E-Learning-Inclusivo (Mashup)
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E-Learning-Inclusivo (Mashup)
Aprendizaje con TIC basado en los aprendices.
Curated by juandoming
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The 56 Best Web 2.0 Applications For Education In 2018 - Larry Ferlazzo 

The 56 Best Web 2.0 Applications For Education In 2018 - Larry Ferlazzo  | E-Learning-Inclusivo (Mashup) | Scoop.it
Instead of ranking each of the tools on this list in order, I have them organized into three general groups: Useful, Good, and Excellent. The “Excellent” tools are added to the “All-Time” list mentioned previously.

I’ve also created three Web 2.0 – related Best lists this year:

The Best Tools That “Automatically” Create Presentations

The Best Tools For Creating Chatbots

The Best Resources For Teacher & Student Podcasting

Here are my fifty choices for The Best Web 2.0 Applications For Education In 2018. They are divided into three categories – Useful, Good, Excellent:

Via John Evans
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Rescooped by juandoming from Open Source Rules
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#Best of Opensource.com: #Government | # ! #Open is #Better: ...

#Best of Opensource.com: #Government | # ! #Open is #Better: ... | E-Learning-Inclusivo (Mashup) | Scoop.it

 | Melanie Chernoff |

 | (Red Hat) |

Mel Chernoff reflects on Opensource.com's top open source in government stories for 2015.


Via Gonzalo San Gil, PhD.
Gonzalo San Gil, PhD.'s curator insight, December 26, 2015 7:43 AM

# ! ... It's #transparent, #community-driven,
# ! It's #safer and #Performance-centered...

# ! Let's #Open #IT @ll.

Rescooped by juandoming from Didactics and Technology in Education
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On Cooperation in Multi-Agent Systems

On Cooperation in Multi-Agent Systems | E-Learning-Inclusivo (Mashup) | Scoop.it

Cooperation is often presented as one of the key concepts which differentiates multi-agent systems from other related disciplines such as distributed computing, object-oriented systems, and expert systems. However it is a concept whose precise usage in agent-based systems is at best unclear and at worst highly inconsistent.

 

Given the centrality of the issue, and the different ideological viewpoints on the subject, this was a lively panel which dealt with the following main
issues: ..........

 

More:

http://bit.ly/wmxzJV

http://bit.ly/yjlxM4

 

Bonus:

http://bit.ly/zzFWNn


Via luiy, Rui Guimarães Lima
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The best Web 2.0 applications for education in 2016 – So far

The best Web 2.0 applications for education in 2016 – So far | E-Learning-Inclusivo (Mashup) | Scoop.it

"As regular readers know, it’s time for me to begin posting my mid-year “The Best….” lists. There are nearly 1,600 regularly updated lists now.  You can see them all here. As usual, in order to make …"

©


Via Leona Ungerer, Juergen Wagner
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Rescooped by juandoming from Creative teaching and learning
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The best free tools for making your own video games

The best free tools for making your own video games | E-Learning-Inclusivo (Mashup) | Scoop.it

"With the recent release of the free version of the Unreal Engine and the announcement of the free Source 2 Engine, you now have even more options for making your own games. But picking out the best engine for you and your skillset is a little tough ..."


Via Leona Ungerer
Justin Tu's curator insight, March 26, 2015 7:26 AM

Thorin, K., 2015, 'The best Free Tools for making Your Own Video Games', Article of Lifehacker. 

Thorin, a programmer announces that creating video game has become easier as he explains and suggests the tools for the beginner video game makers  to use. The authors use data gained from personal experiences and reviews what other game developers have suggested to form this article, giving advice to all the new game makers out there. The author thoroughly explains each tools, tools that create 2D video games for beginner game developers to the more difficult ones for the expert game developers. This article is useful to my research topic, as Thorin suggests that video games can be created by anyone who have an interest in it - it is not difficult. Thus the popularity of video games grow as individuals express their creativity through the process of creating their own styles of video games. The main limitation of this article is that Thorin did not mention about tools that are being processed in the future that may benefit all game developers. This article suggests individuals who can develop their ideas into the game, allows everyone to have a chance at making their idea happen in a virtual reality, hence increase the popularity of video games, thus this article will be useful supplementary information for my research on video games.