CLOVER ENTERPRISES ''THE ENTERTAINMENT OF CHOICE''
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CLOVER ENTERPRISES ''THE ENTERTAINMENT OF CHOICE''
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Gamification harnesses the power of games to motivate

Gamification harnesses the power of games to motivate | CLOVER ENTERPRISES ''THE ENTERTAINMENT OF CHOICE'' | Scoop.it
We're hardwired to love finding patterns, solving puzzles, mastering challenges. Business, education, health, marketing and other fields tap into these drives via game elements to help us hit goals or change behavior.

Via Eric_Determined / Eric Silverstein
Jean-Marie Grange's curator insight, April 7, 2015 10:43 AM

Gamification works!

Jonathan Wade's curator insight, April 14, 2015 1:32 PM

So, can we use our tendencies and appeal them in order to make ourselves better?  If so, where are the ethical boundaries?

Alfonso Gonzalez's curator insight, August 6, 2015 4:48 PM

With every company looking for better ways to engage their employees and their customers, don't forget to make it fun too, do you agree?

 

Kevin Werbach @Wharton shares great insight from his #gamification study & book.

 

We added #social #engagement @SNAPCIOUS , in order to add a critical component to game success.

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Digital games and learning: Study finds helpful features, gaps

Digital games and learning: Study finds helpful features, gaps | CLOVER ENTERPRISES ''THE ENTERTAINMENT OF CHOICE'' | Scoop.it
ANN ARBOR—A new report on how teachers use video games in classrooms identifies features they find most useful to track student learning, as well as gaps where better tools could help link games mor

Via Elizabeth E Charles
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How to start using game education (plus 4 games worth trying) - Daily Genius

How to start using game education (plus 4 games worth trying) - Daily Genius | CLOVER ENTERPRISES ''THE ENTERTAINMENT OF CHOICE'' | Scoop.it
Jean Piaget once said that “play is the answer to how anything new comes about.” As educators in the digital age, it is important that we embrace the power of play in our classrooms.

Via Tom D'Amico (@TDOttawa)
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