Digital #MediaArt(s) Numérique(s)
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Digital #MediaArt(s) Numérique(s)
Media Arts Watch Lab - www.arts-numeriques.info - laboratoire de veille Arts Numériques - twitter @arts_numeriques - @processing_org - @DigitalArt_be - by @jacquesurbanska @_Transcultures
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Scooped by Jacques Urbanska
March 9, 2017 8:08 AM
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Chris Novello // sound, HCI, videogames, viral media, and critical design... // #mediaart #soundart

Chris Novello // sound, HCI, videogames, viral media, and critical design... // #mediaart #soundart | Digital #MediaArt(s) Numérique(s) | Scoop.it

Chris Novello is a programmer and designer. He has backgrounds in sound, HCI, videogames, viral media, and critical design. He teaches in the Graduate Program in RISD Graphic Design and holds an MFA from Brown University.

 

http://chrisnovello.com

 

"Codebending is the exploration of software with "patch points." Patch points expose the inner workings of computer programs, and allow for atypical connections between things like games, music making software, office suites, etc. illucia is a USB device with physical jacks that correspond to software patch points, which can be connected and disconnected using patch cables. Thus, illucia is a console for routing information between computer programs, and opens strange relationships across systems that don't usually interact - it turns systems themselves into play objects.

 

I've written several codebendable games/programs that open their inner workings via patch points. Fascinating and unexpected things happen when connecting otherwise-unrelated programs:

Video games can play other video games. Music synthesizers can control word processors. Feedback loops turn everyday software tropes into generative art. Simple AI is patchable. Anything controls (and can be controlled by) anything; in codebending, every system becomes an instrument with a unique voice, ready to control, and be controlled.  illucia is a physical instrument to explore these kinds of connections - it is a way to treat systems as playgrounds." (Chris Novello)

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Scooped by Jacques Urbanska
September 30, 2016 6:56 AM
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Class´Code > programme de formation online gratuit > jeunes de 8 à 14 ans

Class´Code > programme de formation online gratuit > jeunes de 8 à 14 ans | Digital #MediaArt(s) Numérique(s) | Scoop.it

Class´Code propose un programme de formation gratuit à destination de toutes personnes désireuses d’initier les jeunes de 8 à 14 ans à la pensée informatique. Le programme comprendra de 1 à 5 modules de formation en ligne d’une dizaine d’heures chacun, couplé à des temps de rencontre présentielle pour partager, expérimenter et échanger entre apprenants.

 

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Scooped by Jacques Urbanska
September 1, 2016 4:00 AM
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01.09.2016 - LAb[au]‎ - Langage codé, solo exhibition opening, LAb[au] - Patinoire Royale Bruxelles

01.09.2016 - LAb[au]‎ - Langage codé, solo exhibition opening, LAb[au] - Patinoire Royale Bruxelles | Digital #MediaArt(s) Numérique(s) | Scoop.it

Under the title 'Langage codé', the French for ‘Code language’ the exhibition presents LAb[au]’s visual, kinetic and sonic research around color, shape and motion, a research that is structured like a language having its own vocabulary, grammar and syntax. This conjunction between art and language conceives art as semantic and semiotic system that explores the most current forms of expression as it researches contemporary aesthetics.

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Scooped by Jacques Urbanska
July 1, 2016 7:25 AM
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Vulkan Renderer - support to openFrameworks by Tim Gfrerer

Vulkan Renderer - support to openFrameworks by Tim Gfrerer | Digital #MediaArt(s) Numérique(s) | Scoop.it

Vulkan is a next generation graphics API, and set to succeed OpenGL and GLES. It’s a much more explicit API. It is a fundamental shift in rendering, and it allows a level of control and performance previously only possible on games consoles. With its sister standard SPIR-V it can revolutionise drawing, shading and compute.

It was released on February 16 this year, and there is already fairly solid driver support from most manufacturers.

  • In terms of programming, it’s like switching from JavaScript to C++: potentially faster, more explicit — and there's a chance you end up with undefined behaviour.

  • In terms of motoring, it's like trading in a Toyota for an unlimited supply of Ferrari car parts. You could build something to put the A-Team to shame, but it might take a really long time to hit the road.

  • In terms of child’s play, its like moving from Duplo to Lego. You can build things with much more attention to detail, but you might miss how quickly you could have built a simple wall with cruder bricks.

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Scooped by Jacques Urbanska
May 22, 2016 4:09 AM
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Imal : Les ateliers numériques d'été 2016 - #Processing, #Arduino, #RaspberryPi, #Blender & #FabLab

Imal : Les ateliers numériques d'été 2016 - #Processing, #Arduino, #RaspberryPi, #Blender & #FabLab | Digital #MediaArt(s) Numérique(s) | Scoop.it

Rejoignez-nous pour la 12e édition de nos Atelier Numériques d'été ! Les six stages proposés abordent des techniques et pratiques de plus en plus utilisées dans les arts de la scène, les installations, les arts (audio-)visuels, et bien sûr l'art numérique. Ces outils sont tous basés sur des ressources libres (logiciel et matériel open-source).

 

1 : Introduction à l'Art du Code - Processing : 12 - 15 juillet 2016
2 : Modélisation 3D - Blender : 19 - 22 juillet 2016 
3 : Fabrication Numérique - FabLab.iMAL : 26 - 29 juillet 2016 
4 : Introduction au Physical Computing - Arduino : 2 - 5 août 2016
5 : Introduction Raspberry Pi : 9 - 10 août 2016
6 : Physical Computing sur Raspberry Pi : 11 - 12 août 2016

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Scooped by Jacques Urbanska
December 13, 2015 5:38 PM
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Dessiner c'est coder | dimanche 13.12.2015 Tracks ARTE /// #mediaart

Dessiner c'est coder | dimanche 13.12.2015 Tracks ARTE /// #mediaart | Digital #MediaArt(s) Numérique(s) | Scoop.it

Un nouvel exemple de robots qui dessinent seuls ce qu'ils "voient" pose la question suivante : sont-ils des artistes ? Et ceux qui les programment, alors ?


Avant, c'était simple : Kandinsky, Rembrandt et Delacroix étaient faits de chair et d'os. Et sur leurs toiles, c'est leur coeur qu'on pouvait voir. On a toujours dit que l'Art était affaire d'émotion, dans la création de l'oeuvre ou dans leur perception : qu'en est-il aujourd'hui ? Patrick Tresset, informaticien et artiste reconnu qui doit vivre avec des troubles mentaux, a tenté de vivre de sa peinture pendant des années avant de se lancer dans une thérapie qui lui a réussi... mais qui lui a retiré l'envie de créer. Sa solution pour contourner le problème : programmer des robots portraitistes, qui "regardent" un modèle, et le dessinent sans avoir besoin d'aide extérieure.

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Scooped by Jacques Urbanska
September 22, 2015 6:11 PM
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The Artist Work Space: Part Lab, Part Studio | by Create Hub // #mediaart

The Artist Work Space: Part Lab, Part Studio | by Create Hub // #mediaart | Digital #MediaArt(s) Numérique(s) | Scoop.it
The artist studio is evolving. Artists using code and technology in their practices reflect a shift in the artist work space. Amy Haddad reflects on this evolution.

People are fascinated with artist studios. This is one reason why visitors flock to the recreated Ed Paschke Howard Street Studio at the Ed Paschke Art Center in Chicago, Illinois, or Francis Bacon’s original studio, relocated to the Hugh Lane Gallery in Dublin, Ireland. Visitors become voyeurs, obtaining visual clues of techniques, sources of inspiration and modes of production. Increasingly, though, artists, creatives and even those in math and science-based industries are using computer code for creative expression. The uptake in code and the blurring of industry boundaries are influencing the artist studio.


Since it is possible to code from almost anywhere, is there a need for a physical space to create art? Despite the flexibility using code brings, artists are still utilizing physical spaces. In part this is because a designated work space offers an escape from the distractions of everyday life. Nick Briz, a Chicago-based new media artist who uses code, acknowledges the convenience of creating art with his computer, and frequently worked from home. ...

Agence White Dog's curator insight, September 23, 2015 3:55 AM

The Artist Work Space: Part Lab, Part Studio | by Create Hub // #mediaart

Rescooped by Jacques Urbanska from Experimental music software and hardware
May 26, 2016 8:55 AM
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Lissajous, a new interesting Audio and Visual generator by the creative Audiobulb team // #soundart #mediaart

A demonstration video of Lissajous - an audio visual software module for Mac OS.

 

Lissajous is a complex audio/video signal generator built in Max/MSP and inspired by the work of Jules Antoine Lissajous.

The software shows sound oscillations as XY matrix functions and creates complex graphics curves. Lissajous graphically describes sound and allow observation of constantly varying signal voltage of two audio signals as function of time. Video generated by sound can be controlled in endless ways by giving to the user the possibility of a whole-new range of interactions.

audiobulb.com/create/Lissajous/Lissajous.htm


Via nay-seven
nay-seven's curator insight, June 1, 2015 3:48 AM

The creative Audiobulb team give us here a new interesting tool (Mac only) to create some new sounds (and visual) oscillations .Its built in Max/MSP and inspired by the work of Jules Antoine Lissajous. Nice results ! More info: http://www.audiobulb.com/create/Lissajous/Lissajous.htm

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March 30, 2015 3:29 PM
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Disrupted cities by François Zajéga @ Festival de vidéomusique de Montréal 2015

Wandering in a city's evocation oscillating between etching and architecture.
Wandering in a city's evocation oscillating between scorias and raw mass.
The project is shown on 3 screens, each one displaying a different sequence of the whole video.
It is articulated in 3 phases: shore / meander / dormer.
loïc reboursière [ sound & editing ]
françois zajéga [ images & editing ]

project page: frankiezafe.org/index.php?id=221

festival : https://www.facebook.com/events/359255590927350

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Scooped by Jacques Urbanska
February 26, 2015 7:17 AM
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c-jump: computer programming board game - C, C++ & Java - by Igor Kholodov - #kids #coding

c-jump: computer programming board game - C, C++ & Java - by Igor Kholodov - #kids #coding | Digital #MediaArt(s) Numérique(s) | Scoop.it

The child calculates number of steps in the move, including addition, subtraction, division, and multiplication of small numbers. The game helps to develop understanding of a complete computer program, formed by logical sequences of commands.


This game eliminates intimidation of many kids and their parents, bored by the mention of "computer programming", often associated with visions of geeky guys glued to their computers. c-jump reveals simple programming terms in a cool way!


By moving around the board , entering loops, branching under conditional and switch statements, the players gain physical experience of a complete program. Understanding of the internal action of a computer is essential to understanding what software is. Static program causes dynamic process in the computer. By playing the game, players see this process as physical and spacial motion.

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Scooped by Jacques Urbanska
February 20, 2015 11:54 AM
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20 ressources pour apprendre aux enfants à programmer et coder

20 ressources pour apprendre aux enfants à programmer et coder | Digital #MediaArt(s) Numérique(s) | Scoop.it

Coder fait intervenir plusieurs domaines : la créativité, la stratégie, la logique et même la coopération. Ce n’est pas forcément pour des geeks mais c’est à la portée de tout le monde.


Voici 20 resources (la plupart en anglais) que l’on peut utiliser pour introduire la programmation auprès de vos enfants:
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Scooped by Jacques Urbanska
January 19, 2015 1:26 PM
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Phrogram - The programming language and toolkit designed for learning... and fun!

Phrogram -  The programming language and toolkit designed for learning... and fun! | Digital #MediaArt(s) Numérique(s) | Scoop.it

There are hundreds of programming languages and tools, but only a few are truly designed for learning programming. Programs written in Java, C++, Visual Basic have challenging “syntax” and they are usually run inside complex “development environment” products, such as Microsoft Visual Studio or Eclipse – widely used by experienced software programmers, but not all that great for just getting started.


There are also products to create programs that tell a story or show animation, but they focus on “drag-and-drop,” not on writing code – and that’s what makes Phrogram different. It’s built on the idea that programming means knowing how to write source code, which is not as hard as it may look! With a concise syntax and easy-to-use toolset, along with dozens of sample programs, Phrogram is real programming that’s really fun.

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Scooped by Jacques Urbanska
December 5, 2014 9:19 AM
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Appropriating Interaction Technologies - Course by Kyle McDonald & Lauren McCarthy

Appropriating Interaction Technologies - Course by Kyle McDonald & Lauren McCarthy | Digital #MediaArt(s) Numérique(s) | Scoop.it


This course explores the structures and systems of social interactions, identity, and self representation as mediated by technology. We will investigate ways that technology can be used to augment, subvert, alter, mediate, and ultimately deepen interaction in a lasting way.


How do the things we build and use limit and expand the way we understand and relate to each other? We'll explore this question by building new tools and creating new situations for breaking us out of existing patterns, and discussing contextual examples from media art, performance art, psychology and pop culture. Technologies explored will include computer vision (face/body/eye tracking with openFrameworks), data representation and glitch, browser extensions and plugins (in Chrome), computer security, mobile platforms, and social automation and APIs (Facebook, Twitter, Mechanical Turk).


Students will develop projects that alter or disrupt social space in an attempt to reveal existing patterns or truths about our experiences and technologies, and possibilities for richer interactions. Different tactics for intervention and performance will be explored, first through a set of short prompts or experiments, and then through a larger, more thorough intervention.


read more : http://www.creativeapplications.net/reviews/appropriating-interaction-technologies-social-hacking-at-itp


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November 22, 2016 3:03 PM
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"Pointillism", live coding at #PdCon16~ // by @xuv (Julien Deswaef)

"Pointillism", live coding at #PdCon16~ // by @xuv (Julien Deswaef) | Digital #MediaArt(s) Numérique(s) | Scoop.it

IOhannes M Zmölnig is an active member of the Pure Data development scene. So it’s of little surprise that he was attending the Pure Data Conference that just happened last week in NYC.

 

The conference brought a panel of enthusiasts from all over the world to discuss the development and future of the software. I was especially pleased to hear Mark Edward Grimm‘s experience teaching Pure Data as a multimedia creation tool to some college students here in the US. (See Mark Edward Grimm’s website for more info.)

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Scooped by Jacques Urbanska
September 2, 2016 12:49 PM
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27.12.2016 - Introduction to Programming for the Visual Arts with p5.js | Kadenze

27.12.2016 - Introduction to Programming for the Visual Arts with p5.js | Kadenze | Digital #MediaArt(s) Numérique(s) | Scoop.it
This course is an introduction to writing code within the context of the visual arts. It asks two primary questions:

What is the potential of software within the visual arts?
As a designer or artist, why would I want (or need) to write software?

Software influences all aspects of contemporary visual culture. Many established artists have integrated software into their process. Prominent architects and designers not only use software, they commission custom software to help them realize their unique ideas. The creators of every innovative video game and Hollywood animated film write custom software to enhance their work.

As a comprehensive first introduction to the potential of software development within a broad range of the arts, this course aspires to teach you to engage the computer more directly with code. Programming opens the possibility to create not only tools, but systems, environments, and new modes of expression. It is here that the computer ceases to be a tool and becomes a medium.
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Scooped by Jacques Urbanska
July 25, 2016 9:48 AM
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The code that took America to the moon was just published to GitHub, and it's like a 1960s time capsule

The code that took America to the moon was just published to GitHub, and it's like a 1960s time capsule | Digital #MediaArt(s) Numérique(s) | Scoop.it

When programmers at the MIT Instrumentation Laboratory set out to develop the flight software for the Apollo 11 space program in the mid-1960s, the necessary technology did not exist. They had to invent it.

 

 

They came up with a new way to store computer programs, called “rope memory,” and created a special version of the assembly programming language. Assembly itself is obscure to many of today’s programmers—it’s very difficult to read, intended to be easily understood by computers, not humans. For the Apollo Guidance Computer (AGC), MIT programmers wrote thousands of lines of that esoteric code...

 

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May 26, 2016 8:35 AM
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Kadenze - educators, artists, and engineers... future of creative education // #puredata #processing #coding #mediaart

Kadenze - educators, artists, and engineers... future of creative education // #puredata #processing #coding #mediaart | Digital #MediaArt(s) Numérique(s) | Scoop.it

Kadenze brings together educators, artists, and engineers from leading universities across the globe to provide a world-class education in the fields of art and creative technology.

 

At Kadenze, we believe creativity is the cornerstone of success across all fields. As we continue to grow we are committed to expanding our course catalog, forming new institutional partnerships, and improving the quality of the classes that we offer, making a creative education more accessible and attainable than ever before.

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Scooped by Jacques Urbanska
March 3, 2016 8:51 AM
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CodeCombat: Learn to #Code by Playing a Game // #coding #kids

CodeCombat: Learn to #Code by Playing a Game // #coding #kids | Digital #MediaArt(s) Numérique(s) | Scoop.it

CodeCombat: Learn to #Code by Playing a Game // #coding #kidsLearn programming with a multiplayer live coding strategy game for beginners. Learn Python or JavaScript as you defeat ogres, solve mazes, and level up. Open source HTML5 game!

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Scooped by Jacques Urbanska
September 23, 2015 3:14 PM
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Étude de cas sur les logiciels pour artistes : Max/MSP et Pure Data by Miller Puckette

Imaginons que vous ayez longtemps travaillé dans un secteur spécifique, quel qu’il soit. Cela fera-t-il forcément de vous la personne la mieux placée pour en décrire les rouages ?

À la lumière de cette interrogation, il convient de voir le texte qui suit, traitant de logiciels et d’art et produit par quelqu’un qui conçoit ces mêmes logiciels, comme le résultat d’un point de vue particulier. Un point de vue qui, s’il se base indéniablement sur des années d’expérience, reste toutefois loin d’être objectif.
Les réflexions que je propose ici trouvent leur origine dans ce que j’ai vécu au cours des vingt-sept dernières années, durant lesquelles je me suis efforcé de concevoir des logiciels pour des artistes désireux de créer des œuvres d’art interactives....


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Scooped by Jacques Urbanska
June 6, 2015 2:08 PM
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Logfordata by Artkillart - audiotape, protocols... /// #mediaart

LogforData is an audio tape composed of several audio coding protocols like modem 56k, FAX, 80's personal computers. These audio data contain a copy text from an IRC channel, online secure conversations between several members. The decoding of the content is made possible by linking up a cassette player to a computer connected to logfordata.net. A personal version of the text appears according to the accuracy of the tape player, of the swiftness of the computer and its connection. The tape has 15 minutes of audio data streams per side, one in French and one in English. The decoded texts let us glimpse the existence of a world, true data ecosystem where information has mutated towards a form of independent living.

projectsinge founded in 1998, is a platform of meetings, a label, a group of creation that evolves between multimedia installation, performance, audiovisual diversion and re-appropriation.
projectsinge is interested in disturbance and overflows media, the exploration and overtaking of tools, the dislocation of a censorship, freedom and aesthetics of confusion audio / video / text.
projectsinge.net


Credits : Jean-François Blanquet, David Olivari, Clément Charmet, Jérôme Blanquet et Sylvain Le Beux //Partners : iMAL, Kawenga, Désert Numérique, DICRéAM, ARTKILLART, projectsinge, MAL AU PIXEL.

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Scooped by Jacques Urbanska
April 5, 2015 10:36 AM
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Embrio - A visual, real time development tool for the #Arduino - #maker

Embrio - A visual, real time development tool for the #Arduino - #maker | Digital #MediaArt(s) Numérique(s) | Scoop.it
Embrio is a visual, real-time development tool for Arduino programming. While easier to learn than C programming, it is more powerful than other 'toy' graphical programming language and is intended for serious embedded and embodied software development.
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Scooped by Jacques Urbanska
March 3, 2015 1:31 PM
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Primo - Learning technology through tangible play - #kids #coding

Primo - Learning technology through tangible play - #kids #coding | Digital #MediaArt(s) Numérique(s) | Scoop.it

Primo was founded in the summer of 2013 with a view to improve the way technology and science is introduced to children through tangible play. Our first product launched with a successful Kickstarter campaign on the 22nd of November 2013. We will be forever grateful to our backers. Our growing team of creators and technologists is now working on building a new generation of open tech toys to help children learn, play and create with technology. ...

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February 24, 2015 5:31 AM
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#Call - Cap Digital Inspiring Day #2 - Education / Formation - deadline 25.02.2015

#Call - Cap Digital Inspiring Day #2 - Education / Formation - deadline 25.02.2015 | Digital #MediaArt(s) Numérique(s) | Scoop.it

Après le succès du premier Cap Digital ID (Cap Digital Inspiring Day), qui a rassemblé 200 participants autour d’une vingtaine de démonstrations, nous vous proposons une seconde édition, toujours dans cet esprit de partage et de communication, en toute simplicité.


Pour cette deuxième édition, nous avons choisi une thématique d’actualité du pôle, avec le prochain lancement de l’Educalab, structure d’innovation dédiée à l’Education, portée par Cap Digital et soutenue par la région Ile de France (inauguration prévue le 03/03), ainsi que l’actualité nationale de  la Semaine de l’Industrie, qui nous permet de donner une résonance plus large au Cap Digital ID, et nous offre l’opportunité de nous rapprocher de nos voisins de l’Ecole ISCPA spécialisée en journalisme, communication et production. 


Cette deuxième édition sera donc organisée autour de la thématique de l’Education au sens large (outils, logiciels et contenus pour l’éducation et la formation numérique, edutainement, seriousgaming, learning analytics, …)

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Scooped by Jacques Urbanska
February 13, 2015 4:07 PM
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Watch people code : Livestreams

Watch people code : Livestreams | Digital #MediaArt(s) Numérique(s) | Scoop.it

The app automatically gets live stream from /r/WatchPeopleCode subreddit, so if you want to start live streaming, submit a link to your youtube stream or twitch channel to /r/WatchPeopleCode

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Scooped by Jacques Urbanska
December 23, 2014 3:12 PM
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The Molecular Music Box by Duncan Lockerby: how simple rules can lead to rich patterns

How to create music with simple rules and a loop pedal. A mix of music, maths, and molecular dynamics.
Video by Dr Duncan Lockerby (University of Warwick)

with thanks to:
the EPSRC Programme Grant in Non-equilibrium Fluid Dynamics www.micronanoflows.ac.uk
Dr Matthew Borg and Mr Konstantinos Ritos (Univ. of Strathclyde).

To play around with this yourself, please go to
http://tomsnively.com/mmb
for a web-based `molecular music box' generator (developed by Tom Snively)

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