21st Century Learning and Teaching
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Retro Gaming Device Teaches Coding - YouTube | #Maker #MakerED #MakerSpaces #LEARNingByDoing

Gamebuino META is a tiny handheld gameboy like system that allows you to program games as well as as play unique video games. It's so tiny it can fit in a t-shirt pocket for retro vibes on the go!

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https://www.scoop.it/t/21st-century-learning-and-teaching/?&tag=makerspace

 

https://gustmees.wordpress.com/?s=maker

 

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Gamebuino META is a tiny handheld gameboy like system that allows you to program games as well as as play unique video games. It's so tiny it can fit in a t-shirt pocket for retro vibes on the go!

For more videos, subscribe to Mashable News: http://on.mash.to/SubscribeNews

 

Learn more / En savoir plus / Mehr erfahren:

 

https://www.scoop.it/t/21st-century-learning-and-teaching/?&tag=makerspace

 

https://gustmees.wordpress.com/?s=maker

 

Group 8's curator insight, December 9, 2017 7:51 AM
¡Hola de nuevo a todos! Aquí os dejamos un dispositivo que hemos rescatado de un scoop que ha hecho Gust MEES y que nos ha parecido bastante interesante para desarrollar la competencia tecnológica tanto de maestros como del alumnado en general. A través de este pequeño dispositivo, podemos aprender a programar y a crear nuestros propios juegos. Gracias a él, podemos pasar de meros consumidores a prosumidores de juegos que podemos diseñar a nuestro antojo, introduciendo así elementos de aprendizaje. ¡Un saludo!
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5 Team Building Games That Can Teach Critical Thinking Skills | #Collaboration #Gaming

5 Team Building Games That Can Teach Critical Thinking Skills | #Collaboration #Gaming | 21st Century Learning and Teaching | Scoop.it
Here are 5 team building games to try out with your students that also develop critical thinking skills. Collaboration and team spirit await you!

 

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http://www.scoop.it/t/21st-century-learning-and-teaching/?tag=Gamification

 

http://www.scoop.it/t/21st-century-learning-and-teaching/?&tag=Gaming

 

http://www.scoop.it/t/21st-century-learning-and-teaching/?&tag=Critical-Thinking

 

 

Gust MEES's insight:
Here are 5 team building games to try out with your students that also develop critical thinking skills. Collaboration and team spirit await you!

 

Learn more / En savoir plus / Mehr erfahren:

 

http://www.scoop.it/t/21st-century-learning-and-teaching/?tag=Gamification

 

http://www.scoop.it/t/21st-century-learning-and-teaching/?&tag=Gaming

 

http://www.scoop.it/t/21st-century-learning-and-teaching/?&tag=Critical-Thinking

 

 

Oskar Almazan's curator insight, March 14, 2017 8:21 AM
Team building games offer students fun opportunities to hone critical skills for success in the modern workplace. Students (and future employees!) that value teamwork are more motivated and creative. They’re also better at problem solving and communicating with one another and have a higher level of trust. We already know students love working in groups. Why not make a game of it?
Andrea Mejia Medina's curator insight, March 18, 2017 12:10 AM
Critical thinking is the most important skill to develop, since in these times of information at hand, we cannot believe everything we see, read, and hear, and that is why it is important to develop this ability as it allows us to be alert and question everything that comes from these means of information. Is a skill that moves a student from concrete ideas to abstract and inferred concepts. Critical thinking allows us to analyze outcomes, compare ideas, identify parallels, sequence events, synthesize information and draw conclusions from a given body of knowledge. Whether it is the proof behind a mathematics formula or an implied tone in an essay, critical thinking skills enable students to solve problems in the real world and on exams in school. Meghan Moll (2014) suggests five tools to develop the critical thinking skills necessary for success on every high school or college test and assignment. 1. Brain games: Recently, websites dedicated to training your brain have enjoyed increased popularity. Lumosity, for example, provides games that aid in improving memory and problem-solving. From timed matching games to order sequence memorization, websites like this can aid in cognition and the ability to ask, "What is the next step?" This skill is critical to learning how to approach complex problems on standardized tests like the ACT and SAT. Rather than playing time-wasting games when you have a lull in your day, search online for brain teasers and peruse the plethora of brain games at your fingertips. 2. Logic puzzles: Before the Internet, puzzles intended to exercise your brain were published in books. Collections of crossword puzzles, logic problems, riddles, sudoku, word problems and word searches can be found at your local bookstore or library. The puzzles in these books are a wonderful strategy to activate different parts of your brain for a round or two of mental gymnastics, and many collections even discuss what each puzzle is meant to target within the mind. 3. Board games: This suggestion may seem strange at first, but do not balk. Choose board games that require more than luck – namely, strategy – for players to win. Any game where players must carefully consider their next move, recognize patterns and remember details will aid in honing critical thinking skills. Certain games like Rubik’s Cube are single-player, while others involve multiple people. Checkers, chess and Mastermind are two-player games that challenge you to plan several steps ahead. Games like Boggle and Scrabble require analyzing information quickly and formulating words, while Clue and Risk test and strengthen your ability to anticipate and react to others’ moves, as well as infer motives. 4. Journaling: Daily reflection – such as maintaining a journal – is a simple way to revisit your day, but it is also a fantastic opportunity to explore ideas. Writing encourages you to expand upon your thoughts and form connections. A journal forces you to slow down and focus on just one or two ideas at a time, which hectic schedules don't otherwise allow. Use your journal to record important ideas and questions and narratives about your life. 5. Book clubs: Students who read for understanding find it far easier to think critically than those who rush to finish. Analyzing a book requires you to delve deeper and ponder complex questions. When reading, think about why the book was written the way it was, what motivates certain characters, and how plot developments may be symbols of foreshadowing. Locate a book club to hone these skills. You will read works you otherwise may not have, and you will learn to examine character development, plot, symbolism and a whole host of other features.
3
Character Minutes's curator insight, May 5, 2017 12:47 PM
Great games to use with "ME Leadership" (Marks of Excellence)
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How 10 Colleges Are Using Game-Based Learning Right Now

How 10 Colleges Are Using Game-Based Learning Right Now | 21st Century Learning and Teaching | Scoop.it

One of the hottest trends in education evolution is the introduction of games into the classroom. Gamification of just about anything has been tried by teachers around the globe.

 

If you’re interested in using games in the classroom, where should you start? We strongly recommend checking out the following 10 colleges and see what they’re doing. Then build on that and take your game-based learning to the next level! Get it? Levels? Video game joke?

 

Read more, very interesting...:

http://edudemic.com/2012/10/colleges-game-based-learning/

 

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50 Best Twitter Feeds to Follow Educational Gaming

50 Best Twitter Feeds to Follow Educational Gaming | 21st Century Learning and Teaching | Scoop.it
Game-based learning fascinates edtech enthusiasts, who flock to Twitter to share their developments, research, designs, and strategies.

 

 

 

Read more:

http://www.onlineuniversities.com/blog/2012/08/50-best-twitter-feeds-follow-educational-gaming/

 

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Studie: Computerspielen kann Lernerfolge bringen | #Gaming #ICT

Studie: Computerspielen kann Lernerfolge bringen | #Gaming #ICT | 21st Century Learning and Teaching | Scoop.it
Computerspielen kann Lernerfolge bringen

Wer spielt, hat Vorteile beim Verknüpfen von Lerninhalten und bei der Speicherung im Langzeitgedächtnis - das zeigt eine Studie der Universität Bochum. Games könnten auch positive Auswirkungen im Alter haben - allerdings ist dieses Studienergebnis nicht unumstritten.


Wissenschaftler der Ruhr-Universität Bochum haben sich mit den Auswirkungen von Computerspielen auf das Gehirn beschäftigt. Ihr Ergebnis: Games können positive Auswirkungen auf bestimmte Lernfunktionen haben, vor allem auf unsere Verarbeitung von Bildern, das Verknüpfen unterschiedlicher Inhalte und die Speicherung im Langzeitgedächtnis.

 

Außerdem können wichtige Gebiete im Gehirn wachsen, was nach allgemeinem Wissensstand positive Auswirkungen hat - unter anderem kann es nachlassenden Gedächtnisleistungen im Alter vorbeugen.

 

Learn more / En savoir plus / Mehr erfahren:

 

http://www.scoop.it/t/21st-century-learning-and-teaching/?&tag=Gaming

 

http://www.scoop.it/t/21st-century-learning-and-teaching/?&tag=Gamification

 

Gust MEES's insight:
Computerspielen kann Lernerfolge bringen

 

Wer spielt, hat Vorteile beim Verknüpfen von Lerninhalten und bei der Speicherung im Langzeitgedächtnis - das zeigt eine Studie der Universität Bochum. Games könnten auch positive Auswirkungen im Alter haben - allerdings ist dieses Studienergebnis nicht unumstritten.


Wissenschaftler der Ruhr-Universität Bochum haben sich mit den Auswirkungen von Computerspielen auf das Gehirn beschäftigt. Ihr Ergebnis: Games können positive Auswirkungen auf bestimmte Lernfunktionen haben, vor allem auf unsere Verarbeitung von Bildern, das Verknüpfen unterschiedlicher Inhalte und die Speicherung im Langzeitgedächtnis.

 

Außerdem können wichtige Gebiete im Gehirn wachsen, was nach allgemeinem Wissensstand positive Auswirkungen hat - unter anderem kann es nachlassenden Gedächtnisleistungen im Alter vorbeugen.

 

Learn more / En savoir plus / Mehr erfahren:

 

http://www.scoop.it/t/21st-century-learning-and-teaching/?&tag=Gaming

 

http://www.scoop.it/t/21st-century-learning-and-teaching/?&tag=Gamification

 

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MinecraftEdu Takes Hold in Schools

MinecraftEdu Takes Hold in Schools | 21st Century Learning and Teaching | Scoop.it

Walking through a vast network of medieval streets and houses, it’s easy to get lost. Luckily, I can fly. So I can see that up ahead, a team is building a castle with parapets and a wide moat. Someone next to me is posting signs with historical facts about the city. In outlying areas, people tend farms and raise livestock. Below, another team is creating a vast network of dungeons and prison cells.


Minecraft can help students visualize concepts, work on communication and collaboration skills, foster positive online behavior, [and] differentiate for students who need more than just words in a textbook,” says Colin.


Learn more:


http://www.scoop.it/t/21st-century-learning-and-teaching/?tag=games



Via Nik Peachey
Gust MEES's insight:

Walking through a vast network of medieval streets and houses, it’s easy to get lost. Luckily, I can fly. So I can see that up ahead, a team is building a castle with parapets and a wide moat. Someone next to me is posting signs with historical facts about the city. In outlying areas, people tend farms and raise livestock. Below, another team is creating a vast network of dungeons and prison cells.


Minecraft can help students visualize concepts, work on communication and collaboration skills, foster positive online behavior, [and] differentiate for students who need more than just words in a textbook,” says Colin.


Learn more:


http://www.scoop.it/t/21st-century-learning-and-teaching/?tag=games


Mark Rasi's curator insight, June 9, 2015 6:41 PM

So many opportunities for schools to do great things and connect with where students are at...

Carlos Rodrigues Cadre's curator insight, July 10, 2015 11:13 AM

adicionar sua visão ...

Ashley Mendez Martinez's curator insight, January 31, 7:04 PM

At first, I was not on board in introducing Minecraft education to my students because my association to Minecraft was a video game. However, after exploring the application myself and seeing that my students were gaining scientific vocabulary, I was starting to understand the benefits that it can give. For example, most of my student knew vocabulary like biome, ecosystem and niche when starting the environmental unit in science class. It was a learning process, but I am glad that this an available platform that is high in interest to my students.  

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A Must-Have Guide To Gaming In The Classroom - with an interesting Infographic

A Must-Have Guide To Gaming In The Classroom - with an interesting Infographic | 21st Century Learning and Teaching | Scoop.it
Gaming, wikis, blogs, social media, interactive polls and QR codes: just some of the technologies that teachers are bringing into the classroom.

Via Ana Cristina Pratas
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Researchers debate gaming's effects on the brain | eSchool News

Researchers debate gaming's effects on the brain | eSchool News | 21st Century Learning and Teaching | Scoop.it
A U.K. study that compared teenage video gamers found that those who played video games frequently have more gray matter in the area of the brain known to be associated with rewards and decision-making, which raises the question of whether gaming...
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