Games, gaming and gamification in Education
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Games, gaming and gamification in Education
Using games and game strategies for enhancing learning in higher education settings.
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Rescooped by Peter Mellow from Gamification, education and our children
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Digital Game-Based Learning: Still Restless, After All These Years

Digital Game-Based Learning: Still Restless, After All These Years | Games, gaming and gamification in Education | Scoop.it
We have the evidence and the design tools to demonstrate that digital games are powerful learning tools. Whether we choose to take advantage of the opportunity before us is a completely different question.

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Rescooped by Peter Mellow from eParenting and Parenting in the 21st Century
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Study: Gamers are more educated, more social than the people who make fun of them

Study: Gamers are more educated, more social than the people who make fun of them | Games, gaming and gamification in Education | Scoop.it

gamNearly everyone who plays video games has had to fight off the perception that gamers are just loser loners who set up in their parents' basements. But while armchair debaters have long pointed out that just isn't the case -- citing the rise of social gaming, mobile gaming, the fact that the U.S. spent $13.5 billion on gaming in 2013 -- there hasn't been a lot of hard data on hand.


Until now.


Admittedly, citing data may not help fight the perception that gamers are nerds. But the results of a new study commissioned by the video game streaming network Twitch and conducted by noted social researcher Neil Howe (a.k.a. the man credited with coining the term "millenial") offer an entirely new picture of the gaming community. The study suggests that gamers actually tend to be more social, more successful and more educated than the non-gaming population.


The study, released Thursday by Howe's LifeCourse Associates consulting firm, surveyed more than 1,000 people via the Internet about their gaming habits and then pulled some basic demographic information. For purposes of this study, a "gamer" was defined as anyone who has played a game on a digital device in the past 60 days. Approximately 63 percent of those surveyed fit that definition.

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Scooped by Kim Flintoff
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How Minecraft is Teaching a Generation About Teamwork & the Environment

How Minecraft is Teaching a Generation About Teamwork & the Environment | Games, gaming and gamification in Education | Scoop.it
Minecraft, as it stands, has sold around twenty million copies across multiple platforms. It's arguably one of the most successful games of all time, and a demonstration of the fact that videogames...
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Rescooped by Peter Mellow from Gamification, education and our children
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Blasting zombies can be good for your brain, study says

Blasting zombies can be good for your brain, study says | Games, gaming and gamification in Education | Scoop.it

Blowing away enemy soldiers and aliens may be good for the brain, as researchers have found that fast-paced video games improve a player's learning ability. - New Zealand Herald

Lon Woodbury's curator insight, November 12, 2014 4:51 PM

I guess the old rule of moderation holds true - some video games can be positive, but too much can be harmful. -Lon

Scooped by Kim Flintoff
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Education | Serious Games Directory BETA

Education | Serious Games Directory BETA | Games, gaming and gamification in Education | Scoop.it
 

Games are changing the way children learn, helping them think differently and stimulating new ways people of all ages can use their minds. This section of the directory will list games created for use in schools and universities at home learning and vocational training.

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Rescooped by Kim Flintoff from Augmented, Alternate and Virtual Realities in Education
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Games Based Learning MOOC III Signup

Games Based Learning MOOC III Signup | Games, gaming and gamification in Education | Scoop.it

Welcome! We’re doing a MOOC. A Games MOOC. To be more specific, we’re doing our third iteration of the Games Based Learning MOOC.

 

This is the sign-up for the third iteration of the Games MOOC.This course will begin on March 18, 2013 and run for six weeks until April 22, 2013.

 

Our topic for Games MOOC III is Build the Game using Apps, AR and ARGs.


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