Devops for Growth | Scoop.it

#EmpathyCircles: The best #Empathy building practice.  http://www.empathycircle.com

 

Table of Contents
Part One: Creative Empathy & Its Benefits

Chapter 1: Understanding Human Experience
Chapter 2: Product-Market Fit
Chapter 3: Sustainable Innovation
Part Two: How Creative Empathy Works

Chapter 4: The Empathic Design Process
Chapter 5: The Eindhoven Empathy Model
Part Three: Increasing Empathic Ability

Chapter 6: Develop Your Emotional Vocabulary
Chapter 7: Practice Mindfulness
Chapter 8: Train as An Actor
Chapter 9: Experience Life Fully
Part Four: Increasing Proximity

Chapter 10: Get Out of The Office
Chapter 11: Simulate People’s Context
Chapter 12: Eat Your Own Dog Food
Chapter 13: Play the Role
Chapter 14: Become Your Customer
Part Five: Creative Empathy for Teams

Chapter 15: Nurture Psychological Safety
Chapter 16: Create Relatable Characters
Chapter 17: Tell Compelling Stories
Chapter 18: Include Your Team
Chapter 19: Hire Your Customer
Part Six: Final Thoughts

Chapter 20: Empathy Pitfalls and How to Avoid Them
Chapter 21: Go Forth and Create


Via Edwin Rutsch
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Scooped by Mickael Ruau
July 1, 2021 5:06 AM
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Lumière sur les Dark Patterns. Est l’intérêt de l’utilisateur toujours… | by Kerstin Bongard-Blanchy | Jun, 2021

Lumière sur les Dark Patterns. Est l’intérêt de l’utilisateur toujours… | by Kerstin Bongard-Blanchy | Jun, 2021 | Devops for Growth | Scoop.it

Les dark patterns sont des éléments de design de l’interface qui manipulent les utilisateurs afin de les inciter à prendre des décisions qui profitent au fournisseur de service, mais pas nécessairement aux utilisateurs.

Selon Gray et al. (2018), on peut distinguer 5 stratégies de dark pattern design :

 
  • Nagging (harceler) : Il s’agit d’une intrusion répétée lors de l’interaction, comme lorsqu’une grande plateforme de vente en ligne vous demande d’adhérer à son abonnement mensuel à chaque finalisation d’achat.
  • Obstruction (obstruer) : Cette stratégie consiste à rendre une information ou une action moins accessible qu’elle ne devrait l’être. Par exemple, rendre la suppression d’un compte utilisateur très compliquée.
  • Sneaking (se faufiler) : On observe cette stratégie lorsque des informations ou des choix sont déguisés ou retardés. Par exemple, un abonnement mensuel qui se déclenche à la suite d’une commande.
  • Interface interference (interférer) : Il s’agit souvent de cette stratégie lorsqu’une option est mieux mise en avant qu’une autre afin que l’utilisateur la choisisse.
  • Forced action (forcer) : C’est lorsque les utilisateurs sont obligés de prendre des mesures, comme d’accepter sans discernement toutes les conditions d’utilisation d’un service.

Le but des dark patterns est simple: Les acteurs qui les emploient espèrent gagner davantage notre (in)attention, afin de générer à notre insu plus de valeur pour eux de notre utilisation de leurs services.

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Scooped by Mickael Ruau
June 24, 2021 6:20 AM
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Le test utilisateur, l’un des outils les plus puissants de l’UX

Le test utilisateur, l’un des outils les plus puissants de l’UX | Devops for Growth | Scoop.it
Retrouvez l'article "Le test utilisateur, l’un des outils les plus puissants de l’UX" publié par Ludotic, agence spécialiste en ergonomie et UX design
Mickael Ruau's insight:

Un panorama des techniques de test utilisateur.

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Scooped by Mickael Ruau
October 9, 2020 6:39 AM
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Customer Call Centers: A UXer’s Secret Weapon | by Netflix Technology Blog

Customer Call Centers: A UXer’s Secret Weapon | by Netflix Technology Blog | Devops for Growth | Scoop.it
As a Content Designer (aka UX Writer, Content Strategist) on Netflix’s Experience Design team, I spend a lot of time putting myself in the shoes of users to understand their pain points and moments…
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Scooped by Mickael Ruau
September 22, 2020 4:30 AM
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Ways to Speed up Your Service Without Growing Support Team

Do you need to grow your team to speed up your service? With a few smart moves, there’s a good chance you can delay the moment of hiring but it doesn't mean your team has to do twice the work.
Mickael Ruau's insight:

As you can read in our new Customer Service Report 2018, companies with the happiest customers actually have the longest average handle times. Their cases take more time to handle but they are able to solve them in one touchpoint, and customers appreciate that.

How to measure first contact resolution:

Keep track of this metric and see how it changes week over week to get an idea of what is the level of first contact resolution in your customer service.

Read more about measuring and improving first contact resolution.

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Scooped by Mickael Ruau
February 14, 2020 1:04 AM
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10 Best Practices for Usability Testing within Agile Teams

10 Best Practices for Usability Testing within Agile Teams | Devops for Growth | Scoop.it
10 Best Practices for Usability Testing within Agile Teams
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Scooped by Mickael Ruau
February 13, 2020 4:58 AM
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DIY Usability Testing In Agile | EuroSTAR Huddle Blog

DIY Usability Testing In Agile | EuroSTAR Huddle Blog | Devops for Growth | Scoop.it
This posts focuses on Usability Testing in Agile and how to get it right. Taking in a case study of a medical device, discover how to think like the user.
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Scooped by Mickael Ruau
February 12, 2020 11:16 AM
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User Testing Articles, Videos, Reports, Training Courses, and Online Seminars by NN/g

User Testing Articles, Videos, Reports, Training Courses, and Online Seminars by NN/g | Devops for Growth | Scoop.it
Mickael Ruau's insight:
  • Qualitative vs. Quantitative UX Research

    February 7, 2020 | 4 minute video

    Qualitative and quantitative methods both have their place in user research, but they address different issues in the UX design process. Understand the differences to pick the right method to learn what you need.

     

 

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  • 3rd Pillar of Usability Testing: Skilled Facilitator (video 3 of 3)

    December 27, 2019 | 3 minute video

    To get useful and valid results from a usability study requires a skilled facilitator who avoids biasing the test while ensuring that the users are comfortable. And who can interpret the participants' actions and statements correctly.

     
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  • 2nd Pillar of Usability Testing: Appropriate Tasks (video 2 of 3)

    December 13, 2019 | 3 minute video

    To learn something useful from a usability study, you must have the test participants perform tasks that are representative of typical user goals, while avoiding bias caused by giving too detailed directions or hints.

     
  •  
  • 1st Pillar of Usability Testing: Typical Users (video 1 of 3)

    December 6, 2019 | 2 minute video

    The foundation of valid usability studies is to recruit representative test participants: you should test with users from your target audience.

     
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  • Usability Testing 101

    December 1, 2019 | Article: 6 minutes to read

    UX researchers use this popular observational methodology to uncover problems and opportunities in designs.

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  • ‘But You Tested with Only 5 Users!’: Responding to Skepticism About Findings From Small Studies

    February 24, 2019 | Article: 7 minutes to read

    “That’s just one person” and “Our real users aren’t like that” are common objections to findings from qualitative usability testing. Address these concerns proactively to ensure your research is effective.

  • Formative vs. Summative Usability Evaluation

    January 4, 2019 | 3 minute video

    Usability testing and other UX evaluation methods can be divided into two major categories: formative evaluation and summative evaluation. Both have their place, but at different stages in the design lifecycle, and they have different characteristics, for example in the number of test participants needed for a good study.

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  • Usability Testing with 5 Users: Information Foraging (video 3 of 3)

    December 21, 2018 | 3 minute video

    Usability testing is similar to how wild animals hunt for food: we're trying to hunt down the design flaws in the user interface and must optimize a series of studies for total gain, rather than spend too much on any one study.

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  • Usability Testing with 5 Users: ROI Criteria (video 2 of 3)

    November 16, 2018 | 3 minute video

    The number of test participants for qualitative usability testing that optimizes return-on-investment is determined by 2 parameters: the facilitator's observational skills and the design team's speed when generating the next design iteration.

 

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Scooped by Mickael Ruau
December 2, 2019 9:37 AM
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A Periodic Table of Visualization Methods

 
 
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Scooped by Mickael Ruau
November 6, 2019 6:30 AM
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Slate’s Use of Your Data

Slate’s Use of Your Data | Devops for Growth | Scoop.it

Apollo 11, the JPEG, the first pop-up ad, and 33 other bits of software that have transformed our world.

Mickael Ruau's insight:

To shed light on the software that has tilted the world on its axis, the editors polled computer scientists, software developers, historians, policymakers, and journalists. They were asked to pick: Which pieces of code had a huge influence? Which ones warped our lives? About 75 responded with all sorts of ideas, and Slate has selected 36. It’s not a comprehensive list—it couldn’t be, given the massive welter of influential code that’s been written. (One fave of mine that didn’t make the cut: “Quicksort”! Or maybe Ada Lovelace’s Bernoulli algorithm.) Like all lists, it’s meant to provoke thought—to help us ponder anew how code undergirds our lives and how decisions made by programmers ripple into the future.

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Scooped by Mickael Ruau
October 14, 2019 9:36 AM
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À la découverte des biais cognitifs - le jeu de 52 cartes UX -- par Stéphanie Walter et Laurence Vagner

À la découverte des biais cognitifs - le jeu de 52 cartes UX -- par Stéphanie Walter et Laurence Vagner | Devops for Growth | Scoop.it
Démystifier les biais cognitifs avec ce jeu de 52 cartes en français à télécharger et utiliser comme aide mémoire et outil d'apprentissage.
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