Education & Numérique
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Violent Video Games Don't Influence Kids' Behavior

Violent Video Games Don't Influence Kids' Behavior | Education & Numérique | Scoop.it

"A small study offers a mixed view on whether video games may make kids more aggressive.

Those children who spend more time playing games might be slightly likelier to be hyperactive and to get into fights. But violent video games seem to have no effect on behavior, according to British researchers.

The researchers also said they discovered that kids who played video games for less than an hour a day were more likely to be less aggressive and rated as better-behaved by their teachers..."

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Sony rides the wave of free-to-play video games

Sony rides the wave of free-to-play video games | Education & Numérique | Scoop.it
The rising popularity of free-to-play games is changing how titles for consoles like PlayStation 4 are sold and monetized.
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Les pires clichés sur les jeux vidéo

Les pires clichés sur les jeux vidéo | Education & Numérique | Scoop.it
Ils rendent accro, asocial, violent ou simplement idiot. Les médias raffolent des clichés sur les jeux vidéo comme l'ont encore montré récemment Nagui sur France Inter ou Antoine de Caunes dans "Le Grand Journal". Tour d'horizon de ces idées tenaces, et fausses.
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11 Reasons Why You Should Integrate Games in Your Teaching ~ Educational Technology and Mobile Learning

11 Reasons Why You Should Integrate Games in Your Teaching ~ Educational Technology and Mobile Learning | Education & Numérique | Scoop.it

"Games are ubiquitous digital activities that students , regardless of their grade level, engage in online. They play them on their computers, smart phones, with each other and with others they have never met. Several scientific studies published in this regard speak for the advocacy of game integration in education (see the list of resources at the end of this post). I have spent sometime reading some of these studies and came up with the list below featuring the main reasons why you need to consider using games in your teaching." (...)

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CodeCombat - Le jeu qui va vous apprendre à programmer

CodeCombat - Le jeu qui va vous apprendre à programmer | Education & Numérique | Scoop.it

Vous aimez les jeux ? Vous voulez apprendre à développer ? Alors arrêtez tout et foncez découvrir CodeCombat. CodeCombat est un jeu dédié à l'apprentissage du code.


Via Frédéric DEBAILLEUL
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More than 1.2 billion people are playing games

More than 1.2 billion people are playing games | Education & Numérique | Scoop.it
Seven-hundred million people, or 44 percent of the world's online population, play online games -- according to a Spil Games report.
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Direct link to the full report : http://auth-83051f68-ec6c-44e0-afe5-bd8902acff57.cdn.spilcloud.com/v1/archives/1384952861.25_State_of_Gaming_2013_US_FINAL.pdf

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9 Ways Video Games Can Actually Be Good For You

9 Ways Video Games Can Actually Be Good For You | Education & Numérique | Scoop.it

"Your mother was wrong. Video games aren't bad for you. They're actually making your life better.

 

Despite hand-wringing over a supposed connection between violence and video games (hint: there isn't any), numerous academic studies indicate that playing video games has many psychological and even physical benefits.

 

Taken together, it turns out video games actually make you a better human being."

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Why games make people happy ~ stuff.co.nz

Why games make people happy ~ stuff.co.nz | Education & Numérique | Scoop.it

by Daniel Johnson

 

"Our research has shown a range of benefits associated with playing video games, whatever their content.

 

"We have shown improvements in mood, reductions in stress, and feelings of competence and autonomy resulting from playing video games.

 

"Our studies of play with others have revealed benefits for young people in terms of social wellbeing and feelings of relatedness.

But importantly, we have also found co-operative video game play to be associated with increased brain activity for younger people.

 

"More broadly, using a well validated measure of mental health and wellbeing, we have found evidence that for adult players, a positive impact on wellbeing resulted from playing video games with other people.

 

"In a randomised controlled trial with a clinically depressed sample of adults, the positive influences of video games have been shown to include a reduction in tension, anger, depression and fatigue and increase in vigour."


Via Jim Lerman, Lynnette Van Dyke
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Jeu vidéo L'EXPO, Cité Universcience

Jeu vidéo L'EXPO, Cité Universcience | Education & Numérique | Scoop.it
Tous joueurs, toutes joueuses ?

C’est ce que Jeu vidéo L’EXPO, qui se tient dès le 22 octobre à la Cité des sciences et de l’industrie, propose de démontrer. Des consoles de salon aux bornes d’arcade en pas-sant par les jeux sur PC ou sur smartphones, les 1 000 m⊃2; de cet espace invitent à une immersion dans l’univers vidéoludique de ce nouveau média.

Cette exposition a pour vocation non seulement d’initier les « non-joueurs » au plaisir que procurent les jeux vidéo, mais aussi de proposer une expérience de jeu inédite aux visiteurs les plus expérimentés : autrement dit un exhibitionplay encore jamais vu ailleurs !

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Roccat Power-GRID : le second écran (tactile) pensé pour le joueur PC

Roccat Power-GRID : le second écran (tactile) pensé pour le joueur PC | Education & Numérique | Scoop.it

"Parmi les fabricants de matériels Gaming, Razer a été l'un des premiers à s'intéresser au développement d'une offre de logiciel support, les Razer Comms, Surround ou Game Booster. Aujourd'hui, c'est au tour de Roccat de se lancer, avec un projet à la fois plus original et plus ambitieux, baptisé Power-GRID.[...]

 

Power-GRID, c’est son nom complet, est plutôt un logiciel support, qui va permettre d’établir un lien entre votre smartphone et votre PC, de manière à ce que le premier puisse interagir avec le second, et se transformer en une sorte d’interface complémentaire à votre clavier. Une interface que l’on pourra bien sûr modeler et adapter à la volée, en fonction des besoins du moment..."

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Review: Minecraft and the Secret to a Video-Game Phenomenon | MIT Technology Review

Review: Minecraft and the Secret to a Video-Game Phenomenon | MIT Technology Review | Education & Numérique | Scoop.it

Minecraft’s mainstream appeal may not lie in the poetry tucked away in an endgame few will see, but it is to be found in this poetry’s sentiment. Here is a game that enables humans to experience an accelerated form of existence—of dominion but also of stewardship. It makes clear the ancient ties between creativity and survival, and the wonder of collaboration, coöperation, and community, both in its world and in the reality on the other side of the screen. This is a recipe that demonstrates how video-game design, in the right hands, can be elevated to an art form every bit as strange and wonderful as any other, revealing deep truths about the human condition.


Via Nik Peachey
Nik Peachey's curator insight, June 14, 2013 12:57 PM

For anyone wondering what all the fuss is about with Minecraft and thinking that they could use it in class. here is a good review that tries to uncover the appeal of the game.

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Apprendre à programmer en jouant

"Pour soutenir l’économie numérique mondiale, il faut des développeurs. Si les programmes de formation à la programmation destinés à pallier la pénurie de professionnels du développement fleurissent, aujourd’hui, l’un des leviers les plus efficaces pour apprendre à coder au plus grand nombre reste le jeu.

 

En un an, grâce à Code.org, plus de 50 millions d’enfants dans 180 pays ont été initiés à la programmation à travers le programme Hour of Code. Une initiative soutenue notamment par Barack Obama, Bill Clinton, Mark Zuckerberg ou encore Bill Gates. Pourquoi la programmation est-elle devenue une compétence indispensable à maîtriser ? (...)"

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Une étude affirme que des caractéristiques des jeux vidéo d’action peuvent améliorer l’apprentissage

Une étude affirme que des caractéristiques des jeux vidéo d’action peuvent améliorer l’apprentissage | Education & Numérique | Scoop.it
Le rythme rapide de ce genre d’environnement ludique, qui nécessiterait d’avoir une attention soutenue et de se concentrer simultanément sur plusieurs tâches, serait l’un des facteurs qui expliquerait ce phénomène.
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Quand les jeux vidéos s'invitent à l'école

Quand les jeux vidéos s'invitent à l'école | Education & Numérique | Scoop.it
Les jeux vidéo, ennemis de l’apprentissage ? Pas forcément ! Loin d’abrutir et de perturber la concentration, ils peuvent servir de support aux cours. Une infographie de Game Salad montre les intérêts de la gamification en classe. Les jeux vidéo font partie...

Via Elena Pérez, Bruno De Lièvre
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Comment les jeux vidéo améliorent notre intelligence et notre santé

Comment les jeux vidéo améliorent notre intelligence et notre santé | Education & Numérique | Scoop.it
Contrairement aux idées reçues, les jeux vidéo ne sont pas forcément nocifs. Découvrez 11 exemples de leurs effets bénéfiques insoupçonnés sur la santé
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YouTube : le droit d'auteur au doigt mouillé

YouTube : le droit d'auteur au doigt mouillé | Education & Numérique | Scoop.it
YouTube change la règle du jeu. Vous postez - et monétisez - une vidéo avec du contenu appartenant à un ayant droit tiers ? Il touchera l'argent de la publicité.
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Why games are good for learning?

Why games are good for learning? | Education & Numérique | Scoop.it

Via Beth Dichter
Francesco G. Lamacchia's curator insight, November 21, 2013 11:48 AM

Giocando....s'impara! 

Julio Cirnes's curator insight, November 25, 2013 3:46 PM

Please teacher, more games!

Ryan McDonough's curator insight, July 7, 2014 8:19 AM

Self explanatory visual on the benefits of gaming as a means of learning. Outlined are the rewards, mastery, engagement, intensity, exercise, readiness, and competitiveness. These types of graphics need to be displayed in the classroom. There's always parents who are unsure of how gaming qualifies as teaching. Can't they just sit their kid in front of an iPad all day at home? Well, in the appropriate setting, with the right direction and guidance, games are certainly good for learning. Some people just don't know that from experience yet.

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Teaching Empathy Through Digital Game Play

Teaching Empathy Through Digital Game Play | Education & Numérique | Scoop.it
Video games can offer a playful approach to learning a new concept, providing a jumping off point for diving deeply into a topic. Games can’t do all the teaching, but they are an engaging way to get kids thinking -- even about ethics.

Via Audrey Bardon, François Desprez
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De nouveaux supports de cours sur les jeux vidéo

De nouveaux supports de cours sur les jeux vidéo | Education & Numérique | Scoop.it
Le site Ludoscience vient de mettre à la disposition du public 5 nouveaux supports de cours sur les jeux vidéo : Une vue d'ensemble de l'histoire du jeu vidéo (de 1952 à 2013). Un panorama des ...

Via Yann Leroux
Terheck's insight:

Lien direct : http://www.ludoscience.com/FR/blog/684-Nouveaux-supports-de-cours-sur-les-jeux-video.html

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Brève histoire du jeu vidéo

Brève histoire du jeu vidéo | Education & Numérique | Scoop.it
40 ans d'histoire du jeu vidéo, de l'Odyssey à la 3DS, de Pac Man à Call of Duty voici une brève retrospective des consoles et jeux qui ont marqués l'industrie du jeu vidéo

Via Fab Biblio, David Vergnon, michel verstrepen
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5 Things Video Games Do Better Than Any Other Forms of Art

5 Things Video Games Do Better Than Any Other Forms of Art | Education & Numérique | Scoop.it

Winston Rowntree:  "What the hell can games do that books and interpretive dance can't? A lot, it turns out."


Via The Digital Rocking Chair
Sandrine Delage Sanddela's comment, June 23, 2013 1:16 PM
Interesting ! thanks
malek's curator insight, June 28, 2013 3:12 PM

Step Outside the Narrative, true.

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Five Reasons Why I Play World of Warcraft...And Why You Shouldn't Be Afraid of the Taboo

Five Reasons Why I Play World of Warcraft...And Why You Shouldn't Be Afraid of the Taboo | Education & Numérique | Scoop.it
I've never been much of a video gamer. I preferred reading books to almost everything else, and in more recent years, very fond of reading blogs and articles online. Imagine my surprise to realize ...

Via Ana Cristina Pratas
Terheck's insight:

Not afraid at all. Personally, I play Starcraft II & Diablo III, as soon as I have time...

Just for FUN ! (Geek inside ;-)

luiy's curator insight, April 5, 2013 12:50 PM
o here’s my five reasons why I play World of Warcraft. Reason #1: The story and lore is amazing. WoW has a gigantic universe. It started with Warcraft I-III, a real-time strategy game, and the massive multiplayer online role-playing game World of Warcraft came from the same universe and storyline. There is a main storyline, but then each race has its own storylines, some classes have their own storylines, each faction and group of people has its own storyline to delve into, and it’s just mind-blowing, and incredibly extensive. I’ve made an effort to read as much of the lore and storyline as I possibly can, and I still haven’t even scratched the surface. I’ve read a few of the books, and the writers that write the WoW books tend to be decent writers and do justice to the storylines. Even if you never wanted to play the game, the books are good for anyone who enjoys reading the fantasy genre. Reason #2: The music appeals to my music-nerd side. I played in concert band/wind ensemble from 5th grade all the way until my senior year of college. If I had more time, I probably still would play in the community band in my town. The music in WoW…I would have LOVED to play it in wind ensemble or concert band at any point in my life. Most of it doesn’t have any words, which makes it excellent to just listen to if I need to focus, or even just to fall asleep to at night. I’ve also snagged the Diablo III soundtrack (also from Blizzard Entertainment) and I actually have a Blizzard Entertainment playlist on my iPhone. It comes in handy. I tend to keep the music turned up above everything else when I’m playing. Most recently, the newest raid that came out has amazing music. I don’t mind wiping ten times in one night if I can keep listening to the music in the raid. Reason #3: It’s a social game, you can meet people from all over. I also happen to have the best guild of all time. It took about six months before we landed in the right guild. The original guild I joined when I started playing had some issues with the guild leader, and everyone quit playing except for Josh and I. We decided to roll on a role-playing server (Wyrmrest Accord) on a whim with our friend Ryan, creating three gnomes named Stabbystabz (a gnome subtlety rogue), Minnieheals (gnome discipline priest) and Tinyjewels (gnome frost mage).