 Your new post is loading...
 Your new post is loading...
|
Scooped by
Philippe Gassmann
October 1, 2:02 AM
|
|
Scooped by
Philippe Gassmann
October 1, 2:02 AM
|
|
Scooped by
Philippe Gassmann
October 1, 2:02 AM
|
|
Scooped by
Philippe Gassmann
October 1, 2:02 AM
|
As interactive 3D worlds are increasingly used to study intelligent behavior, it becomes important to develop efficient pipelines for identifying anomalies in these simulated environments, such as floating objects, traversable walls, or objects inconsistent with the surrounding scene. Multimodal AI systems, including vision-language models (VLMs) and vision-language-action models (VLAs), have shown potential for automating this task. However, 3D world auditing is complex, requiring the close coupling of two distinct capabilities: action, to navigate the 3D world and search for anomalies systematically and efficiently; and visual reasoning, to understand the environment and identify anomalies from multimodal observations. It remains largely unexplored whether multimodal agents can effectively couple these two capabilities, using visual reasoning to identify potential anomalies while taking actions to validate them. In this paper, we introduce WorldAuditBench, a benchmark for 3D world auditing comprising 213 anomaly tasks across 13 environments built with Unreal Engine 5 and Three.js, spanning five anomaly families. We evaluate five frontier models under a fixed exploration budget using two auditing paradigms: VLA-based exploration followed by VLM-based anomaly identification, and an end-to-end VLM agent in which visual reasoning directly guides action selection. Across the evaluated models and two paradigms, success rates range from 6.6% to 42.3%, substantially below human performance (83.4%). Through the task of world auditing, WorldAuditBench provides a testbed for studying how multimodal agents couple action and visual reasoning in interactive 3D environments, while highlighting current limitations in their ability to gather and interpret evidence during exploration.
|
Scooped by
Philippe Gassmann
October 1, 2:02 AM
|
Looped transformers and Mixture-of-Experts (MoE) offer complementary routes to efficient scaling: recurrence increases computational depth at fixed parameters, while MoE sparsity expands total capacity at fixed active compute. Yet existing scaling laws model recurrence or sparsity in isolation. In this work, we introduce Loop Scaling Laws, the first scaling law to jointly model recurrence and sparsity alongside model size and data. At its core is a bounded, sparsity-conditional recurrence mapping that characterizes the effective-parameter gain from looping and how sparsity raises this gain. The laws predict the held-out loss of looped models more accurately than prior alternatives, and recover the standard dense and MoE scaling laws as special cases. Beyond prediction, the fitted laws provide a principled foundation for designing looped MoE models under compute and memory constraints. Downstream evaluations further demonstrate the complementary benefits of the two axes: sparsity delivers ~3x active-parameter efficiency, recurrence yields ~2x total-parameter efficiency on reasoning, and joint scaling further advances the performance frontier. As a practical extension, we show these gains hold at trillion-token scale: at matched training compute, a looped MoE with law-derived recurrence matches a ~2x larger non-looped MoE on the reasoning benchmarks, while enabling test-time scaling through recurrence.
|
Scooped by
Philippe Gassmann
October 1, 2:02 AM
|
What work can robots do? Anthropic's robot exposure index finds robots can do 3/4 of US physical job tasks, but are cost-competitive for only 0.3%.
|
Scooped by
Philippe Gassmann
October 1, 2:02 AM
|
The $300 million employee tender was co-led by Wellington and T. Rowe Price.
|
Scooped by
Philippe Gassmann
September 30, 4:02 PM
|
Explore more than 20 announcements from OpenAI DevDay 2026, including GPT-6 Astra, ChatGPT, Codex, APIs, security, and new tools for builders.
|
Scooped by
Philippe Gassmann
September 30, 2:02 AM
|
Over the past few hours, startup capital has moved across a strikingly broad set of sectors, with investors backing AI infrastructure, energy systems, enterprise automation, RNA therapeutics, design software, financial compliance, alternative assets, and consumer AI. The largest deal is in a category that increasingly looks less like venture software and more like industrial finance:
|
Scooped by
Philippe Gassmann
September 30, 2:02 AM
|
Underdogs Group raccoglie 20 milioni di euro nel suo primo round e punta ad accelerare una strategia di acquisizioni tra DataTech, MarTech e AdTech. Con oltre mille clienti europei, 140 dipendenti e più di 20 milioni di ricavi pro forma, il gruppo milanese vuole costruire una piattaforma MadTech end-to-end basata sull'AI. Ma la notizia più interessante per il Tech Made in Italy potrebbe essere un'altra: una società italiana che raccoglie capitale per diventare aggregatore di Tech in Europa.
|
Scooped by
Philippe Gassmann
September 30, 2:02 AM
|
Build plugins that feel like native, first-class features of ChatGPT.
|
Scooped by
Philippe Gassmann
September 30, 2:02 AM
|
A humanoid robot store in Hong Kong offers a glimpse of the future — and a reminder of the city's technology gap with mainland China.
|
Scooped by
Philippe Gassmann
September 30, 2:02 AM
|
Flourish is releasing a $3,555 phone-trainable home robot, targeting busy parents with personalized, cloud-trained chore automation.
|
|
Scooped by
Philippe Gassmann
October 1, 2:02 AM
|
The SGLang Project began with an elegant idea: exploit the structure of complex LLM programs to run them more efficiently. 2,000+ contributors and 19,000+ commits later, we’re proud to see the community come together for the first SGLang Summit.
It’s incredible how far the (radix)tree has branched…
|
Scooped by
Philippe Gassmann
October 1, 2:02 AM
|
Audio8 ASR Infinite
streaming speech recognition model
the native streaming architecture decodes 12.5 times per second
a rolling KV Cache keeps both memory and latency constant, even in 24/7 operation
one text token per clock step (12.5 / 8.3 / 6.25 decisions per second), balancing perception g…
|
Scooped by
Philippe Gassmann
October 1, 2:02 AM
|
Long-horizon robot manipulation reuses skills across many task compositions, but improving these compositions with additional end-to-end demonstrations is costly. A practical self-improving system must decide both what to teach next and where to apply that supervision. We present ROBOCOACH, a world-model-guided coaching framework that uses imagined failures to guide demonstration requests and expert updates. Its Route-Imagine-Diagnose-Improve (RIDI) loop executes reusable skill experts inside COACHWORLD, our shared action-conditioned world model, and uses a progress judge to record the first subtask that fails to complete. Aggregated records select which subtask demonstrations to acquire and which expert adapters to update. Across two simulation suites and two real-robot platforms, imagined and deployed success correlate over 22 task-policy pairs (rho = 0.840). Controlled comparisons show that our coaching method outperforms matched baselines under matched data budgets and update schedules. With only 150 additional subtask demonstrations, success rises from 13.3% to 75.0% on Franka and from 40.0% to 83.8% on AgileX. The coached experts also transfer to four held-out compositions, achieving an average success of 35.0%, compared with 0% for a shared-policy baseline updated with uniformly acquired demonstrations. Together, these results show that world models can serve as active coaches, turning imagined failures into targeted supervision for modular policy improvement. Project Page: https://robocoach-ai.github.io/
|
Scooped by
Philippe Gassmann
October 1, 2:02 AM
|
High-compression tokenizers are essential for scaling latent image generative models. However, aggressive compression creates a fundamental tradeoff between reconstruction fidelity and generation efficiency: high compression image encoder always increases the learning difficulty of diffusion training, resulting in slow model convergence. Recent representation autoencoders speed up the diffusion training by improving the latent feature's expressive capability by replacing VAE encoders with pretrained semantic encoders, yet they are typically limited to moderate compression and lose pixel-level details necessary for faithful reconstruction. To achieve both high compression and fast diffusion training, we propose DC-SAE, a Decoupled Compact Semantic Autoencoder designed for high-compression image generation with accelerated diffusion model convergence. DC-SAE consists of two key components: (1) a macro-level architecture design that leverages semantic encoders to enable higher compression ratios, and (2) a pixel-level encoder that preserves low-level details, ensuring high-fidelity image reconstruction. We empirically demonstrate that DC-SAE performs strongly on image generation tasks, achieving both compact latent representations and efficient training dynamics. Specifically, on the ImageNet dataset with $512 \times 512$ resolution, DC-SAE achieves $32\times$ spatial compression, with 29.79 PSNR and 3.37 gFID, substantially outperforming the previous state-of-the-art high-compression tokenizer baselines DC-AE by 13.5% and 54.9% on PSNR and gFID, respectively, maintaining comparable throughput and faster diffusion model training convergence. Beyond class-conditional generation, a $1.6$B-parameter DiT using DC-SAE achieves 0.84 on GenEval and 86.007 on DPG-Bench for text-to-image generation at $1024\times1024$ resolution.
|
Scooped by
Philippe Gassmann
October 1, 2:02 AM
|
Recent advances in large language models have made automatic game generation increasingly feasible, yet reliably improving generated games beyond a playable version remains challenging. Naive iterative refinement can easily overfit a small set of test cases, producing fragile games with unresolved bugs, missing behaviors, and poor generalization to broader player interactions. We introduce RSIGame, an autonomous agentic game development framework with recursive self-improvement. RSIGame organizes development into complementary local and global loops. Concretely, a local explore-diagnose-improve loop broadly explores the executable game, diagnoses and prioritizes discovered issues, and performs evidence-grounded revision, where an evolving checklist continually accumulates new testing and improvement guidance. A global loop tracks overall quality, preserves the best checkpoint, and detects saturation or regression over long-horizon development. Beyond test-time improvement, RSIGame further internalizes successful development experience into the generator through training. Across 140 GameCraft-Bench tasks, two game engines, and five generators, RSIGame consistently improves game quality under matched development budgets. Notably, experience internalization enables Qwen3.8-27B to reach 61.38 on Godot and 58.53 on Phaser, exceeding GPT-5.5 one-shot scores while reducing Qwen's generation tokens by 11 times.
|
Scooped by
Philippe Gassmann
October 1, 2:02 AM
|
Deepseek and Huawei have built open-source programming tools for Huawei's Ascend AI chips. At the center is TileLang, a language designed to offer a simpler programming model than Nvidia's CUDA. The partnership targets the biggest obstacle for China's AI industry, which is software that gets the most out of domestic chips.
|
Scooped by
Philippe Gassmann
October 1, 2:02 AM
|
Announcing Gemini 4 Argon, our frontier model for real-world coding, enterprise knowledge work, and cyber defense, rolling out soon.
|
Scooped by
Philippe Gassmann
September 30, 4:02 PM
|
Build and launch cloud agents with the Agents API, a managed service powered by the Codex harness for orchestration, long-running sessions, and tool use.
|
Scooped by
Philippe Gassmann
September 30, 2:02 AM
|
(Adnkronos) - Parla con lei, l'intelligenza artificiale. E in soli 20 secondi sarà in grado di dirti se nella voce ci sono i segni del diabete di tipo 2. Il sistema di analisi delle registrazioni vocal
|
Scooped by
Philippe Gassmann
September 30, 2:02 AM
|
Production-ready agents without the plumbing: OpenAI's frontier intelligence with AWS security built in
|
Scooped by
Philippe Gassmann
September 30, 2:02 AM
|
BEIJING, Sept. 28 (Xinhua) -- Graduation day is no longer just for humans. Thirty robots made up the
|
Scooped by
Philippe Gassmann
September 30, 2:02 AM
|
Existing AI services could account for $1.8 trillion of that target, leaving $4.2 trillion in new revenue still to be created
|