Information and digital literacy in education via the digital path
77.9K views | +0 today
Follow
Information and digital literacy in education via the digital path
Literacy in a digital education world and peripheral issues.
Your new post is loading...
Your new post is loading...

Popular Tags

Current selected tag: 'virtual reality'. Clear
Scooped by Elizabeth E Charles
Scoop.it!

What Is Extended Reality (XR) and How Can Universities Use It? | EdTech Magazine

What Is Extended Reality (XR) and How Can Universities Use It? | EdTech Magazine | Information and digital literacy in education via the digital path | Scoop.it
While these emerging technologies may offer many benefits for students and professors, institutions will need to address ethical and safety concerns.
Rescooped by Elizabeth E Charles from Educational Technology News
Scoop.it!

How VR and AR Will Change How Art is Experienced |  Education Technology Guy

How VR and AR Will Change How Art is Experienced |  Education Technology Guy | Information and digital literacy in education via the digital path | Scoop.it

"Virtual and augmented reality have become a trend more recently due to advances in artificial intelligence. They’ve grown to be more commonly utilized tools for interpretation of ideas in a variety of fields. VR is an immersive technology experience. Though it was commonly used in the gaming industry, it’s now being applied to a variety of fields. For example, companies can make use of simulated interviews and best choose candidates for the job when recruiting and training. AR on the other hand, supplements and enhances reality that already exists. Social media filters are a good example of this. Another example, the furniture company IKEA recently used this immersive technology to help shoppers envision how furniture would look inside their home."


Via EDTECH@UTRGV
Elaine Weseman's curator insight, September 17, 2023 7:25 PM
VR and AR more and more are being applied to a variety of fields. More notably associated with gaming, VR and AR are proving useful in less glorified areas like job interviews and job training. In addition, it is enhancing the shopping experience, saving time and money. Lastly, in the area of art, it is being used to spice up exhibits giving patrons an alternative way of appreciating artwork. All in all, VR and AR are revolutionizing our world, pushing the boundaries of creativity and enhancing how people perceive it.
Scooped by Elizabeth E Charles
Scoop.it!

Mixed Realities, Virtual Reality, and Augmented Reality in Scholarly Publishing: An Interview with Markus Kaindl and Martijn Roelandse

Mixed Realities, Virtual Reality, and Augmented Reality in Scholarly Publishing: An Interview with Markus Kaindl and Martijn Roelandse | Information and digital literacy in education via the digital path | Scoop.it

For many of us, augmented reality is primarily associated with gaming and other forms of online entertainment. But it is also increasingly being used in scholarly publishing — in expected and unexpected ways. Springer Nature has been experimenting with this, and anyone who visited their booth at this year’s Frankfurt Book Fair (FBF) had the opportunity to experience the results firsthand. In this interview, their Senior Manager of Semantic Data, Markus Kaindl, and Head of Innovation, Martijn Roelandse, answer some of my questions about mixed realities, virtual reality, and augmented reality in scholarly publishing and tell us about some of their work in this area.

No comment yet.
Scooped by Elizabeth E Charles
Scoop.it!

The future of the virtual classroom

The future of the virtual classroom | Information and digital literacy in education via the digital path | Scoop.it
Virtual reality has the ability to transport users to a whole new environment in a completely believable way. In the education sector, this offers almost endless possibilities – from engaging and interactive learning experiences to practical training simulations for students and teachers alike. We’ve been working with Ericsson and Connect to Learn to create a ‘virtual classroom’ that serves as a space for teachers to train before facing a real class, but what does the future hold for VR classrooms?
No comment yet.
Rescooped by Elizabeth E Charles from Educational Technology News
Scoop.it!

25 more real-world examples of Virtual Reality

25 more real-world examples of Virtual Reality | Information and digital literacy in education via the digital path | Scoop.it

"A couple of years ago I started up Virtual Reality Working Out Loud Week to promote real-world applications of virtual reality.

 

The inaugural #VRwolweek unearthed 20 real-world examples of the emerging technology, and the enduring popularity of that blog post tells me that we are hungry for more.

 

Loath to disappoint, I hereby present 25 more real-world examples of virtual reality, drawn from this year’s and last year’s events. I thank everyone who contributed to the following list."


Via EDTECH@UTRGV
No comment yet.
Scooped by Elizabeth E Charles
Scoop.it!

Brown University Uses VR to Give Scientists a Closer Look at Their Research

Brown University Uses VR to Give Scientists a Closer Look at Their Research | Information and digital literacy in education via the digital path | Scoop.it
Exciting new applications of virtual reality technology are helping scientists create powerfully precise, high-resolution visualizations of how particular life forms and other phenomena appear and behave.

Benjamin Knorlein, a researcher at Brown University’s Center for Computation and Visualization (CCV), has integrated VR with a digital holographic microscope to present an up-close look at plankton and how they function within their environment — a view so finely detailed that the human eye can’t capture it under normal observation.
No comment yet.
Rescooped by Elizabeth E Charles from Learning & Technology News
Scoop.it!

Getting into Virtual Reality Part 1: Creating Virtual Reality Worlds

Getting into Virtual Reality Part 1: Creating Virtual Reality Worlds | Information and digital literacy in education via the digital path | Scoop.it
Now another ten years on VR seems to be making another surge into the mainstream consumer market and the field of education. Whether it’s here to stay or not largely depends on how accessible edtech companies can make this to mainstream teachers and classrooms around the world and the ability of edtech companies to provide experiences that have genuine educational outcomes that match the kind of investment that will be necessary to enable students to access those experiences.

Via Nik Peachey
Nik Peachey's curator insight, December 7, 2017 7:41 AM

Some free tools and resources to create virtual reality worlds and experiences.

Richard Platt's curator insight, December 10, 2017 1:22 AM

Now another ten years on VR seems to be making another surge into the mainstream consumer market and the field of education. Whether it’s here to stay or not largely depends on how accessible edtech companies can make this to mainstream teachers and classrooms around the world and the ability of edtech companies to provide experiences that have genuine educational outcomes that match the kind of investment that will be necessary to enable students to access those experiences.

Scooped by Elizabeth E Charles
Scoop.it!

How to Create Virtual Reality Panoramas

How to Create Virtual Reality Panoramas | Information and digital literacy in education via the digital path | Scoop.it
You can now use the Cardboard Camera app on iPhones and on Android phones. You can now share your virtual reality panoramas with others through email and social media. In the video embedded below I demonstrate how to use the Cardboard Camera to capture and share virtual reality panoramas.
No comment yet.
Scooped by Elizabeth E Charles
Scoop.it!

5 Educational Paths Influenced By Virtual Reality - InformED

5 Educational Paths Influenced By Virtual Reality - InformED | Information and digital literacy in education via the digital path | Scoop.it

 Closing one’s eyes and seeing something that doesn’t exist in one’s current reality is a skill that many people throughout time have had to develop in their learning paths. Now, virtual reality is taking imagination a step further and allowing people to experience augmented situations in a very practical way.

No comment yet.
Rescooped by Elizabeth E Charles from Educational Technology News
Scoop.it!

How Virtual Reality Could Change the Way Students Learn

How Virtual Reality Could Change the Way Students Learn | Information and digital literacy in education via the digital path | Scoop.it

"Virtual Reality (VR) is changing the way people see the future. As with video games emerging into the classroom in the early 2000s, this new technology will soon be making its way into classrooms as well. Many teachers are receptive to working with this technology, but some of them are not quite aware of the effect VR can have on a classroom environment. It can change the way students learn in the long run."


Via EDTECH@UTRGV
Nando Castellanos's curator insight, May 15, 2017 6:54 PM
Regarding the intention of this article, I would say that Virtual Reality can have very good contributions in the way students learn but it also brings some gaps. I believe that it is a fact that students can internalize better the concepts presented in lessons since, as mentiioned in this article, more than one sense is involved. Also, VR can raise students' motivation since we are in an era in which technology has taken part of people's lifes and some of them even become addicted to tech. In the other, I consider that VR makes that students have less interaction among them. It means that they would become independent but at the same time it would make them become more indifferent. In addition, VR could make that the teacher's role become less important. However, if teachers find the way of implementing appropriately this kind of technology in their classrooms, it would be a tool which can help the learning process to be more effective.
elearning at eCampus ULg's curator insight, May 16, 2017 9:38 AM
Not a revolution but some evolution
Micah McTaggart's curator insight, May 24, 2017 10:50 PM
I think this is a great new technology for the classroom, albeit an expensive one. if implemented properly, with a curriculum focus, VR has the potential to really engage students in subjects they might otherwise see as boring. Ancient History for example, students could be placed in the world of ancient Rome or Egypt by using VR, they could see it with their own eyes and ears instead of just hearing about it from a teacher. This has the potential to transform the learning experience b putting the student in control of how they view the environments around them. 

VR is also very appealing to many young people and they would be more willing to engage in this form of learning, than say, listening to a lecture on ancient Rome. Students may not even realise they are learning at first, which is awesome as it encourages them to seek out new information without it feeling like a burden or boring. 
Rescooped by Elizabeth E Charles from Educational Technology News
Scoop.it!

Using the ‘virtual’ to change the ‘reality’ of education

Using the ‘virtual’ to change the ‘reality’ of education | Information and digital literacy in education via the digital path | Scoop.it
Students can use virtual reality goggles for views they normally wouldn’t get to see, and augmented reality can give them new experiences.

Via EDTECH@UTRGV
No comment yet.
Scooped by Elizabeth E Charles
Scoop.it!

Medical Students Practice Critical Skills on Digital Cadavers

Medical Students Practice Critical Skills on Digital Cadavers | Information and digital literacy in education via the digital path | Scoop.it
As a growing number of medical schools bring virtual reality into the classroom, students are finding it an effective way to learn complex subject matter, such as anatomy, that’s often easier to understand with hands-on practice.
No comment yet.
Rescooped by Elizabeth E Charles from Technology in Education
Scoop.it!

The Virtual Reality Tools Shelf | edshelf

The Virtual Reality Tools Shelf | edshelf | Information and digital literacy in education via the digital path | Scoop.it

A collection of 23 virtual reality tools for educators.


Via Jim Lerman, Yasemin Allsop
Kathy Lynch's curator insight, January 17, 2017 6:23 PM
Thx Jim. Lots of gret possibilities to explore for exploring!
Scooped by Elizabeth E Charles
Scoop.it!

Baudrillard Virtual reality philosopher | Donald Clark Plan B

Baudrillard Virtual reality philosopher | Donald Clark Plan B | Information and digital literacy in education via the digital path | Scoop.it
Jean Baudrillard (1929 - 2007), the postmodernist French philosopher and cultural theorist, examined the ways in which see and interact with the world as simulcra and simulations and hyperreality. Neo, in the film The Matrix (1999), carries a copy of Baudrillard's Simulcra and Simulations (1981), which examines technology, or more accurately its virtual outputs, in culture. More than this, he has created several concepts and theories that redefine what technology is in our lives and culture, way beyond face-to-face and print media.
No comment yet.
Scooped by Elizabeth E Charles
Scoop.it!

90 VR Education Apps for Vive, Rift and WMR – Immersive Learning News

90 VR Education Apps for Vive, Rift and WMR – Immersive Learning News | Information and digital literacy in education via the digital path | Scoop.it
When it comes to locating educational content for a PC-powered VR headset like a Vive, Rift or WMR, it can be a little tricky for three main reasons:
1. There are multiple app stores to find content and some of the content can only be found in certain app stores.

2. Not all the stores have an easy to find Education section.

3. Some content which would be great in the classroom isn’t actually tagged as educational.
No comment yet.
Rescooped by Elizabeth E Charles from Educational Technology News
Scoop.it!

5 Lessons On Virtual Reality In eLearning

5 Lessons On Virtual Reality In eLearning | Information and digital literacy in education via the digital path | Scoop.it

"Here are 5 lessons on Virtual Reality in eLearning that you need to know."


Via EDTECH@UTRGV
Marco Bertolini's curator insight, May 13, 2018 5:15 AM

5 very good and common sense lessons about virtual reality !

Scooped by Elizabeth E Charles
Scoop.it!

9 Technology Mega Trends That Will Change The World In 2018

9 Technology Mega Trends That Will Change The World In 2018 | Information and digital literacy in education via the digital path | Scoop.it
Some tech trends fizzle out and die a quiet death, while others are so significant that they transform our world and how we live in it. Here are the top nine tech mega-trends that I believe will define 2018 and beyond.
No comment yet.
Scooped by Elizabeth E Charles
Scoop.it!

How To Develop AR/VR eLearning Resources: A 7-Step Guide

How To Develop AR/VR eLearning Resources: A 7-Step Guide | Information and digital literacy in education via the digital path | Scoop.it
Free PDF Download! Get our free eBook AR/VR Technology's Role In The Future Of eLearning to learn 7 steps to Develop AR/VR eLearning Resources.
No comment yet.
Scooped by Elizabeth E Charles
Scoop.it!

The Differences Between Augmented Reality and Virtual Reality

The Differences Between Augmented Reality and Virtual Reality | Information and digital literacy in education via the digital path | Scoop.it
This morning I received an email from a reader who was wondering what the terms AR and VR mean. I get that question on a fairly regular basis these days. That's why earlier this year I recorded a video and posted a short slideshow that outlines the differences between augmented reality, virtual reality, and mixed reality.
No comment yet.
Scooped by Elizabeth E Charles
Scoop.it!

10 Reasons You Should Use A-Frame For Virtual Reality Projects - eLearning Industry

10 Reasons You Should Use A-Frame For Virtual Reality Projects - eLearning Industry | Information and digital literacy in education via the digital path | Scoop.it
I was a skeptic, but I’m not anymore. I didn’t think there would be an easy and free way to build Virtual Reality experiences. I didn’t even have a need for Virtual Reality, so I never gave it a thought.

A few weeks ago, a colleague reached out to a group of learning professionals that I happened to be a part of. They asked if anyone in the field of learning had been working with Virtual Reality, also known as VR. My internal reaction was "Well, no, but I can figure out how to do it!". That’s how it usually begins with me. Someone asks a question about technology and I can’t get it out of my mind. I’m a do-it-yourself kind of gal. My hobby is testing out technologies and creating awareness in the learning community about those technologies.
No comment yet.
Scooped by Elizabeth E Charles
Scoop.it!

4 disruptive education technologies poised to change higher learning

4 disruptive education technologies poised to change higher learning | Information and digital literacy in education via the digital path | Scoop.it
Things are about to get very interesting. These four disruptive digital technologies aren't mainstream, but they will change the very fabric of learning.
No comment yet.
Rescooped by Elizabeth E Charles from iGeneration - 21st Century Education (Pedagogy & Digital Innovation)
Scoop.it!

15 Fantastic Virtual Reality in Education Resources - curated by Monica Burns

15 Fantastic Virtual Reality in Education Resources - curated by Monica Burns | Information and digital literacy in education via the digital path | Scoop.it
I wanted to share some of my absolute favorite resources for virtual reality in education. Here are tools for teachers looking for new educational VR apps.

Via Tom D'Amico (@TDOttawa)
Desiree Dominguez's curator insight, June 6, 2021 11:17 PM
Various apps are being developed for teachers. 
Ricardo Mendoza's curator insight, September 16, 2021 11:24 AM
Virtual reality in Education is NOT lagging behind, worldwide more and more countries are implementing virtual videos to their educational curriculum. Its changing from trying to remember what you read or hear to learning at the same time you are doing and seeing something with virtual videos. In Virtual education students are motivate and that improves their learning process in general. 
hubercik18k@gmail.com's curator insight, January 6, 2023 12:19 PM
Information about the future of IT when considering usage for educational purpouses.
Scooped by Elizabeth E Charles
Scoop.it!

How Can VR be Used for Learning? - DML Central

How Can VR be Used for Learning? - DML Central | Information and digital literacy in education via the digital path | Scoop.it
The hype around virtual reality (VR) has died down a bit, though the conference keeps going. I was happy to attend the Versions conference earlier this year, though I was disappointed (but not surprised) that there wasn’t that much new stuff. Rather, it seems there is less happening than there was before as the medium continues to figure out what its best use cases are if it is to become a consumer technology.
No comment yet.
Rescooped by Elizabeth E Charles from Educational Technology News
Scoop.it!

5 technologies to avoid in the classroom-and what to use instead

5 technologies to avoid in the classroom-and what to use instead | Information and digital literacy in education via the digital path | Scoop.it
In a technology-dependent education culture, are there some technologies to avoid? And if so, why, and what are better alternatives?

Via EDTECH@UTRGV
Becky Roehrs's curator insight, March 31, 2017 4:28 PM

Ouch-lots of popular stuff to avoid-social media, e-books, gaming..but lots we can do instead-forums, VR/AR, OER..

Scooped by Elizabeth E Charles
Scoop.it!

How our school is using Virtual Reality to prepare pupils for a future dominated by technology 

How our school is using Virtual Reality to prepare pupils for a future dominated by technology  | Information and digital literacy in education via the digital path | Scoop.it
Virtual reality, augmented reality, mixed reality, haptic feedback; the line between these and many other technological realities is becoming blurred and they are beginning to be grouped under one umbrella term: artificial reality. But what is artificial reality and how can it be used effectively in the classroom?