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Orderly leadership meetings are pathetic and useless. Head-nodding sessions are exercises in futility that waste resources, talent, and time. Cancel them and do something productive. The spirit of ...
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At Sammamish High School, we're developing and implementing a comprehensive problem-based learning program for all of our students. Working closely with my peers during this process has become one of
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Do you have an innovative ICT-related research project? Win a possibility to showcase it in ICT 2013! Individual students or small groups (max 5) can submit ICT research projects to showcase at the ICT 2013 event in Vilnius. The projects can be submited in 8 categories, which reflect the orientations of the ICT research in the next European research framework programme,Horizon 2020: - New components and systems, low-power computing; - Networking technologies, cloud computing; - Smart personal environments, robotics; - Technologies for content and information (new interfaces, big data, tools for creative content and media); - ICT for societal challenges (health, security, sustainability, education, inclusion); - Digital platforms and tools for collaboration ; - Other innovative ICT research projects.
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Deutschland A heißt der Gewinner der EU-Naturwissenschaftsolympiade, die in diesem Jahr erstmals in Luxemburg ausgetragen wurde. Gastgeber Luxemburg gewann eine Silber- und eine Bronzemedaille. Teilnehmer an der Olympiade waren die besten jungen Forscher aus den Ländern der Europäischen Union, die jünger als 17 Jahre alt sind. Insgesamt beteiligen sich 132 Schüler aus 22 europäischen Ländern an der Veranstaltung, die unter der Schirmherrschaft von Erbgroßherzog Guillaume stand. Begleitet wurden die Teilnehmer von 85 Betreuern.
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Four leading UK universities for Computer Science are taking part in a code-breaking competition as part of Cyber Security Challenge UK 2013
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Calling all young people between the ages of 13 and 18*: Do you sing, act, write, or otherwise create? Get those creative juices flowing; put your “mad (artistic) skillz” to work, and help promote a positive message about life online. Today, Microsoft is launching its first-ever Safer Online Teen Challenge. Teens are encouraged to submit creative works that champion one of many key messages ===> about being smarter and more secure on the Internet. <=== Works must be submitted by April 12, 2013, and our hundreds of thousands of thoughtful and learned Facebook fans will help select winners in five inspired categories: song, story/cartoon, skit/presentation, survey, and video. ===> BE SMART and START! ;) <=== ============================================ Gust MEES Share this, please, with your school and give your students the possibility to take part in a challenge! They love challenges as their creativity will get involved ;) ============================================ Read more, a MUST: http://blogs.technet.com/b/trustworthycomputing/archive/2012/11/13/teens-step-up-to-the-microsoft-safer-online-challenge.aspx
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FIRST Global organizes a yearly international robotics challenge to ignite a passion for Science, Technology, Engineering, and Mathematics (STEM) among the more than two billion youths across the world. The not-for-profit public charity provides the framework for an “olympics”-style robotics challenge where one team from every nation is invited to participate in a global robotics event that builds bridges between high school students with different backgrounds, languages, religions, and customs. By bringing these future STEM leaders together in an engaging and collaborative competition that drives home the importance, excitement, and applicability of STEM education, FIRST Global inspires students to learn the skills they will need to make the discoveries their parents and grandparents would consider miracles, impossibilities, or just plain science fiction. Learn more / En savoir plus / Mehr erfahren: http://www.scoop.it/t/luxembourg-europe/?&tag=First+Global+Challenge+2017
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Conclusion
Even though these weeks were considered a maker education summer camp, there was an expectation from the school and parents that the learning activities incorporated the expectations and rigors of a classroom environment. I could easily identify cross-curricular state and common core standards even though I never taught to THE standards. Never during the sessions were the young learners formally testing, asked to be quiet or sit still, or asked to finish quickly so we can move on. Yet, I believe each of the kids would say that they learned lots . . . . and had fun doing so.
Young makers are more capable than what people (adults) typically believe.
Instead, the making learning activities were structured to honor natural ways of learning along with developmentally appropriate practices. Sadly, it appears that some of these natural ways of learning were “conditioned” out of the young learners through more formalized education as I identified in my observations.
Incorporating making into a learning environment teaches lifelong learning skills such of perseverance, love of learning, working with others, and embracing challenges.
Learn more:
- https://gustmees.wordpress.com/2014/08/20/maker-space-a-new-trend-in-education-and-a-big-responsibility/
- https://gustmees.wordpress.com/2014/08/24/coding-a-new-trend-in-education-and-a-big-responsibility/
- http://www.scoop.it/t/21st-century-learning-and-teaching/?tag=carol+dweck
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Are you a visionary? The InnoApps Hackathon develops app for Smart Cities, inspired by the common challenges faced by cities across the world.
Provided by Huawei and the European Young Innovators Forum, the InnoApps Hackathon is your place to show off your potential, learn, network and code. By offering long-term commercialisation and mentoring support, InnoApps is more than just another app competition.
Think opportunities, think communities, think networks… Use this chance to partner up with like-minded team members & create a smart city app that can outshine others in the market!
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Pushing students to go beyond what they think they can do is at the core of good teaching. Challenging tasks keep students engaged and curious to learn more, driving their learning to new depths.
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Creating a safe recreation space for teens; protoyping a recyclable lunch tray; setting up a water delivery system to guard against urban fires; building a public awareness campaign to combat hunger. These are just a few of examples of the types of tasks students are taking on when they participate in the Design Learning Challenge, an effort to get students to figure out how to solve real-world problems in their communities. Combining project-based learning, with an emphasis on the arts and design thinking, this academic competition now in its third year — a partnership between the Industrial Designers Society of America, or ISDA, and the National Art Education Association, or NAEA — has more than 750 students participating this year.
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This booklet highlights some of the many EU initiatives and co-funded research and innovation projects which address societal challenges through digital innovation, such as better healthcare, independent living for the elderly, delivering effective public services, energy saving, smart transport, secure internet, inclusion, preservation of cultural heritage. A showcase of policy actions and projects illustrates what role ICT plays in addressing societal challenges and how ICT research and innovation result in very practical applications that help improving quality of life, push productivity and competitiveness and lead to new opportunities for EU citizens and businesses.
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Le Grand-Duché organisait pour la première fois l'Olympiade européenne des sciences naturelles cette semaine. Les lycéens luxembourgeois ont ramené une médaille de bronze et une d'argent.
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A new report showcases some of the most important and difficult challenges of using education technology in today's classrooms. The Challenges Faculty training still does not acknowledge the fact that digital media literacy continues its rise in importance as a key skill in every discipline and profession. Teachers needs to be learning how to use the technology themselves, too. Where formal training lacks, professional development needs to step in, and does in many cases. But integrating the how-to of technology with the how-to of teaching needs to happen. Read more in the article, a MUST!
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Participate in the Safer Online Teen Challenge If you are age 13 through 18* then you probably do a lot online—schoolwork, texting, gaming, updating your wall, downloading music, and much more. You probably also know there are safety risks to being online. Do you want to learn how to stay safer online and also help educate others? Then the Safer Online Teen Challenge is for you! If you are up for it, follow these three steps. Step 1: Start with online safety advice from Microsoft, selecting a topic of interest. Step 2: Unleash your creativity in any (or all) of the five categories below, sharing your online safety voice with others. Stage a skit or presentationProduce a videoWrite a story or draw a cartoonCompose a songConduct a survey Step 3: You may submit an unlimited number of entries. We must receive all submissions no later than 5:00 p.m. Pacific Time on April 12, 2013.
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Let’s face it, the going is tough, and it will get tougher. We are living and working in a whole new world, workplace and marketplace where the challenges, changes and opportunities before us are unprecedented. Our individual and collective ability to learn and re-learn new ways of thinking, doing and communicating that will draw upon our individual and collective abilities to develop solutions is critical. And, our ability to enable solutions is a collaborative effort that will require leaders to build Communities of Purpose, constituencies of colleagues, employees, constituents and social networks that will learn to work together towards shared goals, values and objectives. Read more, very interesting...: http://justcoachit.com/blog/2012/10/29/5-ways-to-lead-championing-the-challenge/
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Mexico City: Each year, the FIRST Global Challenge is held in a different country. This year's challenge will be hosted in Mexico City, Mexico. Hear the announcement from our founder himself -- Dean Kamen. https://youtu.be/i0KJfh-3_ck More information coming soon!
Learn more / En savoir plus / Mehr erfahren:
https://www.scoop.it/t/21st-century-learning-and-teaching/?&tag=First+Global