Eclectic Technology
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Eclectic Technology
Tech tools that assist all students to be independent learners & teachers to become better teachers
Curated by Beth Dichter
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Four Ways to Think About Using ThingLink - Rethinking ThingLink

Four Ways to Think About Using ThingLink - Rethinking ThingLink | Eclectic Technology | Scoop.it

"Thinglink is a powerful tool, and some new uses are making it even more compelling. Beyond creating pictures with links, images, and videos, a “next level” exists that turns ThingLink into a powerful organizer, aggregation tool, and curator."

Beth Dichter's insight:

ThingLink is a great tool for educators, and with their free educator account that allows you to create a classroom your students may also have accounts. This post suggests four ways you might use ThingLink with your students:

1. Student Organizational Tool

2. Digital Portfolios

3. Showcasing Classroom Learning

4. Assignment and Task Organizer

More information is available in the post on these suggestions. If you are new to ThingLink this post may provide you with some new ideas. There are also three ThingLink images that have links embedded in them that you might check out, as well as one image that is by a student. You cannot see the links, but you can see how the students organized their work. If you have not used ThingLink check out their website and create an account. Then have fun playing.

Rebekah Lee's curator insight, August 15, 2014 3:29 AM

A pretty nifty way to insert signposts on a screenshot to display  pop up instructions

W. Bradley Gooderham's curator insight, August 15, 2014 1:45 PM

Whoa, just whoa.   ThingLink is so cool and what a great way to densify creative products and engage a diversity of learning pathways!    I am going to include this in my next resume for sure.

Ness Crouch's curator insight, April 22, 2015 8:17 PM

Thinglink is one of my favourite tools :)

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Padlet Adds a New Layout Option

Padlet Adds a New Layout Option | Eclectic Technology | Scoop.it

"Today, during the Practical Ed Tech Summer Camp I discovered a new layout option in Padlet. In addition to the free form and stream layouts there is now a grid layout option. Selecting the grid option in the "modify wall" menu will snap your free form notes into a grid."

Beth Dichter's insight:

Padlet has recently added a new layout option and Richard Byrne provides a step-by-step guide on how to use Padet as well as  "ideas and directions for using Socrative and TodaysMeet."

Padlet has been available for quite a few years (and was first known as Wallwisher) and works on a variety of platforms. It may be used collaboratively and Byrne suggests using it as an exit ticket.

Socrative is a student response system and TodaysMeet is a  backchannel chat room.

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For Storytelling Projects, Cool New Multimedia Tools | MindShift

For Storytelling Projects, Cool New Multimedia Tools | MindShift | Eclectic Technology | Scoop.it

"Writing will always be important, but weaving text, images, sound, and presentation together can give students more and different ways to express themselves. Easy-to-use online tools allow students the opportunity to create multimedia projects that demonstrate knowledge and develop useful skills. Check out these new three tools on the scene."

Beth Dichter's insight:

This post discusses three tools:

* Meograph, an online tool that allows you to create multimedia presentations that use video, maps, images, text, timelines, audio and links. You can check out a Meograph created by a student (on the water cycle) in the post.

* Zeega allows you "to create an interactive web-based story, pulling content from online sources, including photos, music, animated GIFs, and videos." Zeega is free for individuals. Please note that Zeega is for users over the age of 13.

* Wevideo is a primarily used to create videos, but it allows you to "several people collaborate at the same time." 

There is a comparision chart of these three tools (as well as Windows Live Movie Maker and iMovie11 included in the post.

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Teachers’ Ultimate Guide to Using Videos | MindShift

Teachers’ Ultimate Guide to Using Videos | MindShift | Eclectic Technology | Scoop.it

"With one billion monthly users (and growing), YouTube's popularity is a pretty clear indication that video is a powerful medium. And kids' unrelenting fascination with videos is motivating many educators to find ways to leverage them for all kinds of purposes."

Beth Dichter's insight:

If you are looking for a great guide on using videos in our classroom check out this post and download this Teachers' Guide to Using Videos. The guide is split into the following sections:

* 5 Awesome Sites for Instructional Videos

* 6 Excellent Sites that Supplement your Lessons

* What’s Good? Curating and Evaluating Video Content

* Blending Videos into your Curriculum – This section looks at:

     Ignite Conversations

     Pique Interest, Create Perplexity and Inspire Inquiry!

     Flip Your Classroom: Extend and Engage!

     Exercises for Flipped Classrooms

     Demonstrate Labs, Experiments and Abstract Concepts

     Opportunities for Publishing

     Ten Great Examples of Educational Videos

The post ends with this statement: "You’ll find a slew of valuable resources, including video links for all kinds of subjects — history, math, science, language arts, and more — and ideas on how to inspire students to use videos as a conduit to dig in, ask questions, and learn." Take the time to download the pdf (available at the site).

 

Sheila Sillery's curator insight, October 25, 2014 3:58 PM

Using Videos with purpose 

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For Low-Income Kids, Access to Devices Could Be the Equalizer | MindShift

For Low-Income Kids, Access to Devices Could Be the Equalizer | MindShift | Eclectic Technology | Scoop.it

"No device should ever be hailed as the silver bullet in "saving" education -- nor should it be completely shunned -- but when it comes to the possibility of bridging the digital divide between low-income and high-income students, devices may play a pivotal role.

ccess to the Internet connects kids to all kinds of information — and for low-income students especially, that access has the power to change their social structure by allowing them to become empowered and engaged..."

Beth Dichter's insight:

Would providing students with access to cell phones at school improve their test scores? According to this article the answer is yes. A recent Pew report noted that there are significant differences in students access between higher and lower income schools. A study from QualCom "showed that low-income students’ test scores increased by 30 percent after they were given smartphones to access more information and instruction and to collaborate with their peers." 

What should be done to help decrease this digital divide? Below are suggestions from this post. Additional detail is provided (as are links to additional resources).

* Give students access.

* Give students prompts.

* Provide instructional objectives.

* Make yourself available.

* Invite observers to your mobile enhanced class.

* Inventory the devices.

* Use discretion.

* Use everything you have.

* Reframe productivity.

* Teach process not content.

* Value collaboration.

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Amplify’s New Tablet Hits the Market | MindShift

Amplify’s New Tablet Hits the Market | MindShift | Eclectic Technology | Scoop.it

"Along with the big release last week of Amplify's tablet, produced by the education arm of media conglomerate News Corp, came details of the product that will vie for a spot in the growing education tablet market."

Beth Dichter's insight:

This post provides a more in-depth look at the new Amplify tablet. Here is a more in-depth descirption:
"It’s 10 inches long, with a hard exterior shell, and is pre-loaded with its own learning software, as well as Google Apps for Education, dictionaries, multimedia lessons, Encyclopedia Britannica, Khan Academy lessons, a graphing calculator. If the company wins rights from publishers, it can also be loaded with electronic textbooks. What’s more, teachers can keep track of students’ progress, as well as have access to classroom management tools that allow them to turn off apps when needed."

But more interesting to me is the questions that come up when you read the impressions of others. Below are two examples:

From TechCruch (quoted):

“While the News Corp. founder’s sudden transformation into an education reform advocate may seem a head-scratcher, the motivation becomes clear when, in Murdoch’s terms, one considers that K-12 education is a $500 billion sector in the U.S. alone — and one that remains relatively untouched by corporations like News Corp.” (Remember that Murdoch is News Corp. founder.)

From Forbes (quoted):

“From my point of view, the problem with News being in this business is that it creates a channel to our youngest, most vulnerable minds for a guy with extreme politics and highly questionable ethics,” Kay wrote. Unlike the transparent profit motives of companies like Apple and Google, News Corp’s motivations should be further questioned, he said.

Additional information may be found in the post.

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Making Math Meaningful with Online Games and Videos

Making Math Meaningful with Online Games and Videos | Eclectic Technology | Scoop.it

"Math can be made meaningful when connected to students’ experiences. With video clips and interactive games from public media students practice math concepts while exploring real world concepts. Learn how to decorate an intricate cake, play the role of the pharmacist, roof a house and more using PBS LearningMedia resources to measure with math."

Beth Dichter's insight:

PBS has great resources, and this post provides links to five math lessons as well as short descriptions and grade levels. Click through to find links to the following lessons:

* Using Recipes for Fractions (Lesson Plan and Video)

* Re-roofing Your Uncle's House Interactive Game

* Cake Designer Video

* Area of Circles with Dive Dog Interactive Game

* Dunk Tank: Area of Squares and Rectangles (Video and Interactive Games)

Quishawna Henderson's curator insight, January 23, 2013 9:48 PM

I use this often in my math classroom now.  The most difficult task is to make sure that students understand the meaning behind it!

Amy Keathley's curator insight, February 16, 2014 9:41 PM

This is definitely the direction we need to go - many students have such a hard time connect the math they learn in class to the real world and this is a step in the right direction!

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10 Lessons Teachers Can Learn from YouTube’s Popularity

10 Lessons Teachers Can Learn from YouTube’s Popularity | Eclectic Technology | Scoop.it

This post provides a look at "what might happen if educators experimented with some of the lessons YouTube's staggering success has taught us."

Ten items are listed, with explanation and a section called "possibility for teachers."

The list includes: interdependence, diversity, brevity, selective social interaction, non-traditional, humor, cultural hyperbole, passive consumption, active selection and assisted discovery.

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Blendspace Joins Wikispaces and TES - Premium Features Now Free!

Blendspace Joins Wikispaces and TES - Premium Features Now Free! | Eclectic Technology | Scoop.it

""Blendspace, formerly known as EdCanvas, is now a part of Wikispaces and TES. The Blendspace service will continue to run as a stand-alone service. The aspect of the merger that has the most immediate impact on teachers is that the premium features of Blendspace will now be free. The premium features allow you to collaborate with other teachers to creation of lessons."

Beth Dichter's insight:

Blendspace is joined Wikispaces and TES and now offers their premium services for free to educators! Why use Blendspace?

* It is easy to organize and share materials.

* The format is visual (which appeals to many learners).

* You pick the topic and you pick the materials: videos, links, images, files, etc.

There are additional features and you may use Blendspace to assess and track student progress. You might consider using Blendspace as a component to introduce blended learning into your class.

This post from Richard Byrne also includes a video that teaches you the basics of Blendspace as well as Flipping and Blending the Classroom.

Gary Harwell's curator insight, August 1, 2014 12:35 AM

That makes sense.

 

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How Does Multitasking Change the Way Kids Learn? | MindShift

How Does Multitasking Change the Way Kids Learn? | MindShift | Eclectic Technology | Scoop.it

Although the students had been told at the outset that they should “study something important, including homework, an upcoming examination or project, or reading a book for a course,” it wasn’t long before their attention drifted: Students’ “on-task behavior” started declining around the two-minute mark as they began responding to arriving texts or checking their Facebook feeds. By the time the 15 minutes were up, they had spent only about 65 percent of the observation period actually doing their schoolwork.

Beth Dichter's insight:

This post looks at how multi-tasking in impacting student work. Although based on a recent study the post states that there is "a growing body of research focused on a very particular use of technology: media multitaskingwhile learning." The evidence shows "learning is far spottier and shallower than if the work had their full attention. They understand and remember less, and they have greater difficulty transferring their learning to new contexts."

After a brief review of a number of studies the post looks at information about the brain and multitasking as well as what might be done to help students prioritize.

Links to resources are provided within the article.

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ReadWorks Offers 1,000+ Reading Passages Aligned to Common Core Standards

ReadWorks Offers 1,000+ Reading Passages Aligned to Common Core Standards | Eclectic Technology | Scoop.it

"ReadWorks is a free service that has cataloged hundreds of lesson plans and more than one thousand non-fiction reading passages aligned to Common Core standards. With a free ReadWorks account you can search for lessons and reading passages by grade and skill. In your account you can create digital binders of the lesson plans and reading passages that you want to use." 

Beth Dichter's insight:

Richard Byrne posted this resource and it is definitely worth checking it out. The site was founded in 2008 to "help teachers meet the nationwide crisis in reading comprehension. The goal is to "help teachers improve their effectiveness through research-based, classroom-proven practices and  curriculum." 

From their website: ReadWorks provides research-based curriculum and guidance directly to teachers and principals, online, for free, to be shared broadly.To go directly to the site: http://www.readworks.org.

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Teachers, Students, Digital Games: What’s the Right Mix? | MindShift

Teachers, Students, Digital Games: What’s the Right Mix?  | MindShift | Eclectic Technology | Scoop.it

"When St. Louis fifth-grade teacher Jenny Kavanaugh teaches history, she uses her laptop to look at a map, or to give kids a virtual 

our of the historical landmarks they’re studying. “Students can interact with history in very cool ways online,” she said."

But when it’s time for math, she puts the computer away. Even though Kavanaugh thinks technology is a great tool to enhance and deepen certain lessons, for drill and practice of key concepts in class, she finds one-on-one practice to be much more effective than its technological equivalent – digital practice games.

Beth Dichter's insight:

When is the right time to use computer games and when is practice with paper and pencial a better way to learn concepts in teaching? Below are two quotes that appear in this post.

"...Gary Stager, founder of theConstructing Modern Knowledge Summer Institute, recommend that computers be used to add “deep and meaningful experiences” to teachers’ lessons, much of what the 91percent of teachers with access to computers are doing may be just the opposite."

and "43 percent of classroom computing goes to playing educational digital games, while a Joan Ganz Cooney study showed that nearly 50 percent of teachers use digital games in class. But with nearly half of all classroom computer time dedicated to games — many of which are played to reinforce basic skills like phonics, spelling or multiplication tables — some teachers are wondering if games really are innovative techniques used to enhance student learning. Or are they just flashy, colorful ways of dishing out more of the same?"

The post also discusses the best use of iPads as well as SimCityEDU. Two questions are also raised in this post, are games being used to enhance instruction, and do we lose something when students use technology rather than paper and pencil to learn?

Katie S.'s curator insight, April 9, 2015 4:29 PM

This blog post discusses the use of technology and games in the classroom.  While teacher Jenny Kavanaugh uses games and technology for teaching history, she criticizes the drill like nature of math games and the post sees that developments need to be made in educational games to make them more useful and engaging.  It seems that history is at the forefront though, as online content is able to give a more direct experience of past, place, and events.

benjamin costello's curator insight, May 20, 2015 5:36 PM

Kids like many people learn in a variety of ways so whether you teach the "old fashion" way or through technology I think you must be aware of this. Digital games are just one way to achieve this but I think you have to fully immerse yourself and your students in the technology to be able to fully grab the good intention of it. Trial and error still work.

Gabrielle's curator insight, May 21, 2017 8:53 PM
Helps students engage in historical periods they're studying.
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SimCityEDU: Using Games for Formative Assessment | MindShift

SimCityEDU: Using Games for Formative Assessment  | MindShift | Eclectic Technology | Scoop.it

"SimCity As game-based learning gains momentum in education circles, teachers increasingly want substantive proof that games are helpful for learning...GlassLab is working with commercial game companies, assessment experts, and those versed in digital classrooms to build SimCityEDU, a downloadable game designed for sixth graders."

Beth Dichter's insight:

When you ask a middle school student what computers are good for they often reply "playing games." SimCity is going to be releasing a SimCity EDU version in the fall of this year. This new version "grew out of research conducted by the MacArthur foundation on how gaming can mirror formative assessments [PDF] – measuring understanding regularly along the learning path, rather than occasionally or at the end of a unit, as is most common. Their research found that games gather data about the player as he or she makes choices within the game, affecting the outcome. In games, players “level-up,” moving on to higher levels when they’ve mastered the necessary skills; similarly teachers scaffold lessons to deepen understanding as a student grasps the easier concepts."

The post also notes that there are those who question if assessment belongs in games. That is a topic that will continued to be debated.

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How Teachers Are Using Tech at Home & in their Classroom

How Teachers Are Using Tech at Home & in their Classroom | Eclectic Technology | Scoop.it
Beth Dichter's insight:

This report from Pew Internet and American Life looks at how teachers use technology both at home and in their classroom, with a focus on teachers of middle and high school students. The survey was taken by 2,462 teachers who teach either Advanced Placement (AP) courses (1,750) or work with the National Writing Project (NWP) (712 teachers). A few of the finding are listed below. 

* 92% of these teachers say the internet has a “major impact” on their ability to access content, resources, and materials for their teaching

* 73% of AP and NWP teachers saying that they and/or their students use their cell phones in the classroom or to complete assignments

* Teachers of low income students, however, are much less likely than teachers of the highest income students to use tablet computers (37% v. 56%) or e-readers (41% v. 55%) in their classrooms and assignments

There are many other findings. This report is available online through the Pew website. The link goes to the Summary of the Findings but and you may acccess the full report from this page.

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Case Studies: How Teachers Use Tech to Support Learning

Case Studies: How Teachers Use Tech to Support Learning | Eclectic Technology | Scoop.it

This post begins "Starting the year off with ideas on the best ways to use technology to support learning, Larry Ferlazzo collected an invaluable list of criteria last year from educators" and then shares MindShift's contribution as well as linking to Ferlazzo's work).

Beth Dichter's insight:

MindShift shares four areas:

* Games and group work

* Learning Latin

* Reaching Students

* Creativity Play

Games and group work looks at what happens when a teacher brings in a wide range of technology incorporates game playing as part of the class. You may be quite surprised by the results!

Learning Latin uses an online video game to teach Latin with great success.

Reaching Students looks at how cell phones may be used in a classrom

Creativity Play provides a look at how teachers are using Minecraft in the classroom).
Each section provides many links to additional resources (and articles that have appeared on Minecraft).

יפה בן-דרור- Yaffa Ben-Dror's curator insight, January 9, 2013 1:01 AM

MindShift shares four areas:

* Games and group work

* Learning Latin

* Reaching Students

* Creativity Play

Games and group work looks at what happens when a teacher brings in a wide range of technology incorporates game playing as part of the class. You may be quite surprised by the results!

Learning Latin uses an online video game to teach Latin with great success.

Reaching Students looks at how cell phones may be used in a classrom

Creativity Play provides a look at how teachers are using Minecraft in the classroom).
Each section provides many links to additional resources (and articles that have appeared on Minecraft).

cpeyronnet's curator insight, January 9, 2013 2:39 AM

MindShift shares four areas:

* Games and group work

* Learning Latin

* Reaching Students

* Creativity Play

Games and group work looks at what happens when a teacher brings in a wide range of technology incorporates game playing as part of the class. You may be quite surprised by the results!

Learning Latin uses an online video game to teach Latin with great success.

Reaching Students looks at how cell phones may be used in a classrom

Creativity Play provides a look at how teachers are using Minecraft in the classroom).
Each section provides many links to additional resources (and articles that have appeared on Minecraft).