"This thesis explores the features of Second Life and OpenSim that affect the choice of academics who are planning to use a virtual world in order to meet the learning needs of their students. For the conduct of this study, what was taken into account is a preexisting framework which proposes the evaluation of virtual worlds against four dimensions: their contexts, the immersion encountered within each, their cost, and their persistence. "
Via
Dr. Susan Bainbridge
Blooloop: "Visitor attractions are racing to embrace Virtual and Augmented Reality technologies. But what are the potential opportunities and possible pitfalls of VR and AR?"