Machines Pensantes
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Tutoriel  : de SketchUp à la Réalité Viruelle

Tutoriel  : de SketchUp à la Réalité Viruelle | Machines Pensantes | Scoop.it
Réalité Virtuelle avec qrVR par N. Tourreau / P. Pujades

Via Daniel Morgenstern, Frédéric DEBAILLEUL, JP Fourcade
Daniel Morgenstern's curator insight, September 16, 2016 5:33 AM
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Usine Numérique's comment, September 20, 2016 9:32 AM
Merci ! à tester d'urgence...
RESENTICE's curator insight, September 21, 2016 8:11 AM

qrVR gratuit

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The INSIDE Story of #OculusRift and How Virtual Reality Became Reality | #cyborgs #VR

The INSIDE Story of #OculusRift and How Virtual Reality Became Reality | #cyborgs #VR | Machines Pensantes | Scoop.it
Oculus has found a way to make a headset that does more than just hang a big screen in front of your face. By combining stereoscopic 3-D, 360-degree visuals, and a wide field of view—along with a supersize dose of engineering and software magic—it hacks your visual cortex. As far as your brain is concerned, there’s no difference between experiencing something on the Rift and experiencing it in the real world.

Via luiy, Mlik Sahib
luiy's curator insight, May 27, 2014 12:32 PM

ANATOMY OF THE RIFT

 

The Brain.

The biggest challenge in creating realistic VR is getting the image to change with your head movements, precisely and without any perceptible lag. The Rift fuses readings from a gyroscope, accelerometer, and magnetometer to evaluate head motion. Even better, it takes 1,000 readings a second, allowing it to predict motion and pre-­render images, shaving away precious milliseconds of latency.

 

The Display.

Even the best LCD can take 15 milliseconds for all its pixels to change color. The Rift uses AMOLED screens, which can switch color in less than a millisecond. Oculus also figured out how to deactivate those pixels rapidly so the image doesn’t smear or shake when you whip your head around.

 

The Optics.

You want an image that fills your entire field of vision without distortion. Typically that requires heavy, expensive lenses. The Rift uses a pair of cheap magnifying lenses, and Oculus developers distort their games so they look right when viewed through the optics.

 

Positional Tracking.

Previous VR headsets let you look around but not move around. The Rift’s small exter­nal camera monitors 40 infrared LEDs on the headset, tracking motion and letting you crouch, lean, or approach an in-game object.

Mlik Sahib's curator insight, May 27, 2014 8:39 PM

"Beyond that, though, the company and its technology herald nothing less than the dawn of an entirely new era of communication. Mark Zuckerberg gestured at the possibilities himself in a Facebook post in March when he announced the acquisition: “Imagine enjoying a courtside seat at a game, studying in a classroom of students and teachers all over the world, or consulting with a doctor face-to-face—just by putting on goggles in your home.” That’s the true promise of VR: going beyond the idea of immersion and achieving true presence—the feeling of actually existing in a virtual space."

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5 Incredible Ways Scientists Are MERGING Our Brains With Machines

5 Incredible Ways Scientists Are MERGING Our Brains With Machines | Machines Pensantes | Scoop.it

I've been reading Ramez Naam's fantastic book "Nexus," which is set in a near-future where a powerful nano-drug allows human minds to connect together. In the story, a group of enterprising neuroscientists and engineers discover they can use the drug in a new way — to run a computer operating system inside their brains. Naam's characters telepathically communicate with each other using a mental chat app and even manipulate other people's bodies by gaining control of their brains' operating systems.

Sounds far-fetched, right?

 

It might not be as far-fetched as you think. From connecting a human brain to a basic tablet to help a paralyzed patient communicate with the outside world to memory-boosting brain implants and a prototype computer chip that runs on live neurons — the real world progress we're seeing today is nearly as strange as fiction.

Below are five stories we've published over the past year tracking the wild experiments and ideas of researchers pushing the boundaries of how human brains interact with machines.


Via Farid Mheir
Farid Mheir's curator insight, August 21, 2016 9:52 PM

5 must read papers to understand where we stand in the area of direct brain communication with machines. In a nutshell; still very early.

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Gamer FORGETS he's in his room during 5-hour Virtual Reality session

Gamer FORGETS he's in his room during 5-hour Virtual Reality session | Machines Pensantes | Scoop.it
Kotaku's Richard Eisenbeis says that "at times [he] literally forgot [he] was really sitting in my living room" while playing with the Oculus Rift—a new virtual reality gaming eyeglasses system—for five hours straight.

Via Jed Fisher
Jed Fisher's curator insight, August 5, 2013 5:19 AM

There is a quote from Bladerunner which I love when Tyrell says - '"More human than human" is our motto'.

When it comes to computer graphics I like the motto "More real than real". Oculus is still a long way away from this but it is indeed another step towards it.