E-Learning-Inclusivo (Mashup)
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Aprendizaje con TIC basado en los aprendices.
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The smartphone challenge | University Ventures Letters

The smartphone challenge | University Ventures Letters | E-Learning-Inclusivo (Mashup) | Scoop.it

"Mobile applications (apps) provide a purpose-built solution to effectively delivering education over the smaller screen, allowing students to learn 'on the move' through a medium that has been proven to be more effective in engaging users for longer periods of time ..."

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Via Leona Ungerer
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Teachers Most Favourited Apps - Educators Technology

Teachers Most Favourited Apps - Educators Technology | E-Learning-Inclusivo (Mashup) | Scoop.it
Here is an updated version of our popular visual ‘Teachers' Favourite Apps’. This is a collection of some useful apps we curated based on your interaction and feedback regarding reviews we share here. The collection is especially useful for teachers new to the 'educational app culture' and are looking for some reliable recommendations to try out in class. We have arranged these apps into four main categories: apps for lesson planning, apps for fostering students creativity, apps for communicating with parents, and apps for creating digital quizzes.

Via John Evans, Juergen Wagner
Willem Kuypers's curator insight, January 9, 2018 3:49 AM
Cette liste correspond bien à ce que j'utilise aussi. A retenir.
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#ClasseTICE - Plus de 150 outils numériques classés selon une intention pédagogique

#ClasseTICE - Plus de 150 outils numériques classés selon une intention pédagogique | E-Learning-Inclusivo (Mashup) | Scoop.it
Un Symbaloo pour être sûr de trouver la bonne application !

Via Castel, Juergen Wagner
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Herramientas para educación: esto es lo que nos trae Google

Herramientas para educación: esto es lo que nos trae Google | E-Learning-Inclusivo (Mashup) | Scoop.it
Todas las novedades que llegan a las herramientas para educación de Google: mejoras en Expeditios, en Google Forms, y nuevas apps creativas.

Via OdITE
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Israel’s startup ecosystem makes way for ed-tech

Israel’s startup ecosystem makes way for ed-tech | E-Learning-Inclusivo (Mashup) | Scoop.it

"The burgeoning field of education technology is growing fast in Israel, and many view the country as the ideal beta site for ed-tech initiatives ..."


Via Leona Ungerer
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What's Next In Mobile Technology?

What's Next In Mobile Technology? | E-Learning-Inclusivo (Mashup) | Scoop.it

We’re now coming up to 9 years since the launch of the iPhone kicked off
the smartphone revolution, and some of the first phases are over - Apple
and Google both won the platform war, mostly, Facebook made the transition,
mostly, and it’s now perfectly clear that mobile is the future of
technology and of the internet. But within that, there's a huge range of
different themes and issues, many of which are still pretty unsettled. 

In this post, I outline what I think are the 16 topics to think about
within the current generation, and then link to the things I’ve written
about them. In January, I’ll dig into some of the themes for the future -
VR, AR, drones and AI, but this is where we are today. 

See here to listen to the podcast we did around this. 

 

1: Mobile is the new central ecosystem of tech

Each new generation of technology - each new ecosystem - is a step change
in scale, and that new scale makes it the centre of innovation and
investment in hardware, software and company creation. The mobile
ecosystem, now, is heading towards perhaps 10x the scale of the PC
industry, and mobile is not just a new thing or a big thing, but that new
generation, whose scale makes it the new centre of gravity of the tech
industry. Almost everything else will orbit around it. 

The smartphone is the new sun

Resetting the score

 

2: Mobile is the internet

We should stop talking about ‘mobile’ internet and ‘desktop’ internet - 
it’s like talking about ‘colour’ TV, as opposed to black and white TV. We
have a mental mode, left over from feature phones, that ‘mobile’ means
limited devices that are only used walking around. But actually,
smartphones are mostly used when you’re sitting down next to a laptop, not
‘mobile’, and their capabilities make them much more sophisticated as
internet platforms than PC. Really, it’s the PC that has the limited,
cut-down version of the internet. 

Forget about the mobile internet

Mobile first

What would you miss?

 

3: Mobile isn’t about small screens and PCs aren’t about keyboards - mobile
means an ecosystem and that ecosystem will swallow ‘PCs’

When we say 'mobile' we don't mean mobile, just as when we said 'PCs' we
didn't mean ‘personal’. ‘Mobile’ isn't about the screen size or keyboard or
location or use. Rather, the ecosystem of ARM, iOS and Android, with 10x
the scale of ‘Wintel’, will become the new centre of gravity throughout
computing. This means that ‘mobile’ devices will take over more and more of
what we use ‘PCs’ for, gaining larger screens and keyboards, sometimes, and
more and more powerful software, all driven by the irresistible force of a
much larger ecosystem, which will suck in all of the investment and
innovation. 

Mobile, ecosystems and the death of PCs

 

4: The future of productivity

Will you always need a mouse and keyboard and Excel or Powerpoint for ‘real
work’? Probably not - those will linger on for a long time for tens of
millions of core users, but not the other billions - computing and
productivity has changed radically before and will change again. Big
screens will last, for some, and maybe keyboards, for some, but all the
software will change. It will move to the cloud, and onto mobile devices
(with large or small screens), and be reshaped by them. The core question -
is typing, or making presentations, actually your job, or just a tool you
use to get your actual job done? What matters is the connective tissue of a
company - the verbs that move things along. Those can be done in new ways. 

Office, messaging and verbs

Podcast: Slack

Tablets, PCs and Office

 

5: Microsoft's capitulation

Microsoft missed the shift to the new platform. Xbox is non-core, Windows
Mobile is on life support, Windows 10 is a good prop for the legacy
business that can slow but not prevent this change, and Satya Nadella has
explicitly stated that the decades-old strategy of ‘Windows Everywhere’ -
of trying to be the universal platform - is over. That doesn’t remotely
mean that Microsoft is dead, but it has to work out how to use the cash and
market position of the legacy monopolies to help it build new businesses.
That’s a big change from the past, where everything was about building
Windows and Office. But it’s not quite clear what those new businesses will
look like - Microsoft has to try to reinvent the connective tissue of the
enterprise. 

Microsoft, capitulation and the end of Windows Everywhere

 

6: Apple & Google both won, but it’s complicated

The mobile generation is unusual in that we seem to have two winners - both
Apple and Google won, in different ways. Conventionally, the bigger
ecosystem wins and sucks all activity into its orbit, but Apple’s ecosystem
has perhaps 800m active users, far larger than in previous generations, and
has perhaps half of global mobile browsing and two thirds or more of app
store revenue (a good proxy for overall economic activity). Android has
more users but Apple has more of the ‘best’ users (from a developers’
perspective). 

Indeed, one can also ask whether Google rather than Apple has a problem -
Google’s existential need is reach, and both iOS and Android give it reach,
but the reach it has on iOS is limited by what Apple will allow. And less
than a quarter of iPhone users have bothered to install Google Maps. 
Conversely, Apple’s weakness in cloud services and AI may end up becoming
an equivalent strategic problem over time. 

Ecosystem Maths

How many ecosystems?

What does Google need in mobile?

 

7: Search and discovery

The internet makes it possible to get anything you've ever heard of but
also makes it impossible to have heard of everything. It allows anyone to
be heard, but how do people hear of you? We started with browsing, and that
didn’t scale to the internet, and then we moved to search, but search can
only give you what you already knew you wanted. In the past, print and
retail showed us what there was but also gave us a filter - now both the
filter and the demand generation are gone. So, who has the traffic, and
where do they send it? How do AI, or discovery, or the platforms themselves
fit into this?  How much curation, and where? How do you get users?

Search, discovery and marketing

Google Now, Maps and Apple Music

Platforms, distribution and audience

Bay Area problems

Mobile is not a neutral platform

 

8: Apps and the web

There's an involved, technical and (for people like me) fascinating
conversation in tech about smartphone apps and the web - what can each do,
how discovery works, how they interplay, what Google plans with Chrome,
whether the web will take over as the dominant form and so on. But for an
actual brand, developer or publisher wondering if they should do an app or
a website, the calculation is much simpler and less technical: ‘Do people
want to put your icon on their home screen?’ 

Apps versus the web

 

9: Post Netscape, post PageRank, looking for the next run-time

For 15 years the internet was a monolith: web browser + mouse + keyboard.
There were other options, but for most normal consumers the web and the
internet were practically the same thing. The smartphone broke that apart,
but we haven’t settled on a new model. Competition between Apple and
Google, with Facebook trying to butt in, plus all the unrealised
possibilities of a new medium, means the interaction models of mobile keep
changing. Really, we’re looking for a new run-time - a new way, after the
web and native apps, to build services. That might be Siri or Now or
messaging or maps or notifications or something else again. But the
underlying aim is to construct a new search and discovery model - a new
way, different to the web or app stores, to get users.  

Apps versus the web

App unbundling, search and discovery

Mobile is not a neutral platform

 

10: Messaging as a platform, and a way to get customers. 

A big part of this hunt for a new runtime, and a new discovery layer, is
messaging. Facebook almost built this on the desktop and WeChat has managed
to build it on mobile in China. By turning messaging into a development
environment, you create an alternative to the web or the app store, but
without the binary installation problem of apps (‘is it installed or not?’)
and with your own new discovery and user acquisition platform. An important
strand of this is unbundling services - you unbundle content from apps into
messaging (or notifications) and you also unbundle messages from websites
(via email or apps) into your messaging platform, turning it into the new
connective tissue of your phone. At least, that’s the idea. 

Facebook and a few others want to do this outside China, but haven’t
managed yet (and building layers onto the OS is tough for anyone other than
the OS owner), and Apple and Google are also pondering how to take this
forward. 

Messaging and mobile platforms

Podcast: messaging and mobile platforms

WhatsApp sails past SMS, but where does messaging go next?

See also this primer on WeChat from my colleague Connie Chan

 

11: The unclear future of Android and the OEM world

Android won the handset market outside of Apple, but it’s not quite clear
what that means. Attempts to make a straight ‘fork’ of Android (e.g. Kindle
Fire) fail on lack of access to Google’s services, but that doesn’t mean
no-one can create a mostly non-Google experience - this is what Xiaomi and
its imitators are doing and why Cyanogen is enabling as well.  And this
matters, because the OS, more and more, is a route to discovery of services
- if you control the OS you can shape what people do, far more than you
could on the desktop web.. 

Amazon and Android forks

Why do we care about Xiaomi?

Android taxonomies

 

12: Internet of Things

Our grandparents could have told you how many electric motors they owned -
there was one in the car, one in the fridge and so on, and they owned maybe
a dozen. In the same way, we know roughly how many devices we own with a
network connection, and, again, our children won’t. Many of those uses
cases will seem silly to us, just as our grandparents would laugh at the
idea of a button to lower a car window, but the sheer range and cheapness
of sensors and components, mostly coming out of the smartphone supply
chain, will make them ubiquitous and invisible - we’ll forget about them
just as we’ve forgotten about electric motors. 

This means, I think, that talk of standards for IoT misses the point -
‘connected to a network’ is no more a category’ than ‘contains a motor’,
and there will be many different platforms and standards. More important is
the fact that, especially in the enterprise, this explosion in sensors
means an explosion in data - we’ll know far more about far more, and that
allows fundamental system redesign. 

The internet of things

The home and the mobile supply chain

The industrial internet

 

13: Cars

The move to electric and the move (if and when) to autonomous, self-driving
cars fundamentally change what a car is, but also what the whole automotive
system might look like. Electricity changes the mechanical complexity of
cars and hence changes who might build them and what they might look like.
Autonomy and on-demand services change who buys them, meaning the buying
criteria will be different. But they could also change the urban landscape
just as much as cars themselves did - what do mass-market retail or
restaurants look like if no-one needs to park?

Ways to think about cars

Podcast: ways to think about cars

 

14: TV and the living room

The tech industry spent a quarter-century trying to get to the TV set to
take it online - that was going to be the mass-market computer. Now it
looks like this might finally be happening, but it’s almost a side-show -
Microsoft declares Xbox is no longer a strategic asset, TVs are accessories
to the smartphone, and it’s the smartphone, not the TV or PC, that
delivered the computing revolution and took computing into the living
room. 

TV, mobile and the living room

Notes on TV

 

15: Watches

Watches are maybe the most puzzling satellite in the smartphone solar
system. In theory they should be everything - the aim of every scifi
fantasy - yet today it’s easy to dismiss them as pointless toys. To me,
they’re an accessory - a useful and pleasing adjunct to your smartphone,
but they’re still very early. 

How is the Apple Watch doing? 

Why is Apple making a gold watch?

Ways to think about watches

 

16: Finally, we are not our users

The future is unevenly distributed, but so is understanding and interest in
it. In the tech industry we’re comfortable living with the latest things
and presume that everyone else does. But really, these services are
accessories and enablers of people’s lives, and they look at them
differently for what they can do for them. So most iPhone users don’t use
Google Maps, most people don’t use a calendar at all, and audio cassettes
are making a comeback, as normal people take ownership of the tech in their
lives and shape it to their needs. 


Via Eric_Determined / Eric Silverstein
Craig Broadbent's curator insight, December 30, 2015 11:54 PM

Interesting look at the future!

Tony Guzman's curator insight, December 31, 2015 11:08 AM

This is a good article sharing the author's take on where we are today in mobile technology. Agree or disagree?

Farid Mheir's curator insight, January 6, 2016 9:36 AM

No surprise but great list of reference reading for the new year.

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Mobile learning: Apps vs. web? - Inside Higher Ed (blog)

Mobile learning: Apps vs. web? - Inside Higher Ed (blog) | E-Learning-Inclusivo (Mashup) | Scoop.it

"The reason that online learning platforms are designed for the web and not for apps is that the web is open, ubiquitous, and platform agnostic. Apps are closed, limited, and platform dependent ..."


Via Leona Ungerer
Carlos Rodrigues Cadre's curator insight, October 21, 2015 7:35 AM

adicionar sua visão ...

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Skitch, una app para el aula

Skitch, una app para el aula | E-Learning-Inclusivo (Mashup) | Scoop.it

Skitch una app para editar detalles en nuestras fotos o imágenes, pintar sobre ellas a mano alzada o con el teclado, hacer flechas, líneas y formas.


Via Gumersindo Fernández, Javier Sánchez Bolado
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Las 15 mejores apps de cuentos interactivos - Educación 3.0

Estas aplicaciones para tabletas (y algunas también compatibles con smartphones) muestran cuentos interactivos con los que divertirse a la vez que se lee y aprende.

Via Sonia C. Alonso
BBPPtransformadoras's curator insight, June 17, 2015 10:12 AM

Otra posibilidad de incorporar herramientas que fomenten la creatividad, En este caso exploremos las posibilidades educativas 2.0 de crear cuentos interactivos! 

BBPPtransformadoras's comment, June 17, 2015 1:14 PM
Vamos a probarlo seguro!! en nuestro MOOC!!
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Nace App Dependencia, la primera aplicación móvil de dependencia | ABC

Nace App Dependencia, la primera aplicación móvil de dependencia | ABC | E-Learning-Inclusivo (Mashup) | Scoop.it

Queremos incentivar a las personas en situación de dependencia y a sus familias a participar de forma activa en la mejora de su salud. Acompañar, informar, dar apoyo, hacer partícipes y dar autonomía a las personas mayores y a los dependientes”. Con este objetivo, nace la primera aplicación móvil de dependencia (App Dependencia), una aplicación para teléfonos móviles desarrollada por Telefónica para el Instituto de Mayores y Servicios Sociales.


http://www.abc.es/sociedad/20150430/abci-dependencia-sanidad-201504291926.html?utm_source=dlvr.it&utm_medium=twitter&utm_content=uh-rss&utm_campaign=traffic-rss



Via Ignacio Fernández Alberti
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FACIL Y TIC | Web tematica de herramientas TIC

FACIL Y TIC | Web tematica de herramientas TIC | E-Learning-Inclusivo (Mashup) | Scoop.it

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APP ED REVIEW Roundup for January – Collaborative learning apps

APP ED REVIEW Roundup for January – Collaborative learning apps | E-Learning-Inclusivo (Mashup) | Scoop.it

"Start off the new year by exploring a set of apps that enable collaborative learning.  Technology is changing not only the instructional methods we use to teach ..."

 Apps discussed:

  • BaiBoard
  • Coursmos
  • Quora
  • Brainly.com

©


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EdTech apps for the collaborative classroom

EdTech apps for the collaborative classroom | E-Learning-Inclusivo (Mashup) | Scoop.it

"Most parents and teachers agree that students need to build their critical thinking, communications, and collaboration skills. These are basic requirements to succeed in our society ..."


Via Leona Ungerer, Suvi Salo
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A collection of some good resources for social studies teachers and students 

A collection of some good resources for social studies teachers and students  | E-Learning-Inclusivo (Mashup) | Scoop.it

"Below is a collection of some helpful resources to use in your social studies class. We have arranged these resources into three main categories: websites which you can access across different devices and platforms, Chrome apps, and iPad apps ..."


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12 Good History Apps for High School Students - Educators Technology 

12 Good History Apps for High School Students - Educators Technology  | E-Learning-Inclusivo (Mashup) | Scoop.it
This is the second post in a series of posts dedicated entirely to educational apps to use with high school students. The previous list was about math apps. Today's collection features a number of useful apps for teaching/learning history. While most of these apps cover world history in general few of them  are US specific.  You may want to go through the list and see which ones work for you. Links to the apps are under the visual. If you have other suggestions to add to the list, please share with us in our Facebook page.

Via John Evans
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50+ Free Tech Tools For Your Classroom

50+ Free Tech Tools For Your Classroom | E-Learning-Inclusivo (Mashup) | Scoop.it
We are here to give you the know-how necessary to continue to learn about new free tech tools for your classroom.

Via Maggie Verster
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Twenty-free Earth Day activities, resources, web sites, & apps | Tech Learning

Twenty-free Earth Day activities, resources, web sites, & apps | Tech Learning | E-Learning-Inclusivo (Mashup) | Scoop.it

"Earth Day is April 22nd and serves as an important reminder of how each of us needs to do our part to care for the planet we call home ..."

©


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#Educación Una App que cultiva la empatía

#Educación Una App que cultiva la empatía | E-Learning-Inclusivo (Mashup) | Scoop.it
Educación App Empatía. En una sociedad tan globalizada como la actual, las habilidades respecto a la interacción con los demás toman cada vez mayor importancia. Al hilo de esta realidad cada vez se ha instalado más en nuestras sociedades el concepto de empatía, un término que hace años pocos conocían, pero que ha tomado un puesto esencial a la hora de poner en marcha valores como la tolerancia ante el conocimiento de tantas y tan variadas maneras de entender la vida.

Via Ramon Aragon, MyKLogica
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Selección de apps para mLearning y nuestro PLE

Selección de apps para mLearning y nuestro PLE | E-Learning-Inclusivo (Mashup) | Scoop.it
Aporto mi selección de apps para mLearning y nuestro PLE (Entorno Personal de Aprendizaje) dentro del nicho Android. Es una selección parcial desde mi perspectiva y experiencia personal pero que considero que tienen suficiente potencial educativo. Me baso, en parte, en un estupendo artículo de Tíscar Lara: #MLEARNING Cuando el Caballo de Troya entró en el aula, y en un post anterior mío: Una buena experiencia de mLearning en clase.

Via Gumersindo Fernández
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Hackerangriff auf Apple: Diese Apps sind betroffen | MobileSecurity

Hackerangriff auf Apple: Diese Apps sind betroffen | MobileSecurity | E-Learning-Inclusivo (Mashup) | Scoop.it
Apple hat bekanntgegeben, dass der hauseigene App Store erfolgreich von Hackern angegriffen wurde. Im Rahmen des Angriffs wurden hunderte Apps mit schädlichem Code infiziert, die anschließend zum Download bereitstanden.


Learn more / En savoir plus / Mehr erfahren:

.

http://www.scoop.it/t/apple-mac-ios4-ipad-iphone-and-in-security

.

https://gustmees.wordpress.com/2014/03/05/often-asked-questions-are-there-cyber-security-dangers-with-apps-and-whats-about-privacy/

.

http://www.scoop.it/t/apple-mac-ios4-ipad-iphone-and-in-security/?tag=XcodeGhost+malware+sneaks+into+the+App+Store...



Via Gust MEES
Gust MEES's curator insight, September 21, 2015 9:05 AM
Apple hat bekanntgegeben, dass der hauseigene App Store erfolgreich von Hackern angegriffen wurde. Im Rahmen des Angriffs wurden hunderte Apps mit schädlichem Code infiziert, die anschließend zum Download bereitstanden.


Learn more / En savoir plus / Mehr erfahren:

.

http://www.scoop.it/t/apple-mac-ios4-ipad-iphone-and-in-security

.

https://gustmees.wordpress.com/2014/03/05/often-asked-questions-are-there-cyber-security-dangers-with-apps-and-whats-about-privacy/

.

http://www.scoop.it/t/apple-mac-ios4-ipad-iphone-and-in-security/?tag=XcodeGhost+malware+sneaks+into+the+App+Store...


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XTEC - Currículum i orientació. ESO. Propostes didàctiques: disseny d'apps

XTEC - Currículum i orientació. ESO. Propostes didàctiques: disseny d'apps | E-Learning-Inclusivo (Mashup) | Scoop.it

El Departament d'Ensenyament, en el marc de les actuacions del programa mSchools impulsat per la Fundació Mobile World Capital i amb la col·laboració de la Generalitat de Catalunya, l’Ajuntament de Barcelona i la GSMA, ha desenvolupat un seguit de propostes didàctiques, per a diferents nivells educatius, que giren al voltant del disseny, programació i presentació d’aplicacions per a dispositius mòbils.

 

L’eix fonamental d’aquestes propostes és un projecte col·laboratiu al llarg del qual els alumnes integren els continguts propis de les assignatures o unitats formatives amb l’objectiu de resoldre un problema proper a l’alumnat mitjançant la seva anàlisi, el desenvolupament de la idea i la proposta d’aplicació que es basarà en l’ús de la tecnologia mòbil.

 

El professorat té al seu abast els materials corresponents desenvolupats com a curs Moodle i accessibles a Alexandria. Aquests materials es poden descarregar i aplicar directament a l’aula, ja que contenen la programació de les matèries (en el cas d’ESO) o unitats formatives (en el cas dels CFGM d’Administració, Activitats comercials, Pre-impressió digital i Sistemes microinformàtics) amb activitats, recursos i material de suport per als professors.


Via xavier suñé
xavier suñé's curator insight, July 23, 2015 7:38 AM

Les propostes didàctiques s’adrecen a:

Tecnologia de 3r d’ESO: els materials corresponen als continguts curriculars complets de l’assignatura, treballats al voltant del disseny i desenvolupament d’apps.Informàtica de 4rt d’ESO: la proposta desenvolupada inclou tots els continguts de la matèria optativa en el projecte de creació d’apps.CFGM d’Administració, Gestió comercial, Pre-impressió digital i Sistemes microinformàtics: els materials corresponen a UF específiques per a cada cicle, d’una durada de 33 hores, organitzades al voltant d’un projecte a desenvolupar diferent per a cada família. Com a criteri, la UF s’incorpora a mòduls que disposen d’hores de lliure disposició i que tenen correspondència competencial amb l’àmbit de la realització d’apps.

Els professors que segueixen el projecte, a més dels materials, tenen la possibilitat de ser assessorats per experts professionals d’empreses tecnològiques els quals, de forma voluntària, mentoritzen els alumnes i els acompanyen en el procés de desenvolupament de les aplicacions. L’accés a aquest recurs és lliure i es realitza mitjançant una plataforma específica a la qual els professors han de registrar-se.

Relacionats amb aquestes propostes, es convoquen el mes de juny els App Awards, concurs adreçat als centres que les han implementat i que premia els millors projectes d’apps desenvolupades pels alumnes en diferents categories.

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Learn How to Play a Musical Instrument on Your Smart Phone

Learn How to Play a Musical Instrument on Your Smart Phone | E-Learning-Inclusivo (Mashup) | Scoop.it
AATT contributer, Sara Stringer, is looking at digital music tools this month. This is a topic I don't say enough about so I'm thrilled Sara's sharing her thoughts with you. There are at least thre...

Via Dorian Love, Suvi Salo
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SAMR et Taxonomie de Bloom - Exemples d'applications et d'activités


Via Bernard DIVIALLE, Bruno De Lièvre
SES Montréal's curator insight, March 26, 2016 9:48 PM

Dans la continuité des travaux menés dans l'académie Orléans-Tours lors de la formation des cadres IEN 1Degré.

Les modèles SAMR, TPACK, la typologie de Bloom ont été présentés et analysés.

https://fr.calameo.com/read/0003022614c39444f97ed?authid=cK0Mp2UYhcgE

Corinne RAMILLON's curator insight, March 28, 2016 4:59 AM

Tablettes : SAMR et Taxonomie de Bloom - Exemples d'applications et d'activités par Christophe Rhein

Pascale Jallerat's curator insight, May 31, 2016 6:31 PM
Plein d'idées pour l'utilisation de vos tablettes
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The new Candy Crush? Chinese language apps make learning a game

The new Candy Crush? Chinese language apps make learning a game | E-Learning-Inclusivo (Mashup) | Scoop.it

"Chinese language apps are increasingly turning to the same praise, reward and challenge format that games such as Candy Crush use to such devastating success ..."


Via Leona Ungerer
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5 Effective Ways to Search for Educational Web Tools and Apps Online ~ Educational Technology and Mobile Learning

5 Effective Ways to Search for Educational Web Tools and Apps Online ~ Educational Technology and Mobile Learning | E-Learning-Inclusivo (Mashup) | Scoop.it

Via Amy Burns, @LearningWheel
Amy Burns's curator insight, January 6, 2015 7:33 PM

Helpful suggestions for finding tools and apps.  Caution-both Pinterest and Scoop.It will put you in a time warp!