:: The 4th Era ::
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:: The 4th Era ::
Impact of the internet age on human culture and K-20 education policy/administration
Curated by Jim Lerman
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Kathy Schrock: Computational Thinking & Design Thinking

Kathy Schrock: Computational Thinking & Design Thinking | :: The 4th Era :: | Scoop.it
Computational thinking is defined by Cummins as a process that "encourages students to explore solutions to problems that remain unsolved. (It) inspires innovation and supports problem-solving skills".

Design thinking, as stated by Scholastic, "is a creative problem-solving process that calls for thoughtful solutions to real-world situations.".
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Rescooped by Jim Lerman from Into the Driver's Seat
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Climate Migrants

Climate Migrants | :: The 4th Era :: | Scoop.it
Climate change has already displaced tens of thousands of people. If it continues unabated, it could lead to one of the largest mass human migrations in history.
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A Design Challenge to Students: Solve a Real-World Problem! ~ MindShift

A Design Challenge to Students: Solve a Real-World Problem! ~ MindShift | :: The 4th Era :: | Scoop.it

by Ian Quillen

 

"Creating a safe recreation space for teens; protoyping a recyclable lunch tray; setting up a water delivery system to guard against urban fires; building a public awareness campaign to combat hunger. These are just a few of examples of the types of tasks students are taking on when they participate in the Design Learning Challenge, an effort to get students to figure out how to solve real-world problems in their communities.

 

"Combining project-based learning, with an emphasis on the arts and design thinking, this academic competition now in its third year — a partnership between the Industrial Designers Society of America, or IDSA, and the National Art Education Association, or NAEA — has more than 750 students participating this year."


Via Rebecca White, Jim Lerman
Andrew Aker's curator insight, August 14, 2013 9:27 AM

EVERY subject should be taught with REAL WORLD problem solving, just like we did in the stone-age!    

Marnie McGillivray's curator insight, March 23, 2014 8:33 PM

I have rescooped this resource from @Rebecca White as it is a great resource for teaching the Design and technology strand and incorporates sustainability. The website focuses on design thinking, 21st century learning skills, design learning research, curriculum frameworks, project based learning and engaging today’s students. It links with the Australian Curriculum for technology including design technology as it is build student computational thinking by getting them to create and evaluate projects which aims towards creating preferred futures.

Katherine Reed's curator insight, April 7, 2014 10:34 PM

This is the background information for competitions that are coordinated between designers and educators to promote students thinking about how to solve real world problems using design.  There are links provided to sample problems and challenges suited for Prep to Year 4 levels as well as more in depth concepts for high school students, such as designing jobs for 2050.  Interesting read and plenty of information to be explored. 

Rescooped by Jim Lerman from visual data
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The Future of Data Visualization Tools

The Future of Data Visualization Tools | :: The 4th Era :: | Scoop.it

Data is everywhere and well-designed data graphics can be both beautiful and meaningful. As visualizations take center stage in a data-centric world, researchers and developers spend much time understanding and creating better visualizations. But they spend just as much time understanding how tools can help programmers and designers create visualizations faster, more effectively, and more enjoyably.

 

As any visualization practitioner will tell you, turning a dataset from raw stuff in a file to a final result in a picture is far from a single-track, linear path. Rather, there is a constant iteration of competing designs, tweaking and evaluating at once their pros and cons. The visualization research community has recognized the importance of keeping track of this process.

 

Read the complete article to learn more about the future of the practice and the tools that enable designers to create thoughtful infographics and visualizations...


Via Lauren Moss
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The Fallacy of Endless Economic Growth

The Fallacy of Endless Economic Growth | :: The 4th Era :: | Scoop.it
What economists around the world get wrong about the future.

 

The idea that economic growth can continue forever on a finite planet is the unifying faith of industrial civilization. That it is nonsensical in the extreme, a deluded fantasy, doesn't appear to bother us. We hear the holy truth in the decrees of elected officials, in the laments of economists about flagging GDP, in the authoritative pages of opinion, in the whirligig of advertising, at the World Bank and on Wall Street, in the prospectuses of globe-spanning corporations and in the halls of the smallest small-town chambers of commerce. Growth is sacrosanct. Growth will bring jobs and income, which allow us entry into the state of grace known as affluence, which permits us to consume more, providing more jobs for more people producing more goods and services so that the all-mighty economy can continue to grow. "Growth is our idol, our golden calf," Herman Daly, an economist known for his anti-growth heresies, told me recently.

 

Tagsop-ed, economicindustry, sustainability, development, consumption, climate change, environment, resources.

 

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Designing Media-Based Assignments

Designing Media-Based Assignments | :: The 4th Era :: | Scoop.it
This website helps college teachers develop, deliver, and assess assignments incorporating images, video, and sound.


Beth Dichter's insight:

This website from the University Notre Dame provides great resources to help you embrace media-rich experiences for your students. The site currently has 24 projects which you may explore. Each project includes:

* A brief explanation

* Samples of projects

* Resources to help you learn how to make the projects

* Rubrics

The projects listed include: video story project, infographics, academic poster, book trailer, geographic map and many more.

Although this website was designed for college teachers the resources and ideas are useful for any teacher whom would to incorporate more media-based assignment in their classroom.


Via Beth Dichter
ech08ravo's curator insight, December 1, 2013 10:50 PM

Fantastic website from Notre Dame helps instructors (and students) design effective media-based assignments. Great examples and how-tos for inspiration.

Malin Fölster's curator insight, December 7, 2013 8:37 AM

Wow denna sida var sååå bra. Jag förlorade mig själv på denna sidan idag! :))) 

brendasherry's curator insight, April 21, 2014 9:58 AM

Awesome collection of ideas and exemplars...

Rescooped by Jim Lerman from Into the Driver's Seat
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5 Flipped Classroom Issues (And Solutions) For Teachers - Edudemic

5 Flipped Classroom Issues (And Solutions) For Teachers - Edudemic | :: The 4th Era :: | Scoop.it

by Beth Holland

 

"Have you been thinking about flipping your classroom this fall? Flipping can let you make the most of face-to-face time with your students. Rather than taking class time to introduce content and using homework to review concepts, flip the process so that students gain basic knowledge at home and then create, collaborate, and make connections in school.

 

"Creating video used to be out of reach for most teachers. It was expensive and required skills that could take years to master. Fortunately, it is easier and faster than ever to create videos for your students, especially with iPad. It also plays a big part in flipping your class, as it provides students with multimodal access to content and the ability to progress at their own pace. By giving students the opportunity to view and playback lessons via video, you free up class time for more cognitively difficult tasks. At EdTechTeacher, we have worked with many educators on flipping their classes and have noticed some common issues that often thwart their initial forays."

 

 

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