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Scooped by
Peter Mellow
February 2, 5:53 PM
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Apple insists that its $3,500 Vision Pro ski goggles, which officially debuted Friday, is not virtual reality but “spatial computing.”
One problem: No one agrees on the definition of spatial computing. Ask 10 people in technology and you might get 12 different answers.
What Apple calls a spatial computer, some technologists call “mixed reality” — or possibly “augmented reality,” “holographic computing,” “the metaverse” or “XR,” which some people say is shorthand for “extended reality.” Others say the letters don’t stand for anything.
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Scooped by
Peter Mellow
April 23, 2023 9:16 PM
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Imagining how the future might unfold, especially for emerging technologies like AR and VR, can help prepare for what does end up happening.
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Scooped by
Peter Mellow
October 13, 2021 1:15 AM
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The firm secures an extra $500m in funding from investors as it announces a new headset.
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Scooped by
Peter Mellow
February 22, 2021 5:00 AM
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Share this graphic on your site! Source: History Degree The History of Augmented and Virtual Reality By 2022, 3.5 billion AR devices are expected to be in use. By 2020, …
Australia's first Indigenous digital skills training program is giving Aboriginal students the opportunity to create animated worlds from their elders' stories — and connect with culture in the process.
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Scooped by
Peter Mellow
November 10, 2019 8:43 PM
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Steven Conway writes about the concept of play in relation to cities and how smart cities can incorporate games for a better future.
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Scooped by
Peter Mellow
October 20, 2019 6:28 AM
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Harry Potter: Wizards Unite, the latest game from the company behind Pokémon Go, lets players harness the magic of their childhood to combat monsters and collect shimmering digital artefacts across their local neighbourhoods. Niantic’s apps certainly encourage gamers to get outdoors and get active, but behin
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Rescooped by
Peter Mellow
from Learning with Technology
August 25, 2019 1:00 AM
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AR & VR education applications aiding students build computer science skills. Learn how VR & AR reality have been proven to be effective tools.
Via NextLearning
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Rescooped by
Peter Mellow
from Learning with Technology
August 25, 2019 1:02 AM
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Bringing distant places closer to students and boosting retention through enhanced visual cues, AR/VR adds value to teaching and learning.
Via NextLearning
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Scooped by
Peter Mellow
May 22, 2019 5:00 AM
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The future of learning and development in the workplace is becoming inextricably connected and immersed in technology learning systems.
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Scooped by
Peter Mellow
May 16, 2019 12:46 AM
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Immersive technologies can help students understand theoretical concepts more easily, prepare them for careers through simulated experiences and keep them engaged in learning.
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Scooped by
Peter Mellow
November 12, 2018 7:11 PM
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Having access to AR, VR, and 3D tools enabled institutions to explore how such technologies could be used to expand and deepen learning experiences for students of all ages.
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Scooped by
Peter Mellow
September 18, 2018 6:52 PM
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At Washington College, students become curators, using augmented reality to create museum exhibits of materials that otherwise require restricted physical access.
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Scooped by
Peter Mellow
January 26, 6:25 PM
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Some companies touted virtual and augmented reality as the new frontier of the office. It hasn't materialised. But XR tech still may have a role to play in the modern hybrid workplace.
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Scooped by
Peter Mellow
July 25, 2022 4:48 PM
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Over the past decade, the architecture and construction (AC) industries have been evolving from traditional practices into more current, interdisciplinary and technology integrated methods. Complex and intricate digital technologies and mobile computing such as simulation, computational design and immersive technologies, have been exploited for different purposes such as reducing cost and time, improving design and enhancing overall project efficiency. Immersive technologies and augmented reality (AR), in particular, have proven to be extremely beneficial in this field. However, the application and usage of these technologies and devices in higher education teaching and learning environments are yet to be fully explored and still scarce. More importantly, there is still a significant gap in developing pedagogies and teaching methods that embrace the usage of such technologies in the AC curricula. This study, therefore, aims to critically analyse the current state-of-the-art and present the developed and improved AR approaches in teaching and learning methods of AC, addressing the identified gap in the extant literature, while developing transformational frameworks to link the gaps to their future research agenda. The conducted analysis incorporates the critical role of the AR implications on the AC students’ skillsets, pedagogical philosophies in AC curricula, techno-educational aspects and content domains in the design and implementation of AR environments for AC learning. The outcomes of this comprehensive study prepare trainers, instructors, and the future generation of AC workers for the rapid advancements in this industry.
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Rescooped by
Peter Mellow
from Learning with Technology
June 30, 2021 8:07 PM
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Nearly everyone has experienced augmented reality and virtual reality to some degree, and while they’re fun, AR and VR can also be incredibly powerful when integrated into classroom learning.
Via NextLearning
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Scooped by
Peter Mellow
January 25, 2021 12:29 AM
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Apple’s first crack at a headset is apparently designed to be a pricey precursor to a more ambitious product.
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Scooped by
Peter Mellow
January 22, 2020 8:46 PM
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When asked about the next big thing in tech, Tim Cook shared his excitement for augmented reality with a shout-out for a Dublin company.
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Scooped by
Peter Mellow
November 6, 2019 4:26 PM
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Magic Leap has released a new set of development components in a ‘Magic Leap Toolkit’ (MLTK) which includes a slew of pre-built tools which aim to make it easier for creators to bring their AR vision to life without needing to re-think the basics. The MLTK, available now for developers working in Unity, offers up …
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Scooped by
Peter Mellow
October 16, 2019 5:02 PM
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Wearing headsets, students can visualize how the magnetic field works in two or three dimensions by manipulating virtual bar magnets with their fingers and watching how compass needles respond to this invisible phenomenon.
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Rescooped by
Peter Mellow
from Learning with Technology
August 25, 2019 1:01 AM
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Free resource of educational web tools, 21st century skills, tips and tutorials on how teachers and students integrate technology into education
Via NextLearning
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Scooped by
Peter Mellow
June 20, 2019 12:05 AM
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Augmented and virtual reality will see explosive growth in the next five years, driving in large part by education — both K–12 and post-secondary.
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Scooped by
Peter Mellow
May 20, 2019 8:04 PM
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Those using headsets to complete tricky tasks over-estimate how well they perform, a study suggests.
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Scooped by
Peter Mellow
January 2, 2019 5:30 AM
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Education is one of the key organisations that are being disrupted by technology and digitalisation. Today, school and university students no longer want to only learn by reading books and copying…
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Scooped by
Peter Mellow
October 31, 2018 6:06 PM
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Faculty in our 2017 Teaching with Technology Survey believe tech will play a positive role in the future of higher education — but some technologies will be more important than others.
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