Gamification, education and our children
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Time well spent, not wasted: video games are boosting well-being during the coronavirus lockdown

Time well spent, not wasted: video games are boosting well-being during the coronavirus lockdown | Gamification, education and our children | Scoop.it
We live in the time of the 'quantified self'. This means we're constantly under pressure to use technology to 'optimise' ourselves, and may be why many people view gaming as a 'waste of time'.
Peter Mellow's insight:

Gaming to the rescue!

zahnarztpraxisamweinberg's comment, June 6, 2021 11:22 PM
nice
Gamification, education and our children
Gamification and education
Curated by Peter Mellow