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David Collet's curator insight,
December 24, 2014 8:32 PM
At the risk of offending the cowards that be...
Merry Christmas to all my Christian friends. And to all who take offense.... Bah humbug. |
Vivalist's curator insight,
December 25, 2015 4:53 PM
"Aardman’s animation, though, had to look good from several different possible camera angles. It couldn’t be linear, and it had to progress at the viewer’s pace. In Special Delivery, some vignettes only begin when you look closely at them, and major story events will wait until you’re paying attention. Instead of a screen, the team had to imagine something more like a stage. They even built a circular cardboard "set" as a storyboard, blocking out the movement of their characters in physical space. "You’re giving away the camera to the audience, which is a bit nerve-wracking," says director Tim Ruffle. "After a while, you kind of get the idea that you’re trying to create an experience for people, rather than creating a show." That’s a sentiment that’s heard more and more often, from directors exploring the nascent field of virtual reality video." The article mentions the VR limitations and its differences with 360° casual immersion. It also meditates on the line being blurred between motion pictures and video game. UPDATE: another article on the topic
John Fellows's curator insight,
December 24, 2013 8:27 PM
Blessings and Infinite LIGHT to ALL as ONE... |
Danielle Zimmerman: "This special may be terrible, but you should still watch it. (After all, it’s all technically canon!) Sure, the long holiday season may be finally coming to a close, but there’s no such thing as the best time to watch this holiday special. So, why not watch it now?"