"Lots people want to get started with game based learning, gamification and serious games in their training. We’ve been curating game related content for over a year and a half while conducting our own research and case studies. Here are 100 articles related to games and learning. Some of them are research-based, while others just offer an interesting perspective to spark discussion. Take what you need and share this with a colleague."
I have recently been working with organizations on how the introduction of gamification into their training and development strategy plans for employee skill development. The interesting thing as well is the application of the concepts to both hard and soft skills, that allow for returning to the results in the future as well as updating of skills as the individual progresses.
3D printers build objects by cross-section, one layer at a time from the ground up—gravity is a limiting factor. But what if it wasn’t? Using proprietary 3D printing materials, Petr Novikov and Saša Jokić say their material 3D printing system is gravity independent. The duo’s method allows a robotic arm to print objects on floors, walls, ceilings—smooth and uneven surfaces.
Follow Travis Lerol as he tests the Liberator, the world's first downloadable gun. We talk to Travis and Cody Wilson, the Liberator's creator, about the lega...
Space presents a fantastic mystery to human life. Unfathomably large, with characteristics that defy our experience and understanding, the stars have perplex...
If you are a french fry fanatic who wants to learn how to trick your brain into thinking an apple is french fries so you can live healthier, this will help!
A spine chilling new documentary addresses the myriad of new tools for surveillance that are now being put to use in the the UK's capital city. We learn of the case of a French man whose home was raided and who still remains on a...
Why do so many sports players and athletes choose to wear the color red when they compete? A new study to be published in Psychological Science, a journal of the Association for Psychologic
Sakis Koukouvis's insight:
The new study, conducted by psychological scientist Daniel Farrelly of the University of Sunderland and colleagues, demonstrated that males who chose red as their color in a competitive task had higher testosterone levels than other males who chose blue.
If Martians wanted to vacation some place exotic, they might pick the Redwood forests of the Pacific, yet if they wanted to feel like they were at home, but with better hotels, a researcher has determined the best analogue of Mars.
Is our universe merely one of billions? Evidence of the existence of 'multiverse' revealed for the first time by a cosmic map of background radiation data gathered by Planck telescope. This past week, the first 'hard evidence' that other universes exist has been claimed to have been found by cosmologists studying the Planck data. They have concluded that it shows anomalies that can only have been caused by the gravitational pull of other universes.
Never mind the sleepless nights and domestic disarray, new fathers think they're hot stuff. The finding comes from a survey of 182 heterosexual couples by Alicia Cast and her colleagues. The couples were quizzed three times - just after they got married, a year later, and again a year after that.
“The importance of this finding is that it provides the missing ingredient in the origin-of-life recipe: a form of phosphorus that can be readily incorporated into essential biological molecules,” said Roger Buick, a co-author of the study.
At TEDxWaterloo 2013 Jessica Grahn – a cognitive neuroscientist working at Western University, Canada – presented an engaging talk about why music moves us, and why picking up the beat might make us unique.
And also: Music: A Whole Body Experience" Neuroscientist Lawrence Parsons walks us through music’s effects on the brain ... | @scoopit http://sco.lt/6uqxlJ
Finnish researchers found evidence implicating the male hormone androstadienone as a human pheromone, influencing the behaviors of men who get a whiff.
J. S. Bach's fourth Brandenburg Concerto, accompanied by a graphical score. FAQ Q: Where can I get the sheet music for this piece? A: Here: http://www.musani...
Waseda University's humanoid robot, WABIAN-2RIII, walks more like a human thanks to a newly-designed shank (lower leg) presented at ICRA 2013. More: http://s...
In anticipation of some serious summer-blockbuster viewing this holiday weekend, we dug into the annals of food research to reveal insights into what your favorite Cineplex snack might say about you.
Just how real is virtual reality? A recent study on avatars in a virtual environment shows the extent that our physical selves can be fused with customized versions.
When gamers create personalized representations of themselves, the challenges and joy that their avatars encounter can have real physical and emotional effects. To find out just how important that customization factor is, communications researchers did a study with 121 college-aged participants.
14. This article doesn't specifically discuss online identity but it does examine our relationship with and attachment to the avatars we create online and how they reflect and influence us. I think this is important because it alludes to the idea that our avatars are generally a representation of us or who we'd like to be and talks about how we relate to them. I trust the opinions reflected in the article because it references several sources, as well as having been posted on a reputable site.
Beautiful volcanoes discovered in Alaska, vanishing birds in Brazil and gems highlighting Earth's history are a few of the images we found to astound you this week.
Toma and colleagues found that the participants experienced a significant boost in self-esteem even after looking at their own Facebook profile for just five minutes.
Researchers led by Roi Cohen Kadoshat the University of Oxford trained people on two kinds of maths skills, rote learning simple arithmetic problems and practicing more varied calculations.
During this learning process they applied small and continually varying electrical currents to the scalp, above the temples. A control group wore the electrodes but didn’t receive any current. Compared to the controls, the people who practiced with the current turned on performed faster on the maths problems.
Even more amazing, when a subset of the participants were brought back six months later, those who had received the electrical treatment were still significantly faster, albeit only for the harder, more varied, calculations.
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I have recently been working with organizations on how the introduction of gamification into their training and development strategy plans for employee skill development. The interesting thing as well is the application of the concepts to both hard and soft skills, that allow for returning to the results in the future as well as updating of skills as the individual progresses.
Ci sono moltissimi games finalizzati all'apprendimento, da quelli che stimolano la discussione, a quelli basati sulla ricerca.