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Beth Dichter's curator insight,
January 9, 2013 9:19 PM
A look at Henry Jenkins work on participatory learning and PLAY (Participatory Learning and You). So what is PLAY? "...'a mode of experimentation, of testing materials, trying out new solutions, exploring new horizons,' Jenkins said. It’s how kids interact with games – throwing themselves in without reading the rules, testing the limits and feeling free to try and fail." This post provides a number of examples, discusses assesement and play, and provides links to additional articles on the subject. |
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Giocando....s'impara!
Please teacher, more games!
Self explanatory visual on the benefits of gaming as a means of learning. Outlined are the rewards, mastery, engagement, intensity, exercise, readiness, and competitiveness. These types of graphics need to be displayed in the classroom. There's always parents who are unsure of how gaming qualifies as teaching. Can't they just sit their kid in front of an iPad all day at home? Well, in the appropriate setting, with the right direction and guidance, games are certainly good for learning. Some people just don't know that from experience yet.