Media Arts Watch Lab - www.arts-numeriques.info - laboratoire de veille Arts Numériques - twitter @arts_numeriques - @processing_org - @DigitalArt_be - by @jacquesurbanska @_Transcultures
Overly saturated discourses in the public sphere about emerging technologies and the optimistic prophecy that surrounds it have held our imagination under seige, under the spell of a new theology. This leaves us no mental space for “epistemological” contemplation and reflection, only able to react to its immediate effects. Physicist Richard Feynman pointed out the dialectic split of human beings learn- ing about the world: either driven by concepts (epistemological) or tools (science and technology), “if our discoveries are driven by concepts, we tend to explain the old stuff from a new angle, if it’s driven by tools, we end up explaining what we have created or discovered”.
The distinct human condition of essentially not being able to coexist with our natural environment has led us to invent tools to increase our natural capacity and to change our environment. In the classic scene from Stanley Kubrick's “2001: A Space Odyssey”, at the dawn of civilisation, apes accidentally discovered that a piece of leg bone could be used as a weapon. The film shows the bone transformed into a gigantic space craft drifting in the darkness of space...
Introduction To Biosurveillance, 18-19 August with Heather Dewey-Hagborg
Introduction To Software Defined Radio, 27-28 August with Julian Oliver And Bengt SjÖlen
Networkshop, 23-25 August with Julian Oliver And Danja Vasiliev
Offline Publishing, 02-04 Sept with Sarah Grant
Selfhosted, 07-09 September with Julian Oliver And Danja Vasiliev
The Critical Engineer considers Engineering to be the most transformative language of our time, shaping the way we move, communicate and think. It is the work of the Critical Engineer to study and exploit this language, exposing its influence.
The Critical Engineer considers any technology depended upon to be both a challenge and a threat. The greater the dependence on a technology the greater the need to study and expose its inner workings, regardless of ownership or legal provision.
The Critical Engineer raises awareness that with each technological advance our techno-political literacy is challenged. ...
The Art+Science Meeting Project is being realized since 2011 by the Laznia Centre for Contemporary Art in Gdansk.
T
he Art+Science Meeting project presents art and science through an expanded exhibition, workshop, publication, meeting and debate program as two different perspectives of the same reality. The interdisciplinary open to discussion character of the project gives a possibility to present the achievements of world’s most outstanding artists who create in the area of science and technology. It also allows a wider look on the contemporary civilization for which science and technology are progress conditions but still remain opaque to most people.
The project consists of two regular series:
Soundplay gives a series of workshops, concerts and lectures about experimental music held by artists and theorists. Curator of the Soundplay is musician and performer Krzysztof ‘Arszyn’ Topolski. The workshops will be held as part of the Art & Science Meeting project. See more on: www.dzwiekowiska.pl
Man|Machine workshops concentrate on the idea of creating robots as works of art. The programme of the workshops is realised in an interdisciplinary environment and it is addressed to an open public but mainly to students of academies of arts, schools of music and technical universities in Poland and Norway. The workshops are powered by an idea to enhance the competence of young artists, researchers and engineers. The workshops are run in several-days-long series under the supervision of artists working with robotic art and electronic engineers.
PATCHlab is an international event dedicated to interdisciplinary (post)digital art forms, created at the interface of new technologies, programming and humanities where ‘digitalism’ often co-inherence with ‘analogism’.
PATCHlab is an exhibition at the Manggha Museum of Japanese Art and Technology, Contemporary Art Gallery Bunkier Sztuki presenting selected interactive installations and audiovisual works created by Polish and foreign artists from fields such as generative art, interactive art, Do-It-Yourself, creative computing, video art, sound art, experimental film forms, projektionism, mapping and other often overstepping known disciplines.
PATCHlab is also the workshops run by professionals, during which participants will learn the ins and outs of programming and creative use of new technologies as tools for artistic expression.
PATCHlab is also a meeting point with new media artists and theoreticians, review of selected international AV performances during a special AV Nightin Manggha and Forum Przestrzenie with an ambitious electronic music with live visuals.
PATCHlab festival is a member of AVnode network uniting artists and events presenting contemporary audiovisual art supported by the European Union Creative Europe program.
Get a hands on approach to creating your own virtual worlds directly in the web browser. Learn how to make multiplayer 3D websites for virtual reality. During the course of this event beginners and advanced developers will have an online VR app that is hosted using blockchain technology. The best way to predict the future is to build it.
The metaverse is a persistent, globe-spanning virtual world in which billions of people shop, socialize, and relax. In short it is the future of the Internet. JanusVR combines the power of the web with the potential of virtual reality. Websites become immersive spaces linked by portals, where users can explore, collaborate and create content on a platform that builds upon common standards defining the internet. The future of the metaverse and the infrastructure it operates on will be built on the web.
Kadenze brings together educators, artists, and engineers from leading universities across the globe to provide a world-class education in the fields of art and creative technology.
At Kadenze, we believe creativity is the cornerstone of success across all fields. As we continue to grow we are committed to expanding our course catalog, forming new institutional partnerships, and improving the quality of the classes that we offer, making a creative education more accessible and attainable than ever before.
Rejoignez-nous pour la 12e édition de nos Atelier Numériques d'été ! Les six stages proposés abordent des techniques et pratiques de plus en plus utilisées dans les arts de la scène, les installations, les arts (audio-)visuels, et bien sûr l'art numérique. Ces outils sont tous basés sur des ressources libres (logiciel et matériel open-source).
Le Festival est l’occasion, pour les FabLabs français et européens, d’organiser des temps de rencontres et d’échanges autour des projets de chacun.
Le Festival donne l’occasion aux curieux, aux débutants et aux habitués de s’immerger, le temps d’un week-end entier, dans un monde de création et de fabrication : un monde où les idées peuvent se concrétiser rapidement.
Chacun a la possibilité de rencontrer et d’échanger avec nos makers, ou bien de participer à des ateliers pour apprendre à créer.
Que diriez-vous d’avoir accès à des collections muséales du monde entier, d’appréhender l’usage des nouvelles technologies, de créer, d’innover, de travailler et de vous détendre au sein d’un même espace, moderne et attrayant ? C’est tout le programme proposé par la Fruitière Numérique dans l’ancienne coopérative de fruits et légumes du village (3200m² bâtiment et espaces extérieurs).
La Fruitière Numérique est un véritable lieu de transmission du savoir numérique, un lieu culturel propice à la pensée et à la créativité, un lieu de production intellectuelle et d’apprentissage mais aussi un lieu de découverte, d’échanges et de convivialité au service de la citoyenneté numérique, un lieu ouvert à tous (particuliers, entreprises, écoles, associations, collectivités…).
Centre for art and culture MediaArtLab was founded as an independent organisation in 1999 with the intention to build a bridge between activities in the fields of culture and new information and communication technologies. It was the first Russian institution that started exploring media art in Russia.
At the present date MediaArtLab is one of the leading organisations in the field of media art. Our main priorities are to develop interdisciplinary educational projects in the art of new technologies and media culture and to organise events popularising new methods and ideas in exploiting new technologies’ potential or presenting separate periods and trends in media culture appropriation.
For the past 16 years MediaArtLab conducted educational programs all-over Russia, as well as numerous large-scale exhibitions at various partner venues (Moscow MOMA, Centre for contemporary culture Garage, Ekaterina cultural Foundation and many others).
Créé en 2004, cet événement international se consacre à la production animée sous toutes ses formes, avec un contenu transdisciplinaire qui établit des passerelles entre les univers du film (courts et longs métrages, clips, pubs, motion design) et des arts numériques.
Il s’adresse tant au grand public qu’aux professionnels, avec un travail ciblé vers les écoles supérieures d’animation. La Fête de l’anim’ cultive un positionnement original avec une programmation qui conjugue projections, activités pédagogiques et ludiques, challenges créatifs, masterclasses, rencontres et soirées festives.
Le Mirage Festival questionne les liens entre art et innovation depuis maintenant trois ans en proposant une programmation hybride unique en son genre. Durant 5 jours, la manifestation réunit une pléiade d’artistes et de créatifs qui contribuent activement à la réinvention des pratiques artistiques et à leurs modes de représentation grâce à l’usage des technologies. Devenu un véritable rendez-vous autour des pratiques artistiques innovantes, le Mirage Festival dresse un instantané des cultures numériques, en suivant au plus près leurs évolutions. Évènement fédérateur aussi bien pour le public que les professionnels, le festival offre aussi des temps d’échange et de réflexion sur les enjeux soulevés par ces nouveaux modes de création à l’occasion du Mirage Open Creative Forum, nouveau pôle du festival au sein duquel sont proposés workshops, rencontres pros et autres espaces artistico-collaboratifs.
Le Mirage Festival est organisé par l’association Dolus & Dolus
The Rome Media Art Festival is an event promoted by the Fondazione Mondo Digitale. The aim is to build up a field dedicated to the relationship between art and technology in order to enhance the value of artistic products made through digital means. The event is meant to be a bridge between research centers, schools, universities and companies, getting the younger generations closer to a new way of using and conceiving technology.
The Festival is a novelty in the Italian contemporary art landscape. Countries as the Netherlands, Germany or Uk have been developing projects in this direction for years achieving success and creating new artistic trends. For the first time in Italy digital artists are engaged in a community composed of young people, associations, schools, companies and institutions with which the FMD has been working for years.
Beyond the Festival: the laboratory
The project changes the traditional festival “format” in a real “production Lab”. Artists are invited to produce artworks and projects in the FMD’s Innovation Gym, a place endowed by advanced technology. The works produced are not only artwork to display at the Festival but also new prototypes for companies interested in the production of new content. ...
… and what comes after self-driving cars and the internet of things?
While the world still has its hands full dealing with the Digital Revolution and the cultural and social transformations and challenges that it’s brought about, a young generation of scientists and creative engineers has set a course for new frontiers and is already at work amalgamating the disembodied world of digital data with the physical world of our bodies. They’re interconnecting bits and atoms in elementary form, fabricating new high-tech materials from natural substances. They’re teaming up with artists and designers, employing the neurosciences and biotechnology, digital hardware & software, and bringing together old handicrafts traditions with 3-D printers and laser cutters.
With their unorthodox approaches and highly inspiring projects, they’re not only blazing trails for new developments; they’re also opening up completely new ways of looking at the role of science in our society and the interplay of technology and nature...
Le pass, en association avec la fabrique de théâtre, cherche des projets d'artistes numériques pour la waouh zone...
En mars 2017, le Pass inaugure un nouvel espace d'exposition, la Waouh Zone, implanté au cœur de ses bâtiments historiques.
Cet espace, dédié aux cultures numériques, explorera les limites Arts/sciences/technologies en présentant une exposition de travaux artistiques réunis autour d'une thématique centrale, celle de la relation homme/machines. Pour mener à bien cette exposition, le Pass s'associe à la Fabrique de Théâtre et lance le présent appel à participation à destination des artistes numériques belges et européens dont les orientations artistiques et thématiques entrent en étroite ligne avec le projet.
Le choix des propositions se fera par l'intermédiaire d'un comité de sélection composé d'experts et constitué spécifiquement pour l'occasion.
Date limite d'introduction des propositions : 05/09/2016 à 14h Date de communication de l'avis de sélection : 23/09/2016
Le Pass, c'est un musée original qui invite à comprendre les sciences et les technologies en s’amusant.
Audio Art is an experimental and postmodernist art of the close of XX century and the beginning of the XXI century. Audio Art is an integration of sound and visual arts.
Presentation of Audio Art appears in form of the concert, performance and installation. Audio Art creates new concept of sound source: as an object and musical instrument in certain space and time. Audio Art is a "one person art": designer, composer, sound artist and performer unify the whole process of art creation. Audio Art uses low and high technology.
Audio Art Festival presents premiere projects from all over the world.
(Art)ScienceBLR is a public laboratory at the Srishti Institute of Art, Design and Technology for artists and designers to engage with scientific practices. Residencies, exhibitions, workshops, talks...
We look at the artistic, social and political implications of technologies from computing to biotechnologies. Our work exists at the intersection of art-science and pedagogy, creating spaces of dialogue and interaction between artists, designers and scientists.
Since our inception in 2009 we have focused on using DIY techniques to build low-cost laboratory equipment, so as to offer more accessible forms of engagement with the life-sciences.
We also run a community electronics and BioLab which encourages students and the community to make/hack and prototype.
servus.at is a cultural network-based initiative in Linz, Austria. In running its own technical infrastructure, servus.at offers virtual and physical access opportunities for artists and cultural producers. One of the main objectives of servus.at is to implement the ideas of a “free society” in a daily practice of cultural and artistic production dealing with technology and to develop a network of trust.
Accueillant des entreprises leader internationales en construction aéronautique, recherche spatiale et systèmes de propulsion de la fusée Ariane, Saint Médard initie la 1ère édition du Festival de l’Air et de l’Espace dont le thème est « Fabuleux explorateurs et engins volants ». Un festival Arts et Sciences pluridisciplinaire, éducatif et ludique au sein duquel accès)s( propose une programmation croisant performances, projections et rencontres avec des artistes célébrant l’imaginaire aérien.
The event is rooted in the successful Free Software movement of the early 2000s. In conjunction with the Austrian-wide initiative Linux Weeks, servus.at was a co-organizer from the beginning with an event in Linz (LiWoLi – “Linux Weeks Linz”)
The cultural, artistic and socio-political focus of the association, which is still marked by the spirit of the Free Software movement, has been systematically expanded with a new cooperation with the Institute for Time-Based Media (Art University Linz) beginning in 2008. Social, societal and political aspects arising from the pervasion of technology in everyday life are shifted into the foreground.
Consequent to a local development, the term “freedom” has been transferred in this context to culture and art, thus engendering a new title: Art Meets Radical Openness.
Art Meets Radical Openness
Festival dedicated to Art, Hacktivism and Open Culture
“Art Meets Radical Openness” is a community festival, an open lab, and a meeting point for artists, developers, hactivists, and idealists involved with the culture of sharing and communal production. They are catalysts that spark new discourses and open up new directions of thinking. Free Open Source Software, open tools in general and the use of free licenses are the precondition and basis for the digital practice of a community like this, which impels social transformation. This tangible transformation goes beyond a digital practice and also changes our real life.
Les Bains numériques, biennale internationale, renforcent l’engagement d’Enghien les Bains, ville créative des arts numériques de l’UNESCO, en faveur de la création digitale et de l’hybridation entre les arts, les sciences et les technologies.
Du 1er au 5 juin prochains, festival transdisciplinaire et entièrement gratuit, placé sous le signe des arts & sciences.
Prenant part au 350ème anniversaire de l’Académie des sciences, la programmation des Bains numériques s’empare de nos différentes perceptions et de leurs représentations, qu’elles soient tactiles, visuelles ou sonores pour mettre en jeu cette hybridation technologique des arts et des sciences.
#installations, #expositions, #performances, #laboratoires, #ateliers et #concerts investiront l’espace public, transportant les festivaliers dans de nouveaux espaces à vivre et à imaginer.
Biofeedback course by Valery Vermeulen Workshop on 2 weekends: 30/04-01/05 and 21/05-22/05 2016 @ F/LAT (WTC Tower_1, 25th Floor)
All day session - session in our classroom (2 full weekends, doors open 9h45, workshop starts 10h00 – going on till 17h00) + on-line assistance during the full duration of the course
As starting point of the workshop an overview is presented on how biofeedback was and is used by various artist and in different artistic contexts.
Through media and virtual promote knowledge sharing multi directionally. We encourage multidisciplinary creation, technological appropriation, collaborative work, freedom of knowledge, and the formation of critical thinking, in order to contribute to the effective transformation of social, political and economic relations and of our community.
Over recent years tiny automated and nonsensical beings have infiltrated our daily life via twitter and email. They have taken delight in agitation by imitating human behaviours – from telling jokes to online-dating. These small computer programmes are called bots (derived from the word robot) and their repetitive and often simple actions have brought fun to – and often poked fun at – the Internet platforms that now mediate our lives.
This weekend of workshops, labs and bot showcases will be a chance to meet pioneers of the bot making community, gain an insight into their practices and also uncover the darker side of these computer programmes. Bot creators come in many different guises and our weekend will feature artists, whistleblowers, developers, gamers, comedians, thinkers and inventors from this global micro-community.
In the showcase discover more about bot behaviours and their creative potential plus how these are connected to histories in automata and movements such as Dada and Fluxus. It will be a unique opportunity to get hands-on with bot inventions and prototypes as they are being created. ...
The Art of Bots is delivered in partnership with Somerset House and media partner Furtherfield. It is realised in the framework of Masters & Servers, a joint project by Aksioma (SI), Drugo more (HR), Abandon Normal Devices (UK), Link Art Center (IT) and d-i-n-a / The Influencers (ES).
This project has been funded with support from the European Commission. This communication reflects the views only of the author, and the Commission cannot be held responsible for any use which may be made of the information contained therein.
This year, the European Media Art Festival will query the importance and impact of strategies for the future. It is taken for granted that the debate on how to shape societies, their economies and cultures necessarily involves looking to the future, creating drafts and scenarios, speculating and having visions.
However, it should also be a matter of course to ask: who creates these visions, who could have an interest in the implementation of these plans, and whose purpose do these strategies actually serve?
EMAF is one of the most influential forums of international Media Art. As a meeting point for artists, curators, distributors, galleries and an audience of experts the festival has a great impact on the topics and aesthetics of Media Art. Each year the festival offers its visitors a current overview of experimental films, installations, performances, digital formats and hybrid forms, ranging from personal and political subjects or formal experiments to provocative statements from the pulsating area of "Media Art – Society". The Festival sees itself as a place of experimentation and a laboratory where extraordinary works, experiments and ventures are created and presented.
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