Into the Driver's Seat
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Into the Driver's Seat
Building learners' independence through thoughtful technology use
Curated by Jim Lerman
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Rescooped by Jim Lerman from Technology in Business Today
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Inventors of Maker Mask explain using 3D Printing to create Gear

Inventors of Maker Mask explain using 3D Printing to create Gear | Into the Driver's Seat | Scoop.it
Inventors of Maker Mask explain using 3D Printing to create gear



Inventors of Maker Mask in Seattle explain how they use 3D printing technology to create the protective gear.Credit Dailymail

Via TechinBiz
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Rescooped by Jim Lerman from iPads, MakerEd and More in Education
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Teens and Tech: Distinguishing Addiction from Habit - MindShift

Teens and Tech: Distinguishing Addiction from Habit - MindShift | Into the Driver's Seat | Scoop.it
Look up from this screen right now. Take a look around. On a bus. In a cafe. Even at a stoplight. Chances are, most of the other people in your line of sight are staring at their phones or other devices. And if they don’t happen to have one out, it is certainly tucked away in a pocket or bag.

But are we truly addicted to technology? And what about our kids? It’s a scary question, and a big one for scientists right now. Still, while the debate rages on, some doctors and technologists are focusing on solutions.

“There is a fairly even split in the scientific community about whether ‘tech addiction’ is a real thing,” says Dr. Michael Bishop. He runs Summerland, which he calls “a summer camp for screen overuse,” for teens.

Via John Evans
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Rescooped by Jim Lerman from Educational Pedagogy
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Developing a Student-Generated Virtual Museum for Ubiquitous Learning - A Design-Based Research Study | LinkedIn

Developing a Student-Generated Virtual Museum for Ubiquitous Learning - A Design-Based Research Study | LinkedIn | Into the Driver's Seat | Scoop.it
Currently, dramatic changes take place in terms of rapidly emerging modes of communication, technologies, increased cultural diversity, evolving workplaces cultures, new challenges for equitable education and the varying and changing identities of students everywhere. Bearing this in mind, this article draws on a design-based research study to argue of the need for museums to respond to global trends and fulfill their social and educational imperatives by investigating the potential of a particular pedagogical framework that is grounded in culturally inclusive pedagogical practices and characteristics of ubiquitous learning.

Via Andreas Christodoulou, THE OFFICIAL ANDREASCY, Dennis Swender
Andreas Christodoulou's curator insight, October 6, 2017 4:08 PM
A useful resource on appropriate implementation of educational technology and its practical implications for students. This empirically-based study, indicates that addressing museum-based multiliteracies within a blended learning environment can be meaningful for ubiquitous learning.
THE OFFICIAL ANDREASCY's curator insight, October 6, 2017 4:20 PM

In this article, a design-based research approach is presented, which utilizes multiliteracies pedagogy to support ubiquitous learning during the design of a student-generated virtual museum. The findings from implementing the museum-school synergy, indicate that there is potential for beneficial ubiquitous learning experiences for students when theory-based practice is undertaken.