Digital #MediaArt(s) Numérique(s)
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Media Arts Watch Lab - www.arts-numeriques.info - laboratoire de veille Arts Numériques - twitter @arts_numeriques - @processing_org - @DigitalArt_be - by @jacquesurbanska @_Transcultures
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Artificial Intelligence: Blurring the Lines Between Humans and Machines (Milken Institute 2016)

For decades, futurists and science fiction writers predicted that smart machines would someday rival the intelligence of humans. Now, their forecasts seem to be coming true. Artificial intelligence, or AI, already exceeds human capability in certain fields. Machines can send and receive signals and analyze vast quantities of data faster than humans. They have learned to drive cars, manage stock portfolios and, through personal assistants such as Siri and Alexa, talk to us. In the not-so-distant future, AI may even augment our own brain functions. But as with all revolutions, the potential of AI raises concerns. Among the biggest: Some worry that that its growing capability may trigger the largest labor displacement since the Great Depression. This panel will explore the many ways artificial intelligence will shape our workforce, culture and institutions in the years to come.

Moderator: James Cham, Partner, Bloomberg Beta / Speakers:
Pascale Fung, Professor, Department of Electronic and Computer Engineering, Hong Kong University of Science and Technology ; Ben Goertzel, Chief Scientist, Hanson Robotics; Chief Scientist, Aidyia Ltd ; Hsiao-Wuen Hon, Corporate Vice President, Microsoft Corp.; Chairman, Asia-Pacific R&D Group, Microsoft

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Manifeste Médiarchéologiste - reactiver les média et leurs prophètes défunts

Manifeste Médiarchéologiste - reactiver les média et leurs prophètes défunts | Digital #MediaArt(s) Numérique(s) | Scoop.it

NoĹ«s, les médiarchéologues, avons une méthode pour descendre dans les profondeurs, au cĹ“ur, voire au double cĹ“ur, des media. Les théoriciens des média, en général, présupposent que les médias se définissent par leurs effets. Effets sur le sensorium ou la hiérarchie des sens, en premier. Ainsi chez McLuhan, tout, déjà, pouvait être media.

 

NoĹ«s, médiarchéologues, présupposons la même chose avec une nuance : les effets sur le sensorium (et sur le langage) viennent des appareils médiatiques. Ainsi les plaçons-noĹ«s au commencement et au commandement (archè) de notre environnement culturel. Ils déterminent la pensée et l’écriture. Mais de façon non-linéaire : en médiarchie, les effets sont aussi des causes (formelles et matérielles).

 

NoĹ«s, médiarchéologues, cherchons à analyser et mesurer les effets des média numériques sur l’écriture, le sensorium et la pensée. Pour ce faire, il noĹ«s faut aller au cĹ“ur pour atteindre ce qui, dans ce medium, gouverne. Le commencement — ce qui est premier — et le principe sont la condition des conditions du medium. Au commencement du commandement, noĹ«s situons la récursion. La récursivité des conditions de médialité est la boucle étrange qui gouverne les médias, à rebours, au cĹ“ur de leur cĹ“ur.

 

...

Ses archéosignataires sont Thierry Bardini, Lionel Broye, Yves Citton, Igor Galligo, Emmanuel Guez, Jeff Guess, Quentin Julien, Isabelle Krzywkowski, Marie Lechner, Anthony Masure, Pia Pandelakis, Ghislain Thibault, Frédérique Vargoz.

*visuel : http://mediaarchaeologylab.com/past-artist-in-residence/jamie-allen

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Salvatore Iaconesi: Open-sourcing a cure for his cancer - By Alessandro Delfanti

Salvatore Iaconesi: Open-sourcing a cure for his cancer - By Alessandro Delfanti | Digital #MediaArt(s) Numérique(s) | Scoop.it

Salvatore Iaconesi: Open-sourcing a cure for his cancer - By Alessandro Delfanti

 

Salvatore Iaconesi is an artist, interaction designer and hacker. He is the founder of the international network Art is Open Source, which works on the transformations brought about by ubiquitous digital technologies and networks. In 2012 he was a TED Fellow and is Eisenhower Fellow since 2013. With Oriana Persico, he teaches Interaction Design, Digital Design and Transmedia Narratives at La Sapienza University of Rome, ISIA Design Florence, Rome University of Fine Arts and IED Design institute.

 

In 2012, Iaconesi was diagnosed with brain cancer. He decided to hack and then publish his own medical data online and thus crowdsource his cancer, engaging people from all over the world to find a cure and to discover what it could mean to be cured in the information age. Through the website La Cura (The Cure), to this day he has received close to 900,000 messages from about 200,000 people.

 

Along with Alessandro Delfanti (Media@McGill Postdoctoral Fellow) and Patrick Dubé (SAT/CHU Sainte-Justine Living Lab), Iaconesi and Persico will be participating in Media@McGill’s panel on “Participatory Medicine,” Thursday, Feb. 13, at 5:30 p.m. in Leacock 232 (855 Sherbrooke Street West). The conference is free and open to the public. For more information, go here. The following is an interview Iaconesi did for the McGill Reporter.

...

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Age Of Wonderland - by Baltan Laboratories & Hivos (Curator Olga Mink) - until 26-10-14

Age Of Wonderland - by Baltan Laboratories & Hivos (Curator Olga Mink) - until 26-10-14 | Digital #MediaArt(s) Numérique(s) | Scoop.it

Our world is at a turning point: the current financial system is no longer sustainable and has the downside of producing great social inequality. Furthermore, the question is not if technology is going to dominate our world, but how. These issues require other kinds of collaborations, including knowledge exchange between non-western and western countries.
       In Latin America, Africa and Asia, a new generation of creative talents who have known for years how to deal with circumstances in which scarcity and ingenuity go hand in hand is emerging.
       For Age of Wonderland, these young talents will join forces with Eindhoven’s community of scientists, engineers, designers and artists to develop socially innovative ideas that will boost sustainable social change.

"Population growth may lead to scarcity of water, food, space and other means needed to live a high quality life. For many people in Africa, Latin America and Asia this is a daily reality. I think it's absolutely vital that designers who grow up in these circumstances, the experience experts, are involved in dealing with these challenges."

Arne Hendriks
Ambassador DDW 2014

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FingerReader - Wearable Text-Reading - MIT Media Lab

The FingerReader is a wearable device that assists in reading printed text. It is a tool both for visually impaired people that require help with accessing printed text, as well as an aid for language translation. Wearers scan a text line with their finger and receive an audio feedback of the words and a haptic feedback of the layout: start and end of line, new line, and other cues. The FingerReader algorithm knows to detect and give feedback when the user veers away from the baseline of the text, and helps them maintain a straight scanning motion within the line. 

fluid.media.mit.edu/projects/fingerreader

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Simulations back up theory that Universe is a hologram

Simulations back up theory that Universe is a hologram | Digital #MediaArt(s) Numérique(s) | Scoop.it
A ten-dimensional theory of gravity makes the same predictions as standard quantum physics in fewer dimensions.

 

A team of physicists has provided some of the clearest evidence yet that our Universe could be just one big projection.

 

In 1997, theoretical physicist Juan Maldacena proposed1 that an audacious model of the Universe in which gravity arises from infinitesimally thin, vibrating strings could be reinterpreted in terms of well-established physics. The mathematically intricate world of strings, which exist in nine dimensions of space plus one of time, would be merely a hologram: the real action would play out in a simpler, flatter cosmos where there is no gravity. ...

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Solvay 150 ans | Bienvenue dans la machine à voyager dans le temps de Solvay

Solvay 150 ans | Bienvenue dans la machine à voyager dans le temps de Solvay | Digital #MediaArt(s) Numérique(s) | Scoop.it

Histoire groupe Solvay - ligne du temps interactive

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Joi Ito interviewed by Juliet Bartz. About MIT media lab’s Disobedience Award

Joi Ito interviewed by Juliet Bartz. About MIT media lab’s Disobedience Award | Digital #MediaArt(s) Numérique(s) | Scoop.it

In the 1980s, Joi Ito traded in library tables at the University of Chicago for turntables at Chicago’s Smart Bar. But his attempt to evade academia wouldn’t stick.

 

The two-time college dropout became director of the MIT Media Lab in 2011, making the 50-year-old an academic administrator at one of the most renowned universities in the world. Before that, he was an entrepreneur who started a number of his own companies and invested in the likes of Flickr, Twitter and Kickstarter

 

A proud supporter of “responsible disobedience” — the lab is awarding its first $250,000 Disobedience Award this July — Ito is in Chicago Wednesday as a Chicago Ideas speaker. He will appear with IDEO Chicago Executive Portfolio Director Neil Stevenson at an event to discuss Chicago’s role in “embracing culture, art and experimentation.”

 

Blue Sky talked to Ito — whose interdisciplinary media lab focuses on the creative use of digital technology, sciences, arts and design — about the disobedience mindset....

https://www.media.mit.edu/disobedience

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Le projet fou de simuler la Terre par ordinateur

Le projet fou de simuler la Terre par ordinateur | Digital #MediaArt(s) Numérique(s) | Scoop.it
Nom de code : « Ultimate Earth Project », qu’on peut traduire par « Projet de Terre ultime ». Objectif : simuler la Terre entière, en tenant compte de tous les secteurs qui la caractérisent, soit son atmosphère, sa biosphère, sa géosphère, son hydrosphère, sa cryosphère (régions de glace), etc. C’est, selon les informations recueillies par Le Temps, l’initiative colossale proposée par un consortium mené par deux chercheurs, John Ludden, directeur du British Geological Survey, et Philippe Gillet, géophysicien et vice-président de l’Ecole polytechnique fédérale de Lausanne (EPFL, Suisse). Un projet qui, selon ce dernier, devrait « enfin permettre de considérer et traiter la planète dans sa globalité ». Comment ? « En agrégeant toutes les données scientifiques collectées durant des décennies dans les domaines précités pour les insérer dans un immense simulateur informatique. »
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Cet algorithme lit presque en temps réel dans vos pensées

Cet algorithme lit presque en temps réel dans vos pensées | Digital #MediaArt(s) Numérique(s) | Scoop.it

Grâce à des électrodes placées sur les lobes temporaux du cerveau et à un logiciel, des chercheurs sont parvenus à décoder les signaux quasiment à la vitesse de la perception et à savoir quel type d’image une personne venait de regarder. Une avancée qui pourrait faire progresser la connaissance du fonctionnement du cerveau, avec, à la clé, une meilleure compréhension de certaines maladies et peut-être bien plus encore…


Que se passe-t-il précisément dans notre cerveau lorsque nous regardons une image que nous reconnaissons immédiatement ? Un groupe de spécialistes en neurosciences de l’université de Washington, à Seattle (États-Unis), a réalisé un pas important dans la compréhension de ce processus neurologique. Grâce à des implants au niveau des lobes temporaux et à un algorithme, ils sont parvenus à décoder les signaux cérébraux associés à la vue d’une image. Ils ont alors pu entraîner leur logiciel afin qu’il identifie quasiment en temps réel ce que la personne voyait avec un taux de réussite de près de 96 %.

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The "first man-made biological leaf" could enable humans to colonise space - #innovation

RCA graduate Julian Melchiorri says the synthetic biological leaf he developed, which absorbs water and carbon dioxide to produce oxygen just like a plant, could enable long-distance space travel.


"Plants don't grow in zero gravity," explains Melchiorri. "NASA is researching different ways to produce oxygen for long-distance space journeys to let us live in space. This material could allow us t0 explore space much further than we can now."


Via arslog
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Human Brain Project Needs Artificial Brains to Understand Real Ones

Human Brain Project Needs Artificial Brains to Understand Real Ones | Digital #MediaArt(s) Numérique(s) | Scoop.it
Henry Markram wants brain-like computing to map the brain

 

If neuroscientist Henry Markram had a dollar for every neuron he wants to map, he still wouldn't have enough money.

 

As it happens, the Swiss Federal Institute of Technology in Lausanne (EPFL) researcher has a billion euros, or $1.38 billion, from the European Union to spend over the next ten years, but the normal means of determining a neuron's activity can cost $1 million and take a year. By the time he got through the 3000-odd pathways shown in the photograph of a pinhead-sized slice of brain behind him in a conference room last month, he'd be flat broke, decades older, and he'd still have to map countless more pinheads' worth of neurons to understand the brain. ...

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What Neuroscience Says About The Link Between Creativity And Madness

What Neuroscience Says About The Link Between Creativity And Madness | Digital #MediaArt(s) Numérique(s) | Scoop.it
New research sheds more light on the strong ties between an original mind and a troubled one.

 

The idea that very creative people are also a little crazy has been around since humanity's earliest days. In ancient Greece, Plato noted the eccentricities of poets and playwrights, and Aristotle saw that some creative types were also depressives. In modern times, that connection has persisted, from Robert Schumann hearing voices guide his music to Sylvia Plath sticking her head in an oven to Van Gogh cutting off his ear to Michael Jackson … being Michael Jackson.

 

Today the link between creativity and mental illness is firmly embedded in the public conscience. Unlike some supposed cultural wisdoms, however, there's a good bit of scientific evidence behind this one. Behavioral and brain researchers have found a number of strong if indirect ties between an original mind and a troubled one (many summarized in a recent post by psychologist Scott Barry Kaufman at his Scientific American blog). ...

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