 Your new post is loading...
 Your new post is loading...
Have you ever watched a film or read a novel, wishing that you could change the narrative to save your favorite character? Game designer David Cage allows you do just that in his video games, where players make decisions that shape an ever-changing plot. In a talk and live demo, Cage presents a scene from his new project, letting the audience control a character's decisions. "Interactive storytelling can be what cinema was in the 20th century: an art that deeply changes its time," Cage says.
Via Ana Cristina Pratas
|
Scooped by
Martin (Marty) Smith
December 26, 2018 9:10 AM
|
The next game from the creator of Assassin's Creed has me very intrigued.
|
Scooped by
Martin (Marty) Smith
December 19, 2018 8:17 AM
|
Even with dated graphics, EDF 5 is an energetic essay on action game design that is way too much fun to miss.
|
Scooped by
Martin (Marty) Smith
July 18, 2017 9:23 AM
|
Abigail Rocks Final Fight's hulking beefcake Abigail is coming to Street Fighter V as season two's latest DLC fighter. Abigail is a downloadable character available starting 7.25.17.
Abigail rocks as the Rolling Stone outlines: "The massive character made his first appearance in the Street Fighter franchise in Street Fighter 3: Second Impact. In Street Fighter V, he'll come to terrorize Metro City Bay Area once more with three costumes, a story chapter, and his own stage. As you might have guessed by the tires coiled around his biceps, Abigail is a monstrous gear head. When he's not causing trouble, he's driving cars—and when he's not doing either, he's probably in his shop shown in his stage during the reveal trailer. His story chapter will follow his brawls through Metro City to find his missing monster truck."
|
Scooped by
Martin (Marty) Smith
July 7, 2017 1:02 PM
|
When I began gamifying my classes almost 2 years ago, I had no idea of the amazing adventure it would take me on. The immersive learning environment that has been created by this new way o
|
Scooped by
Martin (Marty) Smith
June 29, 2017 3:40 PM
|
The Game's The Thing Gamification is a key strategy few understand and fewer online merchants still deploy. This post about 4 platforms that can help your content gamify customer engagement is a must read.
|
Scooped by
Martin (Marty) Smith
June 27, 2017 10:06 AM
|
CI Games Behind The Scenes We liked the look behind the curtain of video game development provided in this MCVUK.com piece on why CI Games gave some things up to make progress in other areas.
|
Scooped by
Martin (Marty) Smith
June 21, 2017 1:34 PM
|
|
Scooped by
Martin (Marty) Smith
July 11, 2016 2:28 PM
|
Gamification and Internet of Things May seem counterintuitive to think about games and the Internet of Things. Not so much says this excellent post from this @ThingExpo post.
|
Scooped by
Martin (Marty) Smith
May 25, 2016 1:27 PM
|
Hyper-Reality presents a provocative and kaleidoscopic new vision of the future, where physical and virtual realities have merged, and the city is saturated…
|
Scooped by
Martin (Marty) Smith
March 7, 2016 10:14 PM
|
Introduction We will soon present our gamification platform within HiSocial for websites and fan pages on Facebook, the project on which we have been working
|
Scooped by
Martin (Marty) Smith
February 15, 2016 12:37 AM
|
Kongregate is expanding its game publishing efforts this week via Launchpad X, a new arm of the Launchpad incubator program it opened last year that will fund development of more 'experimental' games.
|
Scooped by
Martin (Marty) Smith
February 12, 2016 1:12 PM
|
Marty Note On End of Cash Yeah this post from Harper Reed, Head of Commerce at Braintree is a must read for e-commerce merchants and game creators. We are sharing the post on Contests and Games Revolution because video game developers forget they are connected to the death of cash too.
The death of cash means those who create alternative and fully owned currencies such as Audibles credits or PayPal's ability to give you your own money will thrive in the mobile payment world ahead as this must read post shares.
|
|
Scooped by
Martin (Marty) Smith
December 26, 2018 10:07 PM
|
Jack Black is the latest celebrity to join YouTube with a new channel, Jablinski Games. The first video includes references to PewDiePie memes and a knowledge of YouTube culture.
|
Scooped by
Martin (Marty) Smith
December 21, 2018 2:15 PM
|
"Control," Remedy's upcoming, weird-fiction video game due out on console and PC next year, takes place in a single office building in downtown Manhattan, but inside that headquarter of Control are myriad realities, worlds, universes waiting to be explored.
|
Scooped by
Martin (Marty) Smith
December 18, 2018 8:08 AM
|
Games We Play Discover new gamer, gamer coder, and game player content in Must Play on Flipboard.
|
Scooped by
Martin (Marty) Smith
July 11, 2017 9:17 AM
|
Monopoly Meets Mario Cool collision of the board and electronic games in new Monopoly Gamer edition.
|
Scooped by
Martin (Marty) Smith
July 5, 2017 8:52 AM
|
Gamify Education Gamification has grown in popularity as teachers and educators realize the wealth of potential that games offer their students, no matter the age. Fast fading is the idea that video games are a waste of time. Discover ways games can augment, enhance, and engage students and teachers.
|
Rescooped by
Martin (Marty) Smith
from Video Games
June 28, 2017 9:04 AM
|
Video Game Development Trends Many trends start in video games. - "Leveling Up"
- Content as Increasingly Addictive
- Content as a seemingly interactive game
- DIY - Create your games on our platform
And now the video game biz is embracing micropayments or providing less and less for more and more. Fascinating post with overtones for e-commerce, content marketing, mobile marketing, and digital marketing. http://www.growngaming.com/feature/microtransactions-new-dlc/
Via Jonathan Birkenstamm
|
Scooped by
Martin (Marty) Smith
June 24, 2017 9:13 AM
|
Plague Reverse Marketing We've heard of "reverse marketing" - taking something odious and making it fun - but never seen reverse marketing executed so effectively as Plague, Inc. This new table top game wants to infect your kitchen table, desktop and mind. Too Good.
|
Scooped by
Martin (Marty) Smith
October 11, 2016 8:18 AM
|
Content Marketing & the Game Within The Game HBO's Westworld is an amazing achievement. It makes for great television and it can teach web designers a thing or two if we're listening. We shared 5 Content Marketing Lessons the show shares including:
- Show Don't Tell
- Tease Never Bore
- Beauty solves half the Battle
- Believe and MOVE
- Create another Loop
on Curagami: http://www.curagami.com/content-marketing-five-lessons-from-hbo-westworld/
Westworld is a game. These days, thanks to ubiquitous smartphones and technology, everything is a game. Westworld's game is operating on many levels simultaneously including:
- Surface where those on "vacation" wreck havoc on robots
- Robot on Robot game wondering who will win
- The corporation game wondering who will be the hero and keep their jobs
- Robots vs. Humans with a hard rain about to fall on greedy, violent humans
- The game within the game
When Ed Harris scalped a robot finding a maze the game within the game was exposed. Harris' character is a thirty year Westworld veteran.
Viewers are left wondering if Harris is rogue and on an unanticipated quest or if he is part of the "infinite" progression of the game. Planned or unplanned Harris is a master at the gruff voice and steely stare.
On the web everything is a game. Your customers want to complete, cooperate and join. Are you asking for help? Do you know your movement? Westworld's creators are playing many games all at once, and doing so brilliantly, with grace and joy. Your or my website should be so lucky.
I'll try to remember to craft multi-level games in the e-commerce sites Curagami helps design. You should steal Westworld's Game within a Game idea for your web design.
|
Scooped by
Martin (Marty) Smith
June 6, 2016 3:13 PM
|
The fundamental goal of every loyalty program is to engage the customer. How do you do that? The equation seems ridiculously simple — excitement equals engagement.
|
Scooped by
Martin (Marty) Smith
April 16, 2016 1:28 AM
|
Gamification has tremendous potential in the education space. How can we use it to deliver truly meaningful experiences to students? Learn all about the impact of gaming on education in this infographic.
|
Scooped by
Martin (Marty) Smith
February 17, 2016 11:32 PM
|
Mobile developer and publisher FunPlus today announced a new $50 million fund aimed at indie developers -- primarily, but not exclusively, mobile-focused teams.
|
Scooped by
Martin (Marty) Smith
February 13, 2016 9:20 PM
|
It's been a bit since we last saw DARPA's bird-of-prey inspired drone system, but the government's mad science wing hasn't been sitting idle. The Fast Lightweig...
|
There is nothing better to create engagement over time than gamification. Since training is, by definition, broken into a series of connected steps gamification can help create the kind of commitment over time needed. Adults also feel better about achieving levels or badges instead of "taking tests" (lol).