Moodle and Web 2.0
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Moodle and Web 2.0
The use of ITC in the foreign language classroom
Curated by Juergen Wagner
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Rescooped by Juergen Wagner from iGeneration - 21st Century Education (Pedagogy & Digital Innovation)
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How to Help Youth with Video Game Addiction via CTRI

How to Help Youth with Video Game Addiction via CTRI | Moodle and Web 2.0 | Scoop.it
In order to support your child so they can get a handle on video game addiction, start with these tips.

Via Tom D'Amico (@TDOttawa)
Anthony James Barbieri's curator insight, March 21, 2022 7:42 PM
Video games can become harmful when unregulated. This may be partial to the fault of the parents if they have relegated to digital media occupy the child's time.
Rescooped by Juergen Wagner from Creative teaching and learning
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Top 10 education technology for 2019 and beyond | Tech & Learning 

Top 10 education technology for 2019 and beyond | Tech & Learning  | Moodle and Web 2.0 | Scoop.it

"As technology advances, costs are decreasing and access is increasing. Predictions include: more 3D Printing, Learning with video games, Wearable technology, 1:1 devices, Robotics and coding; An increase in data-driven instruction and blended learning in the classroom and virtual reality, in its..."


Via Leona Ungerer
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Rescooped by Juergen Wagner from iPads, MakerEd and More in Education
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The argument for playing video games with our kids - CNN

The argument for playing video games with our kids - CNN | Moodle and Web 2.0 | Scoop.it
(CNN)There is, inevitably, a gap between the parents we are and the parents we think we are. Not unlike algorithms, we rely on the past to inform our parenting decisions in the present. But this world keeps on turning, and the parenting present is never quite like the past.

In his new book, "The New Childhood: Raising Kids to Thrive in a Connected World," Jordan Shapiro considers how this gap is playing out in our children's screen time. Many parents see themselves as dutiful, and at least occasionally wise, guides for their children. We help them make good decisions at school, with friends and on the sports field. But when it comes to digital lives, many kids tend to be steering the ship on their own.

Via John Evans
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