E-Learning-Inclusivo (Mashup)
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Developing Digital Literacies for Teachers

Developing Digital Literacies for Teachers | E-Learning-Inclusivo (Mashup) | Scoop.it

“How did you do that?” This is a question I have been asked a few times in my career when using an element of technology in my lessons.

 

The thing is, this is not a reaction to my students tackling some carefully crafted web quest or using iPads to create animated video clips (simply because I don’t usually do those kind of tasks but more on that later!) It is often a reaction to my class using an app like Padlet to collaborate or Kahoot to create their own quizzes.

“I didn’t do that,” is usually my answer. “I just set it up and my students did the rest.”

“But it seems so complicated,” they continue. “I could never do something like that.”

When a teacher is reluctant to use technology in class, there are two reasons they may offer – “I don’t know much about technology,” and/or “my students are much better with tech than me so how could I teach them anything with it?”


Via Elizabeth E Charles
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Flipped Classroom: Advantages and Challenges

Flipped Classroom: Advantages and Challenges | E-Learning-Inclusivo (Mashup) | Scoop.it
The flipped classroom originated in Colorado when two Chemistry teachers, Jon Bergmann and Aaron Sams, started recording lectures for students to watch at home. They were driven to increase interaction with students when they seem to need it most, during homework. So, they flipped the traditional classroom structure; students watched the lecture at home and then completed homework under the guidance of their teacher during class. Bergmann and Sams reported increased assessment scores in the first year of its implementation1, and the model quickly became popular.

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6 Powerful Strategies For Deeper Learning In Your Classroom

6 Powerful Strategies For Deeper Learning In Your Classroom | E-Learning-Inclusivo (Mashup) | Scoop.it
In the U.S., millions of middle and high school students attend schools that don’t match the reality of their lives. By their teenage years, young people should be solving complex problems, thinking critically about tough concepts, and communicating their ideas effectively. Yet, our schools are organized to be lecture-based, encouraging students to simply memorize facts and follow rules.

Via Elizabeth E Charles
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How to flip the classroom | Flipped Institute

How to flip the classroom | Flipped Institute | E-Learning-Inclusivo (Mashup) | Scoop.it
Flipping is easy – and with a little thought and planning, teachers can use the flipped model to create engaging learning experiences for their students. This section covers the nuts and bolts of flipping – from creating videos, to introducing the flipped concept, to practical ideas for using class time differently.

Via Elizabeth E Charles, Jose Erigleidson
Tracey Belbin's curator insight, March 28, 2015 12:17 AM

Classroom flipping

Giovanna Doll's curator insight, April 6, 2015 10:19 PM

Great PDF guides to make videos and sharing with the students. 

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5 Things Teachers Can Learn From Video Games

5 Things Teachers Can Learn From Video Games | E-Learning-Inclusivo (Mashup) | Scoop.it
Players of video games learn how to strategize and how to perform sometimes complex actions in order to achieve a goal. I believe we can all learn to engage students through studying video games. H...

Via Elizabeth E Charles, Yashy Tohsaku
Iolanda Bueno de Camargo Cortelazzo's curator insight, November 30, 2014 12:48 PM

Professores podem aprender algumas estratégias que os designer de jogos utilizam para envolver as pessoas em uma atividade.  Não basta apenas transpor para a sala de aula ou para o ambiente virtual o design dos jogos. .

Carla Kessler's curator insight, November 30, 2014 1:31 PM

A quick read with useful reminders. My favorite is below. We often had tense debates in our staff meetings about failure being final in our gradebooks. 

 

"Games are about mastering skills and players are typically allowed to keep trying until they are successful.

 

Recording failure into the gradebook can stifle risk taking...Allowing students to keep trying until they are successful can help them to try things they would not have otherwise tried."

Alex Enkerli's curator insight, December 3, 2014 5:48 PM

A neat part of this list is that it isn’t really about gamification or serious games though it can bring insight to both.

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20 video project ideas to engage students | Ditch That Textbook

20 video project ideas to engage students | Ditch That Textbook | E-Learning-Inclusivo (Mashup) | Scoop.it
Videos are engaging. They can be a powerful tool to draw students in and connect them to content in innovative ways. Here are 20 ways to do it.

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Training the Brain to Listen: A Practical Strategy for Student Learning and Classroom Management

Training the Brain to Listen: A Practical Strategy for Student Learning and Classroom Management | E-Learning-Inclusivo (Mashup) | Scoop.it

Editor's note: This post is co-authored by Marcus Conyers who, with Donna Wilson, is co-developer of the M.S. and Ed.S. Brain-Based Teaching degree programs at Nova Southeastern University. 

 

During the school year, students are expected to listen to and absorb vast amounts of content. But how much time has been devoted to equipping students with ways to disconnect from their own internal dialogue (self-talk) and to focus their attention fully on academic content that is being presented? Listening is hard work even for adults. When students are unable to listen effectively, classroom management issues arise.


Via Elizabeth E Charles, Lynnette Van Dyke
Sue Gaardboe's curator insight, January 24, 2014 3:32 AM

Teaching the difference between hearing (acknowledging there is a noise but not necessarily engaging the brain to understand the sound) and listening (consciously trying to make sense of the sound) would be a good first step too. 

Funda Sahillioglu's curator insight, January 24, 2014 11:58 AM

listening plays grat importance in classroom management

Ness Crouch's curator insight, January 25, 2014 2:58 PM

Interesting insights. Worth a read.

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Pedagogy in motion: the constant growth cycle of a reflective teacher | Starr Sackstein, MJE, NBCT

Pedagogy in motion: the constant growth cycle of a reflective teacher | Starr Sackstein, MJE, NBCT | E-Learning-Inclusivo (Mashup) | Scoop.it

“What does achievement look like?” The question lingers as does the pedagogical implications of how to create it in my classroom and because of the weight of this question constantly pressuring my consciousness, the need to excel as an educator continuous bubbles forcing me to reflect further on my part in that process.


Via Elizabeth E Charles
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How to Promote Mastery-Based Learning

How to Promote Mastery-Based Learning | E-Learning-Inclusivo (Mashup) | Scoop.it
Prominent scholars say that to produce deeper learning, students need to become accustomed to confusion—and develop the persistence to find their own answers.

By Emily Kaplan
December 11, 2019
A few years ago, a little boy asked me when the world had become colorful.

I asked him what he meant.

Well, he said, anyone can see that when you look around now, everything has color. But in the old days, everything used to be in black and white. So what year did all the colors come?

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The Digital Literacy Competency Calculator (DLCC)

The Digital Literacy Competency Calculator (DLCC) | E-Learning-Inclusivo (Mashup) | Scoop.it

The Digital Literacy Competency Calculator (DLCC) is a web-based tool for representing the connection between digital literacy competencies and the teaching and learning practices that produce them. 
For more information, read our White Paper.


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Theories for learning with emerging technologies 

Theories for learning with emerging technologies  | E-Learning-Inclusivo (Mashup) | Scoop.it

The “Research Seminar: Theories for learning with emerging technologies” with Dr. Terry Anderson, was organized by the Edul@b research on September 15, 2016. This Seminar looks at both theories that propel and guide online learning as well as the research paradigms that help shape our research on online learning and teaching.


Via Elizabeth E Charles
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Education can be fun: A qualitative study exploring the promotion of learning through the use of creative and engaging online resources

Education can be fun: A qualitative study exploring the promotion of learning through the use of creative and engaging online resources | E-Learning-Inclusivo (Mashup) | Scoop.it

This qualitative study explores the interactive qualities of an e-learning teaching module, reflecting upon style, content and functionality and their impact upon students’ attention and engagement. A grounded theory approach was used with data collected through small group discussion and questionnaires.


Via Elizabeth E Charles, Lynnette Van Dyke
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Inventing Infographics: Visual Literacy Meets Written Content

Inventing Infographics: Visual Literacy Meets Written Content | E-Learning-Inclusivo (Mashup) | Scoop.it
As the density of visual information increases, consider introducing your students to infographics as a means of more thoughtfully engaging with and creating written content.

Via Elizabeth E Charles, Les Howard, Lynnette Van Dyke
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My Learning Essentials online resources | Information Literacy

My Learning Essentials online resources | Information Literacy | E-Learning-Inclusivo (Mashup) | Scoop.it


The University of Manchester Library have launched an innovative suite of interactive e-learning resources covering a variety of information literacy and academic skills topics, which are freely available for use under a Creative Commons licence.

 

These online resources are highly interactive, using diverse and practical learning activities throughout each resource to provide frequent opportunities for users to practise relevant skills and techniques.

The suite includes:

Original thinking allowed: avoiding plagiarismGet a grip: understanding your taskShopping for information: introducing subject databasesPlanning ahead: making your search workFinding the good stuff: evaluating your sources

They seek to provide a fresh perspective on information literacy topics, using scenarios, student stories and analogies to make the content relevant to users, and highlight the transferable nature of information literacy and academic skills.

The resources are a part of the University of Manchester Library’s new My Learning Essentials skills programme, designed to help students to develop their academic skills and employability.

Visit the My Learning Essentials webpages to find out more, and to see the full list of resources available. The resources are all available for download via Jorum under a CC-BY-NC licence; just search “My Learning Essentials” on Jorum.


Via Elizabeth E Charles, Lynnette Van Dyke
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Illustrative Chart on Project Based Learning Vs Problem Based Learning | Educational Technology and Mobile Learning

Illustrative Chart on Project Based Learning Vs Problem Based Learning | Educational Technology and Mobile Learning | E-Learning-Inclusivo (Mashup) | Scoop.it

Project based learning and problem based learning are two didactic approaches to learning that are often used interchangeably to refer to the same thing: engaging students in authentic learning activities. This truism does not always hold true. In a learning task that is problem based, the focus is on finding solutions to the  problem posed  through applying learned strategies and in so doing the process of arriving at the solution is, in and of itself, an integral part of the overall learning taking place . Whether a learning activity is authentic or not does not really matter from a problem based learning perspective because often times 'fictitious scenarios' are purposefully designed to provide learners with a contrived environment to work on their ill-structured problems.


Via Elizabeth E Charles
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