I made these Oil Paintings of Philomenia Resident Lovely using Fotosketcher free software. It includes a variety of frames to add to your image. The software gives you a choice of several styles of oil paintings, drawings, and pastel effects to choose from.
You can accomplish the same thing in Photoshop of course, but this is fast and free -- and is very easy to use.
Olá vocês pediram, então hoje eu vou traduzir o tutorial: como clonar seu avatar da querida Xantheanne <3 Primeiro passo – Preparação: Então, para começar, Tenha certeza de que você salvou um lo...
Annie Brightstar's insight:
So the aim of this tutorial is to create an image where it appears to have two or more people in it without having to call a friend over or boot up an alt account. It’s great for those of you who don’t have a lot of time but want to show off a couple outfits in a creative way or if you’re like me, you have a really rubbish laptop that can barely handle two avatars in a room! Yes you could probably save time by taking the second photo on a green screen, but this might not always be practical especially if you have crazy camera-angles and shadows that cast through the environment.
I’m coming to this via a pointer from Honour, which directed me to Strawberry’s blog entry on the subject.
Cory Edo, of Trompe Loeil fame, has released a pack of 10 free water normal maps for use in Second Life. These present a range of different wave textures which make creating your own custom water windlights for use on Linden Water a breeze. The finished results can, as with other windlight settings, be used purely within your own viewer or, for region / estate owners, can be used a default water setting for their region / estate.
Creating Beams of Light Here is some great insight on creating beams of light in photoshop. Check it out. Working With Layers The key to getting a beam of light to look realistic is using multiple layers while creating it. A beam of light will be most intense in the center of the beam, so […]
he most difficult tasks in photography is aligning photographs for proper centering and correct geometric perspective. This is true for Second Life. A photography that appears to be correctly aligned at first glance may actually be crooked.
"Straightening" by cropping cannot work if there are strong vertical lines in the subject. The only solution is to align your subject matter correctly to begin with.
onour has a post up titled: How Deep is Your Field in Second Life? She was having a problem getting the viewer’s Depth of Field (DoF) feature to work. She links to Ricco Saenz’s explanation of how to get it working: How to actually capture depth of field on your SL photos. But, not why it does what is does.
Gestern hat Strawberry Singh in einem Blogpost gezeigt, wie man 10 kostenlose Normal Maps von SL-Designerin Cory Edo (Trompe Loeil) für Wasseroberflächen im Second Life Viewer verwenden kann. Dazu hat Strawberry auch ein Video erstellt, das am Ende dieses Beitrags aufgeführt ist.
Da das Erstellen neuer Wasser-Presets schnell geht und Spaß macht, gibt es jetzt auch eine kleine Anleitung mit ein paar Bildchen von mir.
Zuerst holt man sich auf dem Marketplace die 10 kostenlosen Wassertexturen von Cory Edo: >> Trompe Loeil - Water Normal Maps (Set of 10) 2014
Man bekommt eine Kiste geschickt, die man erst mal rezzen und ins Inventar auspacken muss. Der Ordner im Inventar sieht dann so aus:
I made these fun images over at Picjoke with fellow Second Life Blogger Ziggy Starsmith's new portrait which you can see below. I am was not familiar with Picjoke, but it seems to have as many choices for fun photographic conversions as my standard favorite Photofunia does. There is a very good search function available in the site.
w Photoshop's InterfaceUsing Adobe BridgeUnderstanding Pixels, Image Size, and ResolutionWhat Are Color Modes?How to Crop an ImageHow to Use LayersWhat is a Mask?How to Use Clipping MasksHow to Make SelectionsHow to Apply Layer StylesUsing Blending ModesUnderstanding Adjustment LayersWhat Does a Histogram Tell Us?How to Use the Brush ToolUsing the Clone Stamp ToolHow to Use the Pen ToolTyping Text in PhotoshopHow to Save Your Work
Last night, Ricco Saenz added a great post to his blog, Second Sighting, entitled How to actually capture depth of field on your SL photos. In it, he succinctly describes a challenge that faces photographers: in using depth of field, we are trying to purposefully blur a particular part of the image, but only by saving the image at the current screen resolution do we obtain the "correct" result, because saving at a higher resolution makes adjustments to the depth of field that we can't easily anticipate or see in advance. I'd just like to amplify on one aspect of this (as Honour McMillan has also done here). (Edit: Ricco just gave me a heads up that Nalates Urriah has also posted, from a more technical perspective, on her always excellent blog here.)