Education 2.0 & 3.0
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Education 2.0 & 3.0
All about learning and technology
Curated by Yashy Tohsaku
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Rescooped by Yashy Tohsaku from Information and digital literacy in education via the digital path
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The Data Workout: How It's Impacting Teaching and Learning

The Data Workout: How It's Impacting Teaching and Learning | Education 2.0 & 3.0 | Scoop.it

"If you think data—in education, or any field—is cut and dry, think again. Working with data in the classroom, especially, can be either exhausting or exhilarating—depending on your fitness level. Data can be big, but also quite small. It’s often quantitative, but is increasingly qualitative."


Via EDTECH@UTRGV, Elizabeth E Charles
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All Learning Is Emotional

All Learning Is Emotional | Education 2.0 & 3.0 | Scoop.it
Emotions experienced during a learning event can intensify our memories and make them easier to access than non-emotional memories. Here are a few ideas for putting emotions into learning that you may want to try in your next training or education event.

Via Elizabeth E Charles
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The Whole Student: Cognition, Emotion, and Information Literacy| Miriam L. Matteson

Information literacy skill acquisition is a form of learning that is influenced by cognitive, emotional, and social processes. This research studied how two emotional constructs (emotional intelligence and dispositional affect) and two cognitive constructs (motivation and coping skills) interacted with students’ information literacy scores. Two studies were carried out with a group of undergraduate students. Correlation and regression analyses revealed that emotional intelligence and motivation significantly predicted students’ information literacy scores. Instruction librarians may consider incorporating greater awareness of the emotional and cognitive aspects of information literacy skill acquisition in their instructional content and delivery.


Via Elizabeth E Charles
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Moocs ‘will not transform education’, says FutureLearn chief

Moocs ‘will not transform education’, says FutureLearn chief | Education 2.0 & 3.0 | Scoop.it

 

Simon Nelson tells Times Higher Education podcast original claims were ‘overhyped and unrealistic...

 

 

Simon Nelson, chief executive of the Open University-owned company, said that the early Mooc platforms – such as the US-based Coursera, Udacity and EdX – had overstated the case for what Moocs could be. He also revealed that he is “not a huge fan of the word Mooc”.


Via Elizabeth E Charles
Rescooped by Yashy Tohsaku from Information and digital literacy in education via the digital path
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How to make technology a successful partner in teaching

How to make technology a successful partner in teaching | Education 2.0 & 3.0 | Scoop.it
No matter how clever its functionality, a smart device is a tool like any other, and has to be applied and used skilfully to do the job well.

Via Elizabeth E Charles
Educate Massachusetts's curator insight, August 22, 2014 2:55 PM

Yes, technology is a tool to create and think.  Tools can be created to help and hurt.  Educators are in the business of teaching students how to create and find purpose with positive intentions. 

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Impact of technology on the libraries of tomorrow | UKSG eNews

So what does this say about the future of learners’ engagement with the library space? Well, it tells us those suggestions of an all tech-savvy student demographic may not be quite so clear cut, but this may not be too surprising given the previous insight into search strategies amongst the so-called ‘Google Generation’.


Via Elizabeth E Charles
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Social Media for Learning #MELSIG keynote

 

Keynote for @MELSIG Social Media for Learning

A Social Media for Learning framework was presented clarifying how social media is being used to enhance and transform learning. Key ideas, examples and questions about the use of social media use in higher education will be mapped to the framework which will provide a reference point to consider ideas, opportunities and challenges.


Via Elizabeth E Charles
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Educational Games & Gamification | Emerging Education Technologies

Educational Games & Gamification | Emerging Education Technologies | Education 2.0 & 3.0 | Scoop.it

40 articles on educational games and gamification collated by Kelly Walsh.


Via Elizabeth E Charles
jazmin baldonado's curator insight, January 18, 2015 7:18 PM

Son interesantes las propuestas que se nos dan, únicamente veo el problema que esta la mayoría en ingles y por tanto algunos y a los más pequeños en este caso se les dificultaría, por otro lado si se manejara con algún traductor serán herramientas útiles.

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How online learning prepares teens for higher education

How online learning prepares teens for higher education | Education 2.0 & 3.0 | Scoop.it
Online learning has been around for more than 30 years, but recent excitement around Massive Open Online Courses (MOOCs) has brought it fully into the public eye. In schools, online learning used to be a remedial alternative to classroom teaching, particularly where learners were geographically dispersed. But there is a growing belief that it might offer all […]

Via Elizabeth E Charles
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How Gamification Is Changing Education | SmartData Collective

How Gamification Is Changing Education | SmartData Collective | Education 2.0 & 3.0 | Scoop.it
Gamification is the use of game mechanics and design elements for things outside of games. Finding ways to make education more fun has always been part of a teacher’s job, but with a greater understanding of gaming principles, that job is being made easier.

Via Elizabeth E Charles
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How to make technology a successful partner in teaching

How to make technology a successful partner in teaching | Education 2.0 & 3.0 | Scoop.it
No matter how clever its functionality, a smart device is a tool like any other, and has to be applied and used skilfully to do the job well.

Via Elizabeth E Charles, Pekka Puhakka, Suvi Salo, Ivon Prefontaine, PhD
Educate Massachusetts's curator insight, August 22, 2014 2:55 PM

Yes, technology is a tool to create and think.  Tools can be created to help and hurt.  Educators are in the business of teaching students how to create and find purpose with positive intentions. 

Rescooped by Yashy Tohsaku from Information and digital literacy in education via the digital path
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Why you should care about gamification in higher education - eCampus News

Why you should care about gamification in higher education - eCampus News | Education 2.0 & 3.0 | Scoop.it
Gamification has serious implications for college students—and perhaps it’s time higher education got serious about implementing game design.

Via Elizabeth E Charles
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Big Data In The Classroom: Why Learning Will Never Be The Same!

Big Data In The Classroom: Why Learning Will Never Be The Same! | Education 2.0 & 3.0 | Scoop.it
It doesn’t matter if you’re a Millennial or a Baby Boomer—classrooms today are starting to look a lot different than when we were kids.Children are being issued tablets or laptops as soon as they

Via Elizabeth E Charles
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