ANN ARBOR—A new report on how teachers use video games in classrooms identifies features they find most useful to track student learning, as well as gaps where better tools could help link games mor
Via Elizabeth E Charles
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Beth Dichter's curator insight,
November 18, 2014 9:58 PM
Mind/Shift has run a series on digital games and learning and has not put together a guide that provides the highlights of this series. Why? To quote from the post... "to create a dynamic, in-depth guide that answers many of the most pressing questions that educators, parents, and life-long learners have raised around using digital games for learning." A few of the topics covered are: * What Research Says About Gaming and Screen Time * How to Start Using Games for Digital Learning * Overcoming Obstacles for Using Digital Games in the Classroom The post provides a more in-depth overview.
Becky Roehrs's curator insight,
November 19, 2014 8:08 AM
Over 30 pages of ideas of how to pick and use games with your students. |