Media Arts Watch Lab - www.arts-numeriques.info - laboratoire de veille Arts Numériques - twitter @arts_numeriques - @processing_org - @DigitalArt_be - by @jacquesurbanska @_Transcultures
Can a digitally simulated brain on a computer perform tasks just like the real thing?
For simple commands, the answer, it would seem, is yes it can. Researchers at the OpenWorm project recently hooked a simulated worm brain to a wheeled robot. Without being explicitly programmed to do so, the robot moved back and forth and avoided objects—driven only by the interplay of external stimuli and digital neurons.
"Sonicrobots is dedicated to robotic music instruments, autonomous tonal music machines, musical hacks and circuit bending. Music hacking is our form of anti-passiveness, through which we think the individual can have an impact on his or her environment, status and state of mind."
Équipé d'une caméra et d'un accès à Wikipédia, HitchBot compte traverser le Canada d'est en ouest pour étudier le comportement des humains face aux robots.
Cet été, sur les routes canadiennes, les automobilistes pourront se faire interpeller par un drôle d'autostoppeur : HitchBot. D'apparence singulière, petit, avec des gants de jardinage verts et des bottes en caoutchouc rouges, ce robot est impossible à manquer. Conçu par David Harrys Smith, professeur de communication et multimédia à l'université de McMaster, et Frauke Zeller, professeur de communication à l'université Ryerson, il a pour mission de traverser le Canada en autostop d'est en ouest. Partant d'Halifax, en Nouvelle-Écosse, le 27 juillet, il devrait finir son périple à Victoria, en Colombie-Britannique, après avoir parcouru une distance de 6 200 km.
Tiny robots that work together like ants could lead to a new way to manufacture complex structures and electronics.
Someone glancing through the door of Annjoe Wong-Foy’s lab at SRI International might think his equipment is infested by ants. Dark shapes about a centimeter across move to and fro over elevated walkways: they weave around obstacles and carry small sticks. ...
Robot Fest is an annual event for anyone interested in the creative use of technology. We welcome all roboticists, hackers, artists, hobbyists and makers of any age who have the unquenchable urge to develop and create new, previously unseen forms from lifeless electronics, fabrics and mechanical parts. Join the fun and excitement with hands-on exhibits, and workshops!
After 2 years of development, we are very happy ad proud to present our DIY ping pong robot UHTTR-1, which is currently only able to play in passive mode.
Its a coincidence that the german company Kuka released a similar concept at the same time in relation with the german professional tabletennis player Timo Boll. We are also very excited about their ping pong robot and the concept that stands behind it. For more information to the development of our UHTTR-1, please visit my blog: http://ulfhoffmannroboter.wordpress.com
Penn State University chemists and engineers have, for the first time, placed tiny synthetic motors inside live human cells in a lab, propelled them with ultrasonic waves, and steered them magnetically.
The Penn State nanomotors are the closest so far to a “Fantastic Voyage” concept (without the miniature people).
The nanomotors, which are rocket-shaped gold rods ~300 nanometers in diameter and ~3 microns long, move around inside the cells, spinning and battering against the cell membrane.
The nanomotors are activated by resonant ultrasound operating at ~4 MHz, and show axial propulsion as well as spinning.
Tardigotchi is an artwork featuring two pets: a living organism and an alife avatar. These two disparate beings find themselves the unlikely denizens of a portable computing enclosure. The main body for this enclosure is a brass sphere, housing the alife avatar in an LED screen and the tardigrade within a prepared slide. A tardigrade is a common microorganism measuring half a millimeter in length. The alife avatar is a caricature of this tardigrade, its behaviour is partially autonomous, but it also reflects a considerable amount of expression directly from the tardigrade’s activities (like eating).
The unbelievably fast KUKA robot faces off against one of the best table tennis players of all time. Who has the best technique? Who will win the first ever table tennis duel of human versus robot?
A new visualization system developed by MIT researchers, combines ceiling-mounted projectors with motion-capture technology and animation software to project a robot's intentions in real time. (Learn more about the system: http://bit.ly/1thQBSQ)
The researchers say the system may help speed up the development of self-driving cars, package-delivering drones, and other autonomous, route-planning vehicles.
Video: Melanie Gonick, MIT News Additional footage and computer animations: Shayegan Omidshafiei
Tels des oiseaux de proie, deux drones autonomes bourdonnants survolent le public. Enfermé entre quatre murs de l’école supérieure d’art d’Aix, vendredi soir, celui-ci assiste à la première de la performance Drone-2000 de Nicolas Maigret, sorte de post-rave dystopique.
In this, our most speculative issue yet, we dip into the world of biohacking and wetlabs and consider the idea of the “soft machine” in terms of biomimetic architecture and synthetic biology – humans either mimicking or reverse-engineering nature. ...
Dans le magazine Science (relayé par The Conversation), des chercheurs de l'Université de Harvard ont dévoilé une expérience réalisée avec 1024 robots conçus pour collaborer entre eux afin d'atteindre une tâche prédéfinie. On se souvient que dès 2010, nous avions relayé les travaux de roboticiens de Zurich, qui avaient fait collaborer des robots pour voler. Cette fois-ci, il s'agissait de parvenir à former un dessin en faisant que chaque robot occupe géographiquement une place utile à l'objectif final. ...
TECHNO - Si jamais vous en doutiez, voici un preuve que les robots nous remplaceront un jour au bureau. Le 13 mai, la société hongkongaise Deep knowledge ventures, ou DKV, a nommé un algorithme à son conseil d'administration. Le logiciel siégera donc aux côtés d'êtres en costume, qui respirent et sûrement diplômés d'universités prestigieuses. ...
Even in today’s rapidly evolving world of technology, there are few things that make your jaw drop when you see them in real life. Honda’s ASIMO is one of those things.
When you witness this bipedal humanoid robot hopping in a circle on one foot, taking a few steps back to line up a kick to a soccer ball, or transitioning smoothly from a walk to a slow jog, you have to remind yourself that you’re not looking at a person in a robot suit or some sort of computer-generated special effect. This is an autonomous mechanical being, capable of walking around on two legs and making its own decisions based on input from its sensors. Its name, an acronym that stands for “Advanced Step In Innovative Mobility,” appropriately evokes Isaac Asimov. ...
The design studio, acquired last year by Google and best known for its work on the film Gravity, specializes in robots for use in movies, architecture, and digital fabrication.
Behind a small cafe in San Francisco’s Potrero Hill neighborhood stands an unmarked warehouse where the future of human-machine interaction is taking shape. Inside this sprawling maze of soundstages, machine shops, and computer labs, artists collaborate with engineers, cinematographers brainstorm with coders, and everyone has a collegial relationship with the small army of industrial robots stationed here. This is Bot & Dolly, a boutique design studio that specializes in combining massive mechanical arms with custom software for movies, architecture, digital fabrication, and entertainment installations. “We’re a culture of makers, of creators with open minds,” says Tobias Kinnebrew, Bot & Dolly’s director for product strategy. “We work on things that don’t seem possible and try to make them possible.” ...
It’s easy to praise robots and automation when it isn’t your ass on the line. I’ve done it lots. But I may have to eat my own Cheerios soon enough.
Software is writing news stories with increasing frequency. In a recent example, an LA Times writer-bot wrote and posted a snippet about an earthquake three minutes after the event. The LA Times claims they were first to publish anything on the quake, and outside the USGS, they probably were.
Zeugen is an interactive and immersive new media creative electronics artwork that uses 32 human cast robotic faces and a face tracking system to explore the concepts of seeing and being seen.
L’Androïde [HU#1] créé par Aurélia Ivan est une expérimentation fondée sur sa lecture de Nietzsche. Pour cela, elle fait appel à des artistes avec lesquels elle débute une série de recherches et d’expérimentations interrogeant le rapport de l’homme à la machine.
Ce projet ouvre pour le spectateur une voie vers l’œuvre. Un espace irréel proche de l’installation laisse place à des images - une machine, un environnement sonore (ici, celui de l’inclassable Christophe Chassol) - pour traiter de la déshumanisation.
L’Androïde [HU#1] est un véritable laboratoire, un dialogue qui interroge l’espace rationnel, l’expérience physique et intuitive.
Des scientifiques se sont inspirés des termites pour concevoir et fabriquer des robots bâtisseurs capables de fonctionner de façon autonome. Comme les insectes, ils peuvent transporter des briques, construire des escaliers avant de les gravir pour ajouter des éléments de construction à une structure.
Les robots obéissent à des instructions de base simples pour exécuter un projet de construction de façon indépendante, exactement comme les termites, expliquent les auteurs de ce projet à l'école d'ingénierie de l'université de Harvard (Massachusetts, nord-est) objet d'une présentation jeudi à la presse en marge de la conférence annuelle de l'American Association for the Advancement of Science (AAAS) réunie à Chicago du 13 au 17 février.
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