"What your kids look for in a snack might be different than what you look for as a parent. While they focus on taste, you focus on nutrition. Same goes for games. Glitzy, big-name games can be enticing, just like junk food. Some are flashy and addictive but do little to feed kids' curiosity or help them develop.
But truly great video games can help your kids grow in ways you never thought possible -- just like delicious, healthful food. So how can you avoid the sugar-cereal equivalents in the game world? Read these 10 tips to find out."
The first tip, draw your kids in, is followed by a brief explanation and two video games that would tend to draw your kids in. In this case the games are for ages 10+ and 12+, but other tips have suggestions for younger and/or older kids.
Annie Paul Murphy writes an intriguing article that looks at what may be happening to students as more and more technology becomes a part of the school day. Check out these two facts.
"One thousand: That’s approximately the number of instructional hours required of U.S. middle school and high school students each year.
Four thousand: That’s approximately the number of hours of digital media content U.S. youths aged 8 to 18 absorb each year."
Murphy discusses work done by Patricia Greenfield, a developmental psychologist at UCLA. One of her points is that education at school is "formal education" while the time students spend out of school using digital media is "informal education." If this is accurate then would schools be better off having students "read copious amounts of information."
There is a discussion on how video games build spatial skills and inductive reasoning, and may help "their ability to divide their attention among many things happening at once on the screen" and much more.
This article may make your brain work as you wrap your mind around the information that is shared. If you are looking for an article to discuss with other teachers this might be one to choose.