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Rescooped by VERONICA LESTER from Information and digital literacy in education via the digital path
February 21, 2015 8:25 AM
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Digital games and learning: Study finds helpful features, gaps

Digital games and learning: Study finds helpful features, gaps | CLOVER ENTERPRISES ''THE ENTERTAINMENT OF CHOICE'' | Scoop.it
ANN ARBOR—A new report on how teachers use video games in classrooms identifies features they find most useful to track student learning, as well as gaps where better tools could help link games mor

Via Elizabeth E Charles
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Rescooped by VERONICA LESTER from Eclectic Technology
November 19, 2014 7:14 AM
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The MindShift Guide to Digital Games and Learning

The MindShift Guide to Digital Games and Learning | CLOVER ENTERPRISES ''THE ENTERTAINMENT OF CHOICE'' | Scoop.it
The MindShift Guide to Digital Games and Learning explains key ideas in game-based learning, pedagogy, implementation, and assessment. This guide makes sense of the available research and provides suggestions for practical use.

Via Beth Dichter
Beth Dichter's curator insight, November 18, 2014 9:58 PM

Mind/Shift has run a series on digital games and learning and has not put together a guide that provides the highlights of this series. Why? To quote from the post... "to create a dynamic, in-depth guide that answers many of the most pressing questions that educators, parents, and life-long learners have raised around using digital games for learning."

A few of the topics covered are:

* What Research Says About Gaming and Screen Time

* How to Start Using Games for Digital Learning

* Overcoming Obstacles for Using Digital Games in the Classroom

The post provides a more in-depth overview.

Becky Roehrs's curator insight, November 19, 2014 8:08 AM

Over 30 pages of ideas of how to pick and use games with your students.