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Rescooped by
Henrik Safegaard - Cloneartist
from Transmedia: Storytelling for the Digital Age
August 29, 2015 2:28 AM
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Fausto Cantu's curator insight,
August 27, 2015 8:23 AM
Chuck Jones: animación, humor y desarrollo de personajes maestro
Our Movie Talk's curator insight,
August 28, 2015 11:10 AM
A trip down memory lane of one of the best but also this is an important moment of the history of animation.
The Digital Rocking Chair's curator insight,
August 14, 2015 2:51 AM
Noah J. Nelson: "Virtual reality is still pretty much uncharted territory. The maps that we do have, limited as they are, come from other disciplines. Film and games are the two mediums that are most commonly evoked when talking about VR, and we will likely maintain that status for some time."
asli telli's curator insight,
August 15, 2015 1:30 AM
Virtual reality is all based on story telling, ideation, visualisation: i.e. "storification in multimediated terms"...
The Digital Rocking Chair's curator insight,
August 9, 2015 2:06 AM
Michael Epstein and Angela Watercutter: "VR is still in its early stages, but a look back in history, from Vaudeville to journalism, may help us predict how the technology will find its footing."
Charlie Dare's curator insight,
August 11, 2015 1:59 AM
Michael Epstein and Angela Watercutter: "VR is still in its early stages, but a look back in history, from Vaudeville to journalism, may help us predict how the technology will find its footing." |
Curated by Henrik Safegaard - Cloneartist
Please visit http://www.youtube.com/user/safegaard
to see my work :) |
Angela Watercutter: "Making movies for virtual reality is unlike any previous kind of filmmaking. You can’t “frame” a 360-degree shot. There are no cuts. And, weirdly enough, the characters can know you’re there."
6 reglas para hacer películas en tiempos de la realidad virtual