CLOVER ENTERPRISES ''THE ENTERTAINMENT OF CHOICE''
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CLOVER ENTERPRISES ''THE ENTERTAINMENT OF CHOICE''
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Rescooped by VERONICA LESTER from Education and Tech Tools
March 7, 2015 6:45 AM
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What Games Do Educators Find Most Helpful in the Classroom? (EdSurge News)

What Games Do Educators Find Most Helpful in the Classroom? (EdSurge News) | CLOVER ENTERPRISES ''THE ENTERTAINMENT OF CHOICE'' | Scoop.it
ASSESSING GAMES: Sure, games can capture student attention in the classroom--but how do you measure whether students are really learning?

Via Becky Roehrs
Becky Roehrs's curator insight, March 6, 2015 9:49 AM

This NYU/U of Michigan research study of middle-school students found that games that provided the following support for monitoring student progress, were the most helpful for teachers and their students:

  • "dashboards that provide an overview of progress for either individual students or groups of students; 
  • screen captures that can be annotated and serve as a point of communication between students and teachers about learning or progress"
Rescooped by VERONICA LESTER from Eclectic Technology
November 19, 2014 7:14 AM
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The MindShift Guide to Digital Games and Learning

The MindShift Guide to Digital Games and Learning | CLOVER ENTERPRISES ''THE ENTERTAINMENT OF CHOICE'' | Scoop.it
The MindShift Guide to Digital Games and Learning explains key ideas in game-based learning, pedagogy, implementation, and assessment. This guide makes sense of the available research and provides suggestions for practical use.

Via Beth Dichter
Beth Dichter's curator insight, November 18, 2014 9:58 PM

Mind/Shift has run a series on digital games and learning and has not put together a guide that provides the highlights of this series. Why? To quote from the post... "to create a dynamic, in-depth guide that answers many of the most pressing questions that educators, parents, and life-long learners have raised around using digital games for learning."

A few of the topics covered are:

* What Research Says About Gaming and Screen Time

* How to Start Using Games for Digital Learning

* Overcoming Obstacles for Using Digital Games in the Classroom

The post provides a more in-depth overview.

Becky Roehrs's curator insight, November 19, 2014 8:08 AM

Over 30 pages of ideas of how to pick and use games with your students.

Scooped by VERONICA LESTER
February 28, 2015 9:22 AM
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Joan Ganz Cooney Center - Busting Barriers Or Just Dabbling?: How Teachers Are Using Digital Games In K-8 Classrooms

Joan Ganz Cooney Center - Busting Barriers Or Just Dabbling?: How Teachers Are Using Digital Games In K-8 Classrooms | CLOVER ENTERPRISES ''THE ENTERTAINMENT OF CHOICE'' | Scoop.it

The number of recent popular press articles heralding a rising trend of digital game use in the classroom has made the team at the Joan Ganz Cooney Center wonder: just how common is this practice?  And further, which teachers are choosing to use digital games in their teaching, what particular goals do they have for that game use, and what kinds of outcomes are they observing among their students?

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