ASSESSING GAMES: Sure, games can capture student attention in the classroom--but how do you measure whether students are really learning?
Via Becky Roehrs
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Beth Dichter's curator insight,
November 18, 2014 9:58 PM
Mind/Shift has run a series on digital games and learning and has not put together a guide that provides the highlights of this series. Why? To quote from the post... "to create a dynamic, in-depth guide that answers many of the most pressing questions that educators, parents, and life-long learners have raised around using digital games for learning." A few of the topics covered are: * What Research Says About Gaming and Screen Time * How to Start Using Games for Digital Learning * Overcoming Obstacles for Using Digital Games in the Classroom The post provides a more in-depth overview.
Becky Roehrs's curator insight,
November 19, 2014 8:08 AM
Over 30 pages of ideas of how to pick and use games with your students. |
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This NYU/U of Michigan research study of middle-school students found that games that provided the following support for monitoring student progress, were the most helpful for teachers and their students: