E-Learning-Inclusivo (Mashup)
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E-Learning-Inclusivo (Mashup)
Aprendizaje con TIC basado en los aprendices.
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Virtual Augmented Reality VR AR Attractions

Virtual Augmented Reality VR AR Attractions | E-Learning-Inclusivo (Mashup) | Scoop.it

Via michel verstrepen, Bruno De Lièvre
The Digital Rocking Chair's curator insight, April 10, 2016 5:41 AM

 

Blooloop:  "Visitor attractions are racing to embrace Virtual and Augmented Reality technologies.  But what are the potential opportunities and possible pitfalls of VR and AR?"

Heraclio Muñoz Cruz's curator insight, April 11, 2016 10:26 AM
Realidad Virtual Aumentada

Rescooped by juandoming from The 21st Century
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5 lessons from 6 years of virtual world teaching - Hold off on the MOOC bandwagon

5 lessons from 6 years of virtual world teaching - Hold off on the MOOC bandwagon | E-Learning-Inclusivo (Mashup) | Scoop.it

Via Dr. Susan Bainbridge
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Higher education in virtual worlds: the use of Second Life and OpenSim for educational practices - University of Bedfordshire Repository

Higher education in virtual worlds: the use of Second Life and OpenSim for educational practices - University of Bedfordshire Repository | E-Learning-Inclusivo (Mashup) | Scoop.it

"This thesis explores the features of Second Life and OpenSim that affect the choice of academics who are planning to use a virtual world in order to meet the learning needs of their students. For the conduct of this study, what was taken into account is a preexisting framework which proposes the evaluation of virtual worlds against four dimensions: their contexts, the immersion encountered within each, their cost, and their persistence. "


Via Dr. Susan Bainbridge
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