Jason D'Aprile: "The word “interactive” tends to get taken for granted in gaming, but we seldom think about what it actually means. Or, more importantly, what it could mean" ....
David Cornish:Our hero, Publishing, tumbles forth from the Pit of Paper Projects in a flurry of dust and curses. His tunic is torn, his shield lost, and his future far from certain. Regaining his breath, he rises to his knees and looks about him [...]
Wired.co.uk investigates the attempts of the publishing industry to make the most of new technologies.
The Digital Rocking Chair's insight:
A fabulously in-depth look at how publishing is meeting the challenges of changing audience behaviours.
"For those who don’t know, Interactive Fiction is the term used to describe story/games like the classic old text adventure games, like Zork. Rather than using a graphic interface to play a video game, it was all text based"...
Edwin McRae: "We’re going to look out at how you take a linear, ink-on-page story (novel, short story, kids book, comic) or light-on-screen story (film, short film, TV series) and turn it into a GAME. How to turn passive storytelling into interactive storytelling" ...
Growing up, the first taste I had for interactive media was through "Choose Your Own Adventure" books, which ended each scene with a choice that the reader must make....
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Jason D'Aprile: "The word “interactive” tends to get taken for granted in gaming, but we seldom think about what it actually means. Or, more importantly, what it could mean" ....