Information and digital literacy in education via the digital path
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Information and digital literacy in education via the digital path
Literacy in a digital education world and peripheral issues.
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What Is Extended Reality (XR) and How Can Universities Use It? | EdTech Magazine

What Is Extended Reality (XR) and How Can Universities Use It? | EdTech Magazine | Information and digital literacy in education via the digital path | Scoop.it
While these emerging technologies may offer many benefits for students and professors, institutions will need to address ethical and safety concerns.
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Augmented Reality Lessons in a Flipped Classroom

Augmented Reality Lessons in a Flipped Classroom | Information and digital literacy in education via the digital path | Scoop.it
How can you improve school education with augmented reality lessons? Schools that are using the flipped classroom in Austria, 90 percent want to continue using the pedagogy. A survey on the subject shows that e.g. mathematics and English has improved dramatically by flipping the classroom. Some of the advantages are the expansion of space and time and the opportunity to receive much more personalised teaching and learning opportunities within the classroom.
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Augmented Reality in Libraries: Technology Trends that Aren’t “Out-There” Anymore!

Augmented Reality in Libraries: Technology Trends that Aren’t “Out-There” Anymore! | Information and digital literacy in education via the digital path | Scoop.it
Augmented Reality (AR) is a technology that superimposes a computer-generated image on a user's view of the real world, thus providing a composite view. What you may not know is that you can implement augmented reality in libraries, archives, and museums for free in less than five minutes.

With AR, I didn’t truly ‘get it’ until I experienced it in its early days – a decade ago. Sadly, I’ve been predicting AR would take off for years, but in 2018 it did. My first experience was on the top of a Boulder Colorado hotel giving a speech on ILL value at a conference. I had this new AR app on my phone and decided to use it over coffee break. Visible from the window was the wonderful mountain view—and I opened the app and pointed my smartphone at it, and lo-and-behold the names of the mountains were overlaid on them as well as a few ski trails and tourist routes. Amazing! You’d think one Rocky looks pretty much the same as any other.
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Augmented Reality Archives Bring Historical Artifacts to Life - EdTech

Augmented Reality Archives Bring Historical Artifacts to Life - EdTech | Information and digital literacy in education via the digital path | Scoop.it
A new application makes it possible for students to explore delicate historical artifacts without ever laying a finger on them.

The Augmented Archives project, started through a partnership between the Washington College Archives and Washington College’s Academic Technology Department, brings artifacts to life “using augmented reality technology to make rare documents, fragile artifacts and curator commentary videos accessible to exhibit visitors.”

“I see this as a great way for us to change the way we are engaging with our artifacts” says Heather Calloway, archivist and special collections librarian at Washington College in a video on the project. “We could take something out and digitize it in various ways.”
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The Differences Between Augmented Reality and Virtual Reality

The Differences Between Augmented Reality and Virtual Reality | Information and digital literacy in education via the digital path | Scoop.it
This morning I received an email from a reader who was wondering what the terms AR and VR mean. I get that question on a fairly regular basis these days. That's why earlier this year I recorded a video and posted a short slideshow that outlines the differences between augmented reality, virtual reality, and mixed reality.
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4 disruptive education technologies poised to change higher learning

4 disruptive education technologies poised to change higher learning | Information and digital literacy in education via the digital path | Scoop.it
Things are about to get very interesting. These four disruptive digital technologies aren't mainstream, but they will change the very fabric of learning.
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Rescooped by Elizabeth E Charles from Educational Technology News
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Using the ‘virtual’ to change the ‘reality’ of education

Using the ‘virtual’ to change the ‘reality’ of education | Information and digital literacy in education via the digital path | Scoop.it
Students can use virtual reality goggles for views they normally wouldn’t get to see, and augmented reality can give them new experiences.

Via EDTECH@UTRGV
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How our school is using Virtual Reality to prepare pupils for a future dominated by technology 

How our school is using Virtual Reality to prepare pupils for a future dominated by technology  | Information and digital literacy in education via the digital path | Scoop.it
Virtual reality, augmented reality, mixed reality, haptic feedback; the line between these and many other technological realities is becoming blurred and they are beginning to be grouped under one umbrella term: artificial reality. But what is artificial reality and how can it be used effectively in the classroom?
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Beyond dinosaurs and Pokémon Go: how AR is being used to deliver enhanced education experiences

Beyond dinosaurs and Pokémon Go: how AR is being used to deliver enhanced education experiences | Information and digital literacy in education via the digital path | Scoop.it
No doubt you’ll have seen countless people walking the streets with their heads down, using their phones to locate their next catch, or congregating together in areas of interest to battle at Pokémon gyms. Perhaps you’re even a top trainer yourself.

As a futures senior innovation developer at Jisc, you might expect that I’d be jumping for joy at seeing augmented reality (AR) make its way into the mainstream. But if I’m honest, I’ve struggled to get excited.
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Augmented Reality: 32 Resources About Using it Education

Augmented Reality: 32 Resources About Using it Education | Information and digital literacy in education via the digital path | Scoop.it
According to Webster's Dictionary, augmented reality is "an enhanced version of reality created by the use of technology to overlay digital information on an image of something being viewed through a device (as a smartphone camera); also :  the technology used to create augmented reality."  Think of it as a type of virtual reality, using the computer to copy your world. You are probably familiar with a tool created by Google which falls into this category: Google Glass. Although augmented reality has existed for a long time, we as teachers are only now grasping how to use it in the classroom.
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Rescooped by Elizabeth E Charles from Keeping up with Ed Tech
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5 apps to jump-start augmented reality in the classroom

5 apps to jump-start augmented reality in the classroom | Information and digital literacy in education via the digital path | Scoop.it
Augmented reality has moved from a cool technology to a teaching tool for K-12 classrooms and higher education.

Via WebTeachers
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Rescooped by Elizabeth E Charles from Learning & Technology News
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Augmented Reality and Web 3.0

Augmented Reality and Web 3.0 | Information and digital literacy in education via the digital path | Scoop.it

Augmented reality could open up huge potential for education outside of the classroom and enable students to learn and interact with whatever is in their immediate physical environment at any particular time. It could also transform publishing and the way we interact with books and images by enabling us to transform them into interactive multimedia.


Via Nik Peachey
Nik Peachey's curator insight, July 19, 2016 4:54 AM

My article on Augmented Reality from back in 2011.

Vasi Doncheva's curator insight, August 19, 2016 11:15 PM

My article on Augmented Reality from back in 2011.

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How Virtual Reality And Augmented Reality Are Being Used In Education In Spain | :: The 4th Era ::

How Virtual Reality And Augmented Reality Are Being Used In Education In Spain | :: The 4th Era :: | Information and digital literacy in education via the digital path | Scoop.it
"Did you know that an Egyptian temple can be recreated in a 3D environment and that it is possible to walk through it as a true surround environment without leaving the classroom?
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Augmented Reality in Education: Five Powerful Tools for Teachers

Augmented Reality in Education: Five Powerful Tools for Teachers | Information and digital literacy in education via the digital path | Scoop.it

Augmented reality has a huge potential for us in education. It helps engage students in hands-on and immersive learning experiences and boosts their self-directed learning and "their social and emotional connections to curricular topics".  A few days ago I shared with you a number of AR resources including Apple's guide: Augmented Reality in Education and a review of two powerful AR science apps. In today's post I am sharing more resources to help you make the best of AR in your classroom.

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Rescooped by Elizabeth E Charles from Educational Technology News
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How VR and AR Will Change How Art is Experienced |  Education Technology Guy

How VR and AR Will Change How Art is Experienced |  Education Technology Guy | Information and digital literacy in education via the digital path | Scoop.it

"Virtual and augmented reality have become a trend more recently due to advances in artificial intelligence. They’ve grown to be more commonly utilized tools for interpretation of ideas in a variety of fields. VR is an immersive technology experience. Though it was commonly used in the gaming industry, it’s now being applied to a variety of fields. For example, companies can make use of simulated interviews and best choose candidates for the job when recruiting and training. AR on the other hand, supplements and enhances reality that already exists. Social media filters are a good example of this. Another example, the furniture company IKEA recently used this immersive technology to help shoppers envision how furniture would look inside their home."


Via EDTECH@UTRGV
Elaine Weseman's curator insight, September 17, 2023 7:25 PM
VR and AR more and more are being applied to a variety of fields. More notably associated with gaming, VR and AR are proving useful in less glorified areas like job interviews and job training. In addition, it is enhancing the shopping experience, saving time and money. Lastly, in the area of art, it is being used to spice up exhibits giving patrons an alternative way of appreciating artwork. All in all, VR and AR are revolutionizing our world, pushing the boundaries of creativity and enhancing how people perceive it.
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Mixed Realities, Virtual Reality, and Augmented Reality in Scholarly Publishing: An Interview with Markus Kaindl and Martijn Roelandse

Mixed Realities, Virtual Reality, and Augmented Reality in Scholarly Publishing: An Interview with Markus Kaindl and Martijn Roelandse | Information and digital literacy in education via the digital path | Scoop.it

For many of us, augmented reality is primarily associated with gaming and other forms of online entertainment. But it is also increasingly being used in scholarly publishing — in expected and unexpected ways. Springer Nature has been experimenting with this, and anyone who visited their booth at this year’s Frankfurt Book Fair (FBF) had the opportunity to experience the results firsthand. In this interview, their Senior Manager of Semantic Data, Markus Kaindl, and Head of Innovation, Martijn Roelandse, answer some of my questions about mixed realities, virtual reality, and augmented reality in scholarly publishing and tell us about some of their work in this area.

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Rescooped by Elizabeth E Charles from Tools for Teachers & Learners
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The Wild and Amazing World of Augmented Reality

The Wild and Amazing World of Augmented Reality | Information and digital literacy in education via the digital path | Scoop.it
While AR isn’t difficult or expensive to use (especially when compared to 3D Printing or Maker Spaces), it does require forethought and planning. You’ll need a smartphone or tablet with a back facing camera, an augmented reality app (many free), a trigger image (you create yourself, probably for free), and an Internet connection. Then, scan the trigger image with a mobile device app and see what happens!

Via Nik Peachey
Nik Peachey's curator insight, March 20, 2018 2:23 AM

Some nice ideas.

Rosemary Tyrrell, Ed.D.'s curator insight, March 20, 2018 10:34 AM
Some interesting applications for K-12, but there are some that can also be adapted for higher ed. 
 
Susan's curator insight, March 28, 2018 3:59 AM
Although AR isn't one of my favorite uses of technology in the classroom, I do think that it can be educational if used on occasion or as a one-off activity. Kids will certainly be amazed at what they see and you can build on that initial engagement to create real authentic tasks.
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Two Great Apps to Help You Integrate Augmented Reality in Your Instruction

Two Great Apps to Help You Integrate Augmented Reality in Your Instruction | Information and digital literacy in education via the digital path | Scoop.it
As a new emerging technology that is being integrated in education, augmented reality has such a huge potential for enhancing students learning and making your instruction engaging  and lively (watch these TED talks to learn more about the educational potential of AR).
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Seeing is Believing: Realizing the Education Dream with Augmented Reality

Seeing is Believing: Realizing the Education Dream with Augmented Reality | Information and digital literacy in education via the digital path | Scoop.it
While the “smart” phone generation is accessing education on the go, courtesy platforms offering courses online, the toddlers are not behind either. This nextgen learns to use touch screens much before scribbling with pen and paper. Hence, traditional methods of learning may not be sufficient for them. Learning methods should be smarter to make them future ready.
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Augmented Reality and Learning in Museums - DML Central

Augmented Reality and Learning in Museums - DML Central | Information and digital literacy in education via the digital path | Scoop.it
When I read Camillia Matuk’s The Learning Affordances of Augmented Reality For Museum Exhibits on Human Health, I knew I wanted to speak with her about AR and learning. Camillia is assistant professor of educational communication and technology at New York University (with a Ph.D. in the learning sciences from Northwestern University, an MSc in biomedical communications from the University of Toronto, and a BSc in biological sciences from the University of Windsor.)
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Head of the Class: 2016's Top Technology | Edudemic

Head of the Class: 2016's Top Technology | Edudemic | Information and digital literacy in education via the digital path | Scoop.it
Like your students, educational technology is constantly evolving. The best digital resources–including apps, websites, video, and wearables–make lessons more enriching for students and classroom management easier for teachers. What were 2016’s best educational technologies, and what can you expect to see next year?
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Rescooped by Elizabeth E Charles from Tools for Teachers & Learners
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Aurasma - Create Augmented Reality

Aurasma - Create Augmented Reality | Information and digital literacy in education via the digital path | Scoop.it
Aurasma is changing the way we interact with the world. Turn everyday objects, images, and places into new opportunities for engagement through striking augmented reality experiences.

Via Nik Peachey
Cathia Gaïta's curator insight, November 17, 2016 4:47 AM
A very useful and interesting tool for students to post a recording on a picture they will display on a map for instance, to display images on a background of your choice with  videos or recordings for your students to click on to find information to help them in a quest for ex... and many other possible activities.
Maggie Verster's curator insight, November 21, 2016 12:09 PM
Love aurasma!! Great for fieldtrips.
EZIA's curator insight, January 21, 2017 11:00 AM
Augmented Reality - something to consider.
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Studying the Classics with a Little Help from Technology

Studying the Classics with a Little Help from Technology | Information and digital literacy in education via the digital path | Scoop.it

Through the use of apps and software, students can develop a new appreciation and understanding of literature.


Imagine if part of your required reading at college meant launching an augmented reality Pokémon GO-style app that turns the world around you into Charles Dickens’s London or J.D. Salinger’s New York.

Proponents of the digital humanities — the combination of art and literature and modern tech — are working hard to figure out how to make the imaginary scenario above into reality.

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Utilizing Augmented Reality For Special Needs Learning - eLearning Industry

Utilizing Augmented Reality For Special Needs Learning - eLearning Industry | Information and digital literacy in education via the digital path | Scoop.it
Check about the advantages of Augmented Reality For Special Needs Learning and how it helps special needs learners imbibe life skills.
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Augmented and Virtual Reality: Where Is the Educational Value? -- THE Journal

Augmented and Virtual Reality: Where Is the Educational Value? -- THE Journal | Information and digital literacy in education via the digital path | Scoop.it
K-12 schools are beginning to see the educational value of virtual and augmented reality and are investing in these technologies even though price points are still aimed at higher-end markets.
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